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#1 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,427
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New Format Wonder Splashes by Pounder
Download Index:
1) Epic Game splashes, post #1 (just below this preview) 2) Mesoamerican, bottom of post #1, preview 3) Middle Ages, bottom of post #1, preview preview2 4) Rise of Rome, post #29, preview preview2 5) WWII in the Pacific, post #30 6) Wide Screen Mesopotamian , post #31, preview preview2 7) Fall of Rome, post #32, preview 8) Hadrian's Wall, Bacchanalia, Apollo and Mission to Mars Standard Size Splashes, post #57, preview 9) Nazca Plains, post #62, preview and download 10) New August 13, 2005 Crystal Palace, post #63, preview and download 11) New August 13, 2005 WWII Naval Academy, post #64, preview and download Here are screen shots of a couple of the formats used. First the Wide Screen: ![]() Second the Epic Game: ![]() There is also a separate background file for those that only want the Civ list/trait window on the side, this background will display both the original splashes and these expanded splashes. This ZIP file has 40 splashes and a background and is 2.2Meg in size As always Back Up any files you are replacing so you have the ability to return to previous configuration. [click here to download EPIC GAME SPLASHES version 1.2 better colours] EDIT Aug 27, 2004: You will also have to go down to post #20 to get the internet splash missing if you loaded version 1.2 Post #13 has an alternate splash for the Sistine Chapel. I have completed the Wonder Splashes in a new format that shows all the information that some like to see, without covering any of the picture. There are 40 splashes all updated for Conquests epic game. I have also redone the background. The background and the splashes should be used together to avoid colour mismatch. The background also has the Civ and their traits listed. The Splash info includes: 1) Down the right side are: the Wonder/Civ Traits that may trigger a golden age, the amount of Culture generated by the wonder and whether the wonder can become a Tourist Attraction. 2) Below the picture shows the technology that will obsolete the wonder and the benifits of the wonder. You should place them into their appropriate folders. Internet goes into C:\Program Files\Infogrames Interactive\Civilization III\CIV3PTW\Art\Wonder Splash Zeus, Artemis, Mausoleum and Knight Templar go into C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Art\Wonder Splash And the rest of the files go into C:\Program Files\Infogrames Interactive\Civilization III\Art\Wonder Splash Please note that Firaxis used the same splash for the Forbidden Palace and the Secret Police HQ. I have included a separate splash for Secret Police HQ (thanks to Unexisted for the picture). To enable it you will have to make the following change: Go to the Pedialcons file below and make a copy of this file for backup: C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Text\Pedialcons Find this entry: #WON_SPLASH_BLDG_Secret_Police_HQ art\wonder splash\forbidden city.pcx And change it to: #WON_SPLASH_BLDG_Secret_Police_HQ art\wonder splash\SecretPoliceHQ.pcx Scenario Splashes Downloads: I have broken them up to meet the size requirements, so some are in two parts. I have also attached the background file as a separate download for those that only want the background with the Civ list/traits window. It can be used with or without my splashes as it will take both sizes. Backup originals first. Place in the appropriate folder. Example for mesoamerican scenario: C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests\Mesoamerica\Art\Wonder Splash
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Aug 13, 2005 at 04:34 PM. |
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#2 |
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Asst Cook & Bottle Washer
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,199
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They look good.
Do you have any plans to add the Conquests specific Wonders?
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Looking for cIV and Civ3 terrain and resource mods. 1.52 1.29f 1.27f 1.22
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#3 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,427
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I would like to get the Scenario Wonder Splashes done as well, maybe between Christmas and New Years.
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#4 |
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Deity
Join Date: Oct 2001
Posts: 7,299
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Great!
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#5 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,427
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Scenario Splash Thoughts
As far as doing the splashes for the Scenario's, I noticed that the some of the Wonders have different benefits in the Scenarios. Example: Knights Templar in the Epic game produces a Crusader every 5 turns, where as; in the Middle Ages Scenario Knights Templar also acts like Leonardo Workshop giving you upgrades at half price and produces a Crusader every 8 turns. There are a few of these that will have to be done, even the Mayan Temples (Sun, Moon and Kukulcan) have different benefits between the Age of Discovery and Mesoamerica Scenarios. So be aware that if you are playing a Scenario, that the info on the splash is for Epic games and may not apply to the scenario. Until I make new splashes for the Scenarios, you may want to place a copy of the original unmodded splashes in each of the scenario wondersplash folders. There is a wonder splash folder in each scenario. Example location: C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests\Middle Ages\Art\Wonder Splash This will allow you to use the modded splashes in the Epic game and continue to use the original splashes in the scenarios. It looks like the game will look for the splash in the scenario wondersplash folder first, if it finds one it will use it. If it doesn't find one it will then look in the conquests wondersplash folder, then try the ptw wonderspalsh folder, then finally the CivIII wondersplash folder. I have tested this between the scenario folder and the conquest folder, as well I have tested this between the conquests folder and the CivIII folder. So it looks like you could use several different splashes in the game if you wanted.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Aug 20, 2004 at 06:09 PM. |
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#6 |
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Deity
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Looking good once again. Thanks.
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Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#7 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,427
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The Wonder Background has some misinformation for some of the CIV traits in the side window.
I have corrected it. Here is the corrected background. Edit: Download on first post includes updated brackground.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Aug 20, 2004 at 05:40 PM. |
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#8 |
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Deity
Join Date: Oct 2001
Posts: 7,299
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Got it, and looks great in the screenies.
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#9 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,427
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I think I am done.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Aug 20, 2004 at 05:35 PM. |
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#10 |
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Deity
Join Date: Oct 2001
Posts: 7,299
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Can't wait to install them, but I'll have to until New Year...
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#11 |
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Deity
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Thanks for the update. I noticed the black pixels on some wonder splashes too before this update.
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Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#13 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,427
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Edit: Moved contents of post 13 into post twelve, as somehow CFC corrupted one of my zip files after it was loaded hundreds of times.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Oct 20, 2007 at 03:29 PM. |
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#14 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Sweet! I'll have to install this when I get home.
Great work on the splash screens, Pounder! |
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#15 |
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Warlord
Join Date: Jun 2002
Location: Vancouver, BC
Posts: 109
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I love the mod, but why did you change the palettes? You can really notice that it's been reduced by looking at the sky in some of them.
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#16 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,427
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Quote:
I still have the original bitmaps and I am going to paste them over the proper palettes. I will post when complete. Shouldn't take too long.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#18 |
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The Final Tyrant
Join Date: Jun 2004
Location: Down the road, near the end of time
Posts: 224
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Just started using these - really simplifies things. Much appreciated.
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MidnitePiper ... For Sn00pys Terrain: MP's Mountain & Hill Terrain ....Womak's Mtn Ranges, Smaller Hills ......Tundra ......Marsh, FloodPlain and Rivers ......Better Terrain through the use of tnt.pcx ...General Use: Mixed Terrain Border ...New Mines & Fortresses, Resized Roads & Rails |
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#19 |
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Chieftain
Join Date: Apr 2004
Posts: 22
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Wonder Splash
Pounder,
The internet splash is missing? Did you make one for this Wonder. These are great. Thanks. Admiral Kirk
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