- Joined
- Oct 5, 2001
- Messages
- 30,085
This is a BETA version! If you find any problems, or want to suggest any improvements, the please PM me or post them in this thread.
What is this?
Well, I got really sick of haivng to click through numerous screens to see if the AI had any workers for sale, any techs that I didn't have, or any contacts/communications that I didn't have. So I wrote this utility to put all the info in one place.
Features:
To use: Simply fire it up when you have Civ / PTW running, and set which alerts you want to see. I suggest that within the civ game you set the "wait at end of every turn" flag. This program will not update until 2 to 3 seconds after your turn starts, so in the early game you may miss something if you don't wait for it!
Limitations:
Edit:
Version History:
v1.0.1:
Version 1.0.0. replaced after 132 downloads.
Version History:
v1.0.2:
Version 1.0.1. replaced after 155 downloads.
For more details and discussion of this utility (including a few of the suggestions to date), please see this thread.
Note:
You will need to install This common DLL to enable this program to support compressed file.
And the actual program (ZIP format): V1.0.2
What is this?
Well, I got really sick of haivng to click through numerous screens to see if the AI had any workers for sale, any techs that I didn't have, or any contacts/communications that I didn't have. So I wrote this utility to put all the info in one place.
Features:
- Configurable alerts: Program will bring itself to the foreground if any AI civ that you have contact with has new communications, new techs or workers for sale, or if a city is about to riot. You can turn these on or off.
- Lists numbers of techs / communications / workers that AI civs have that you don't.
- Lists AI gold.
- Spoiler safe - only lists AIs that you have contact with, and only lists techs / communications if you or the AI have the prerequisite tech to trade them.
- Calculates where the capital will move to in a palace move.
To use: Simply fire it up when you have Civ / PTW running, and set which alerts you want to see. I suggest that within the civ game you set the "wait at end of every turn" flag. This program will not update until 2 to 3 seconds after your turn starts, so in the early game you may miss something if you don't wait for it!
Limitations:
- Doesn't (yet) support conquests.
- Doesn't support map trading.
- Doesn't support resource trading.
- Written in VB. You will need VB runtime modules (which most windows version have as standard anyway). Not sure if Mac users can run it via a windows emulator...
Edit:
Version History:
v1.0.1:
- Fixed bug with capital index not linking to the correct city (only affects games where one or more civs capitals have moved, either through jumping or capital being captured).
- Added command-line directory specification. Currently, the autosave directory is determined from the registry setting for your main civ installation, and your choice of game version. If you want to, you can specify an alternative directory location by putting the directory as a command-line argument.
Version 1.0.0. replaced after 132 downloads.
Version History:
v1.0.2:
- Added support to allow location of new capital to be determined in free palace jumps.
- Added support to alert players when cities are going to riot.
- Fixed bug in loading files where no cities have been founded.
- Fixed problem with spurious BIC LEAD sections.
- Fixed two load bugs when a new game is loaded.
Version 1.0.1. replaced after 155 downloads.
For more details and discussion of this utility (including a few of the suggestions to date), please see this thread.
Note:
You will need to install This common DLL to enable this program to support compressed file.
And the actual program (ZIP format): V1.0.2