Hi All.
I started making a master of magic mod last night and currently working on it heavily
All spells/creatures/building/races will be directly from master of magic. (Due to some spell conflicts I have removed 1 spell for each group of spells (1 common, uncommon, rare from each spell class)
I have finally completed the life magic tree and just want some feedback or ideas if possible
Basic life magic
- Holy Armor
Improvement : 20% extra defense in city
- Star Fires
Unit : Star fires (Missile Unit)
- Just Cause
Small Wonder : Increased chance of leader appearing
- Endurance
Tech Effect : Workers complete tasks twice as fast
- True Light
Improvement : Reduce Corruption, Resist propaganda
- Holy Weapon
Not sure of bonus yet.
- Guardian Spirit
Unit : Guardian Spirit
- Healing
Tech Effect : Disable Disease from swamps (changing jungle)
- Heroism
Improvement : Veteran units (ground/air/sea)
Advanced Life Magic
- True Sight
Not sure of bonus yet.
- Unicorns
Unit : Unicorn
- Plane Shift
Improvement : Air trade
- Raise Dead
Not sure of bonus yet.
- Resurrection
Not sure of bonus yet
- Planar Travel
Small Wonder : Plane Shift Improvement in every city
- Dispel Evil
Unit : Dispel Evil (Missile Unit)
- Heavenly light
Small Wonder : True Light in every city
- Prayer
Not sure of bonus yet.
Expert Life Magic
- Lionheart
Tech Effect : Conscription
- Altar of Battle
Small Wonder : Heroism in every city
- Incarnation
Unit : Incarnation
- Angel
Unit : Angel
- Stream of Life
Tech Effect : Irrigate Without Fresh Water
Small Wonder : +2 pop per city growth
- Righteousness
Small Wonder : True Light in every city
- Mass Healing
Small Wonder : Heal in enemy territory
- Prosperity
Tech Effect : Wealth production doubled
Small Wonder : +1 trade per square already producing one
+50% tax
- Holy Word
Small Wonder : Missile success reduced by 75%
Well there it is for now. Feedback very welcome
I started making a master of magic mod last night and currently working on it heavily
All spells/creatures/building/races will be directly from master of magic. (Due to some spell conflicts I have removed 1 spell for each group of spells (1 common, uncommon, rare from each spell class)
I have finally completed the life magic tree and just want some feedback or ideas if possible
Basic life magic
- Holy Armor
Improvement : 20% extra defense in city
- Star Fires
Unit : Star fires (Missile Unit)
- Just Cause
Small Wonder : Increased chance of leader appearing
- Endurance
Tech Effect : Workers complete tasks twice as fast
- True Light
Improvement : Reduce Corruption, Resist propaganda
- Holy Weapon
Not sure of bonus yet.
- Guardian Spirit
Unit : Guardian Spirit
- Healing
Tech Effect : Disable Disease from swamps (changing jungle)
- Heroism
Improvement : Veteran units (ground/air/sea)
Advanced Life Magic
- True Sight
Not sure of bonus yet.
- Unicorns
Unit : Unicorn
- Plane Shift
Improvement : Air trade
- Raise Dead
Not sure of bonus yet.
- Resurrection
Not sure of bonus yet
- Planar Travel
Small Wonder : Plane Shift Improvement in every city
- Dispel Evil
Unit : Dispel Evil (Missile Unit)
- Heavenly light
Small Wonder : True Light in every city
- Prayer
Not sure of bonus yet.
Expert Life Magic
- Lionheart
Tech Effect : Conscription
- Altar of Battle
Small Wonder : Heroism in every city
- Incarnation
Unit : Incarnation
- Angel
Unit : Angel
- Stream of Life
Tech Effect : Irrigate Without Fresh Water
Small Wonder : +2 pop per city growth
- Righteousness
Small Wonder : True Light in every city
- Mass Healing
Small Wonder : Heal in enemy territory
- Prosperity
Tech Effect : Wealth production doubled
Small Wonder : +1 trade per square already producing one
+50% tax
- Holy Word
Small Wonder : Missile success reduced by 75%
Well there it is for now. Feedback very welcome