fitchn
Civ Fanatic
Check it out at http://www.techtv.com/xplay/previews/story/0,24330,3491715,00.html
Lots of new info...! Still reading...!
Lots of new info...! Still reading...!
Originally posted by Tech TV
"Conquests" also uses the new rules concerning naval units to encourage the player to get out there and mix it up. All ships attacked while in port receive double damage. All the more reason to go out and get them before they get you.
All of these new elements will be rolled into the "Civilization III" editor, letting amateur mapmakers take advantage of them.
I think you misunderstand how a PRNG (Pseudo-random number generator) works.Originally posted by yoshi
There are to be some changes to the Combat System. I think this is refering to a new preference that when selected, deactivates the pre-set outcome of combat in Civ3 (outcome is exactly the same each time you reload); i.e. outcome will be different each time you reload (same as Civ2).
Originally posted by JACq1
Wait, the Byzantines were (basically) spawned from the Roman empire, does that mean the game will have them both?
Originally posted by JACq1
Cos it would make no sense to have a civ that was part of another civ conducting diplomacy or fighting against it
What exactly will this accomplish? Unless they allow ships to fight while in port, which will promote more ships in port!Originally posted by yoshi
x2 damage to ships in port (as well as air units in base, I think) will force players to keep their ships at sea or risk the side-effects of 'turtling.' Civ2 already had a feature like this which allows for a 'Pearl Harbour'-style air raid.