The secret way of exploring!!

JayKay

Chieftain
Joined
Sep 7, 2001
Messages
73
Location
Lisboa, Portugal
I know that some people already know part of what i'm going to write here, but i think there's one few things they don't know!

(Almost) everybody have noticed that exist a number next to the coordinates on the "View pieces" mode.

(Almost) everybody knows that this number is always visible even when you don't have explored the tile on it.

(Almost) everybody knows that if the number (next to the coordinates) is 1, then the tile is an Ocean.

What everybody doesn't know, is that the number 1 can also represent the tiles belonging to the North and South poles. :confused:

Other thing that everybody doesn't know, is that all land (continents and islands) are numbered starting in the third line on top from West to East and then to the next lines down south (by other words the continent/island upper north and east closest to the middle of the map will have number 1 and the next one upper north and a little to the west will have number 2 and so on). This means that a continent will have the same number on any of it's tiles, so this way you can see if a coast that you have discovered belongs or not to other coast previous discovered. :confused:

Other thing that i've discovered is that almost all the inland oceans/lakes have the number 63 (aldo some of them have another numbers, i've never saw one lake tile with the number 1). So this way if you want to see if an ocean tile you discovered is open ocean or inland ocean/lake just see the number next to the coordinates, if it's number 1 it's an open ocean tile; if it's number 63 or another number different from 1 it's inland ocean/lake tile. :goodjob:

If i haven't been very explicit or you have something to add/correct, please reply!

:egypt:

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<img src="C:\WINDOWS\Profiles\asimoes\Os meus documentos\Toni\Bandeira de Portugal.gif">

Portugal - Nation of Magellan's (from Magellan's Expedition)
 
Thanks!

I was one of those people who were in the "(Almost)" category for all of them. I never knew that.
Of course I've only had the game for a few weeks.

:goodjob:
 
If they included markers in the coding to differentiate inland lakes from ocean, then why doesn't the AI take not of that and not build so many ships to sail the inland seas?
They programmed Civ II in a number of odd ways. Brian Reynolds was the primary coder for Civ II, but 3 new guys did the Civ II MGE. This is why there are certain distinct differences in Civ II and Civ II MGE.

About your specific question, Neither team chose to do any special AI coding for larger lakes and AI ship production. Instead, the way this is "handled" is with a flag (computer term) for each city. A city can either produce ships, or not. Tiny lake cities are supposed to have the flag off, so no ships would be produced. But on larger lakes, the AI still produced them as if they were on the "ocean". This makes for some hilarious and colossal wasting of shields at times ;).

 
Thanks!!!
i really never noticed this!
it will surely be very handy.
:D
 
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