Unit update: Cog/Kogge

aaglo

Furioso!
Joined
Jan 27, 2003
Messages
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Location
Planet Baal
The medieval merchant unit is updated.
Changes:
- better colouring&contrast (I had a bad monitor day when the original was made)
- slightly bigger ship
- slightly bigger sail (compared to the ship)
- improved animations

Cog version 1.1

Here are some of the improved animations.
 

Attachments

  • newcogdemo.gif
    newcogdemo.gif
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Thank you very much, aaglo! Greatly improved! (but it was very good to begin with) :)
 
I had noticed the a bit washed out look, but it never really bothered me. I'm not complaining though - it definitely looks even better than it used to. :goodjob:
 
I have to replace the old one with this, good work as usual aaglo. :thumbsup::thumbsup:
 
Great job aaglo :thumbsup:
 
Awww, my first successful unit request!

I had no idea the old one needed updating, but will update it nonetheless. Thanks, aaglo!
 
:)

aaglo, if you are looking for more units to update, I'll go ahead and suggest your old Bombard Cannon. He seems a bit light in color as well. I'll gladly keep using him the way he is, though.
 
I think aaglo mentioned redoing that cannon when he learned a good way to do a fireball with pov-ray while making attack anims to flying castle. The cannon is a bit washed out, but just like with Cog, I've never really considered it a problem, but I'll update happily if it gets a facelift.
 
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