Civilization: Persia
Leader: X
Map size: Small
Map type: Middle-water pangea. Rest random
Opponents: 5 random
Barbs: Just the 5 above
Difficulty: Regeant
Variants: OCC, AW, Infantry, Despotic, Conquest
X was an odd child amongst a weird family, making him beyond extreme in his views. When he came to power, he vowed to only have one city. "One city is enough for me to rule...and it's enough for me to take over the world. ALL shall know my intentions to dominate." Thus was this game begun.
For those who don't know....
OCC = One City Challenge -- no other cities built or captured ever
AW = Always War -- at war with all known other civs all the time
Infantry -- no mounted or fast units
Despotic -- no leaving despotism
Conquest -- must conquer the world
I checked that the map we're on is a true pangea, but I know little of it beyond that. But we can win without taking to the water -- an important point.
Strategy:
- IMMORTALS, IMMORTALS, IMMORTALS
- Crush our foes quickly with waves of immortals
- Get our one city up to 15 spt quickly and crank immortals every other turn until the end of time
- A 4/2/1 unit? Use it!
- Captured slaves should build roads to connect our city with the front(s) as fast as possible, as well as forming colonies to import luxuries.
- Kill opponents as fast as possible
I know this is do-able. I've done it before.
OPEN GAME RULES:
Claim whenever it's free. Play within 8 hours of claiming. With only one city, turns should go fast. If you build something besides immortals, you better have a DARN good reason for it. 10 turns per player, after my initial turns.
Start:
Arathorn
Leader: X
Map size: Small
Map type: Middle-water pangea. Rest random
Opponents: 5 random
Barbs: Just the 5 above
Difficulty: Regeant
Variants: OCC, AW, Infantry, Despotic, Conquest
X was an odd child amongst a weird family, making him beyond extreme in his views. When he came to power, he vowed to only have one city. "One city is enough for me to rule...and it's enough for me to take over the world. ALL shall know my intentions to dominate." Thus was this game begun.
For those who don't know....
OCC = One City Challenge -- no other cities built or captured ever
AW = Always War -- at war with all known other civs all the time
Infantry -- no mounted or fast units
Despotic -- no leaving despotism
Conquest -- must conquer the world
I checked that the map we're on is a true pangea, but I know little of it beyond that. But we can win without taking to the water -- an important point.
Strategy:
- IMMORTALS, IMMORTALS, IMMORTALS
- Crush our foes quickly with waves of immortals
- Get our one city up to 15 spt quickly and crank immortals every other turn until the end of time
- A 4/2/1 unit? Use it!
- Captured slaves should build roads to connect our city with the front(s) as fast as possible, as well as forming colonies to import luxuries.
- Kill opponents as fast as possible
I know this is do-able. I've done it before.
OPEN GAME RULES:
Claim whenever it's free. Play within 8 hours of claiming. With only one city, turns should go fast. If you build something besides immortals, you better have a DARN good reason for it. 10 turns per player, after my initial turns.
Start:
Arathorn