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#1 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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Star Trek unit: Romulan Norexan class Warbird (Valdore)
Romulan design philosophy has long relied on visually impressive starships and intimidating size as weapons in the arsenals of their fleet. Although the tradition of incorporating a "Bird of Prey" in the hull (a practice dating back to the 2150's or earlier), such markings had little effect on the enemies which the Empire faced in the late 24th century -- most notably the Jem'Hadar. Although the D'deridex-class Warbird was effective in its occasional encounters with the Federation and the Klingons, it found itself at a severe disadvantage once the Romulans joined the Dominion War in late 2374. Outclassed in terms of weaponry, hindered by its massive, underpowered bulk, the D'deridex proved to be too inflexible for all-out interstellar combat.
The Romulan High Command realized these shortcomings almost immediately after its entrance into the war, and Praetor Neral quickly ordered the construction of a new class of warbird using the most advanced technologies available to the Empire. Despite a rushed design process and a breakneck construction pace, the new Valdore-class launched too late to see any action in the Dominion War; indeed, the first ships were not launched until two years after the end of the war, in 2377. As the new pride of the Romulan fleet, the Valdores were a key piece in the political turmoil when Reman soldier Shinzon seized control of the government in 2379. When loyalist and reactionary members of the Romulan fleet engaged Shinzon's flagship, the Scimitar, the Valdore's reputation was permanently tarred. Fighting alongside Starfleet's latest in advanced hardware, the Sovereign-class USS Enterprise-E, the two Valdore-class warbirds were both disabled within minutes after entering combat, while the Enterprise was able to maintain in continuous, single combat for nearly 20 minutes, sustaining massive hull damage yet still remaining operational. In the aftermath of this embarrassment, the High Command went into a panic. With their best warships utterly outperformed, they went back to the drawing board, eventually developing the D'vorx-class warbird. The existing Valdores in service were relegated to low-priority missions and all production halted. Today, only a small handful remain in service, and are a relatively rare sight. Type: Heavy Cruiser Dimensions: Length, 603.57 meters; Beam, 908.32 meters; Draft, 113.10 meters; Decks, 24 Mass: 3,905,000 metric tons Accommodation: 83 officers; 782 enlisted; 4,700 troops Power Plant: One 4,500+ Cochrane artificial quantum singularity feeding two nacelles; 8 Type-III impulse fusion powerplants Performance: 6,800 m/s^2 (sublight); Warp 7 (cruise); Warp 9 (maximum); Warp 9.4 for 24 hours (burst) Armament: 4 Class-VII heavy disruptor cannons (fwd, fixed); 12 Class-VI disruptor cannons; 6 single-fire torpedo launchers; 1 plasma torpedo turret; 900 photon torpedoes; 20 plasma torpedoes Defenses: Standard shields (4.4 exajoules); Duranium hull armor (23 centimeters); Standard cloaking device Source: Star Trek: Renaissance "Appendix B: Allied and Threat Force Spacecraft" Download V1.1 Preview:
Last edited by TheMorpheus; Jan 30, 2004 at 10:33 AM. |
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#2 |
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Indescribable
Join Date: Oct 2003
Location: Plane Of Fish Sticks
Posts: 9,738
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Yet again, very good!
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#3 |
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King
Join Date: Mar 2003
Location: Bridge of USS Rome
Posts: 624
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Yey, you are fast
Whats the next? Old time romulan warbird ?
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#4 |
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Warlord
Join Date: Feb 2002
Location: Hong Kong, SAR China
Posts: 104
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wow, absolutely stunning.
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#5 |
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Warlord
Join Date: Oct 2001
Location: Canada
Posts: 169
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Hey, Morpheus! I love what you are doing with Star Trek units...they are simply marvelous! You think you can possibly change your units slightly so that the phasers or torpedoes explode on impact with the enemy? For example, you know how F-15's bombing animation explodes on contact with the ground right? It just adds so much more reality. And most of the time, starship's phasers and torpedo attacks explode on TV...please please oh please? If you could do it, it would make your units better than perfect!!
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#6 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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I will try it
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#7 |
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Deity
Join Date: Nov 2001
Location: USA
Posts: 3,925
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Another Fine Unit TheMorpheus...HELP Captain, the Romulans are gaining Power!
__________________
Cheers, Vuldacon Age of Imperialism Deluxe; 1895-1924 Escape From Zombie Island 2: The Remake |
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#8 |
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Warlord
Join Date: Oct 2001
Location: Canada
Posts: 169
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All right!! Thank you Morpheus!!
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#9 | |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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Quote:
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#10 |
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Carnal Leviathan
Join Date: May 2003
Location: Somewhere in the middle of nowhere.
Posts: 889
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If I were into Star Trek, I would deffinatly download this. Nice unit, love the death animation.
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#11 |
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Warlord
Join Date: Oct 2001
Location: Canada
Posts: 169
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WOO~!!! That rocks!
You think you can do it for all the units you made concerning Star Trek so far? The animation is NICE!!! I it!
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#12 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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Ok, I will redesign the attack animation of the other units. It looks real better ingame
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#13 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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New version finished.
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#14 |
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Emperor
Join Date: Oct 2003
Location: UK
Posts: 1,966
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Question around how the fortifying thing works: When you fortify a unit like this and it cloaks, when you order the unit to move again, does the game simply reverse the cloaking animation to activate the unit?
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#15 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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Unfortunately not
There is no animation entry from the fortified state to the default state, so it simple appears on screen if you activate a cloaked unit. |
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#16 |
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Emperor
Join Date: Oct 2003
Location: UK
Posts: 1,966
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Thanks... Interesting, but unfortunate, as you say.
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#17 |
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Carnal Leviathan
Join Date: May 2003
Location: Somewhere in the middle of nowhere.
Posts: 889
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That is unfortunate, considering the units you guys are making. But then again, Civ 3 has never been based on realism; well, at least not the graphics system, I mean a rifleman's half the sixe of a freakin' battleship.
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#18 |
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Chieftain
Join Date: Jul 2002
Location: Newark, DE USA
Posts: 33
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Lovely artwork there, TheMorpheus, but it would've been nice if you'd credited the source text for that description article and the tech specs. 'Specially since I happened to write them. (Small world, huh? It was just a coincidence I happened across this, me being a Civ3 player too...
)http://www.startrekrenaissance.com/f...al/appendix_b/
__________________
"Historians exercise great power and some of them know it. They recreate the past, changing it to fit their own interpretations. Thus, they change the future as well." - God Emperor Leto II, from Dar-es-Balat Playing Civ3 v1.29b2 for Mac OS X |
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#19 |
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Emperor
Join Date: Oct 2003
Location: UK
Posts: 1,966
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Lol, a lesson for all plagiarists everywhere (Just kidding)!
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#20 |
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King
Join Date: Mar 2003
Location: Bridge of USS Rome
Posts: 624
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Hehe
Do you want to write the pedia, or shall we just copy you?
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