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#1 |
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Chieftain
Join Date: Nov 2001
Posts: 8
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A lot of info is hidden from you in the game, so I went to the rules to see what I could find out about the actual nuts and bolts of the game.
I'll just list things that I found interesting about the rules, from each rules tab. (some settings I didn't really understand at all) General Settings: Minimum population for WLTKD is 6. Barbarians are set to be only warriors/horsemen/galleys -unlike civ2 where barbarians advanced in tech Theoretically you have a 50% chance to intercept enemy air missions, and 5% if they use stealthed units, but I heard that air superiority is broken. Governments: In anarchy your workers work slower, but in democracy they work faster. Communism still has better spies. When under Communism and Democracy you have a 4% assimilation chance. I assume this means cultural assimilation? Under Monarchy and Republic this is 2% and Despotism and Anarchy its 1% Only Democracies and Republics suffer from war weariness. In Anarchy you don't pay maintenance costs. -I noticed this while playing that in a revolution my income went up! This is why. Improvements and Wonders -not much here that's not listed in the civpedia, just seeing the numbers shows things surprising that I overlooked. Marketplace doesn't give +50% luxury trade, it just toggles something called increase luxury trade. Banks only give the +50% tax, no luxury bonus Nuclear plant really is twice the production of the other power plants. Coal Plants and Offshore platforms produce 2 independent pollution units. There is no attribute for a city improvement that allows total shield pollution removal, only populous pollution. The Art of War is really nice, it acts as a barracks in every city, and never becomes obsolete. JS bach's cathedral makes 2 people happy in every city Iron works creates 4 polution units, but its as productive as a nuclear power plant. Forbidden Palace toggles a switch called reduce corruption. I guess that means you could make every small wonder into a forbidden palace, thus removing the corruption penalties that now exist. The AC spaceship now requires ten parts to launch, four 16 cost parts, four 32 cost parts, and two 64 cost parts. The Apollo small wonder costs 50. I'm not sure what cost means, but for comparison barracks cost 4. Natural Resources: No luxury resource will ever appear or dissapear, they are stuck. Horses and Iron are the most common strategic resource. then all the others, uranium is the least common strategic resource. Horses and rubber will never dissapear. I'm not sure, but I think oil and coal will disseapear much more frequently than iron and saltpeter. -map makers should take the fact that resources have the ability to appear and dissapear into consideration, and make necessary changes. Terrain: All terrain give at least a 10% defense value. Jungle and forest give 25%, hills 50%, mountains 100%, no surprises. World Sizes: Each world size has an optimum # of cities for corruption purposes. Tiny-8 through Huge-32. Custom is 34, I don't know what that means. Tech rates for different sized worlds are different. Civilizations: America is part of the America culture group. Its kind of strange having America as a civ come to think of it, they dont' really fit. There are a lot of different barbarian town/race names, its pretty cool to see them all. Culture: each cultural opinion has a numerical corresponding value, so in awe of is 1:3, and disdainful of is 3:1, you can add new cultural opinion levels if you want, they correspond to cultural, diplomatic and propaganda warfare I guess. That's it, in the tabs I left out I found nothing of note. I think the mod community might be a little more apreciative towards firaxis, this is a very extensive customization tool. |
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#2 | |
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Warlord
Join Date: Oct 2001
Posts: 229
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Re: Info from the rules
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#3 | |
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Deity
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 3,113
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Re: Info from the rules
Quote:
It seems more realistic that these "terorists" would come equipped with modern weapns and tactics... thats how it works in real life (and in Civ 2) |
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#4 |
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Chieftain
Join Date: Nov 2001
Posts: 54
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I think it might not matter much. By the time you get to the modern era, there isn't much unsettled land that the barbarians can move their camps to.
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#5 |
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Head tea leaf
Join Date: Nov 2001
Location: TX
Posts: 543
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Oh, barbarians not advancing matters all right. What you do is don't kill their camps. Instead fortify a spearman on the hills next door to their camp. That gives you a chance at a Great Leader every other turn.
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Fight Chicken Abortion! Boycott Eggs! |
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#6 | ||
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Man, myth, legend
Join Date: Nov 2001
Location: Boston, Massachusetts, USA
Posts: 1,040
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Re: Info from the rules
Quote:
It means there is a 4% chance each turn under Democracy and Communism that each of your foreign nationals will "assimilate" into your civilization. For example, say you are the Democratic Americans and you attack and take over a size 3 Greek city. Right away you will have 3 Greek citizens in that city, although you (Americans) wil actually control it. But you will have a 4% chance each turn of the Greek citizens actually BECOMING Americans, for all game purposes. Until they assimilate, they will be more apt to be unhappy. Quote:
That means in a tiny world, as long as you have under 8 cities there will be no corrutpion. Likewise 12 for small, 16 for standard, 24 for large, and 32 for huge. As far as tech rates, I don't think they are any different; on a tiny world, tech advances will SEEM to come much more frequently because game turns are much shorter and there are less civs to deal with. Hope this helps
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"Shadows are falling and I've been here all day It's too hot to sleep time is running away Feel like my soul has turned into steel I've still got the scars that the sun didn't heal There's not even room enough to be anywhere It's not dark yet, but it's getting there" -Bob Dylan |
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#7 | |
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Geat White Bear
Join Date: Nov 2001
Posts: 67
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Re: Re: Info from the rules
[QUOTE]Originally posted by ApocalypseKurtz
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#8 |
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Chieftain
Join Date: Nov 2001
Posts: 59
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Nice.
Good info there, Paradox, especially for semi-newbies like myself.
![]() Thanks. |
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#9 | |
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Deity
![]() Join Date: Nov 2001
Location: Cary, NC USA
Posts: 9,044
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Quote:
__________________
Really don't mind if you sit this one out.My words but a whisper-your deafness a SHOUT.I may make you feel but I can't make you think.Your sperm's in the gutter-your love's in the sink.So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.And the sand-castle virtues are all swept away in the tidal destruction/the moral melee.The elastic retreat rings the close of play as the last wave uncovers the newfangled way.But your new shoes are worn at the heels and your suntan does rapidly peel and your wise men don't know how it feels to be thick as a brick. - Jethro Tull "Thick as a Brick" |
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#10 |
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Chieftain
Join Date: Feb 2002
Location: Boise Idaho
Posts: 1
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Thanks for the info listed here,
this is what i found, if you place your workers in your main city they can be used for trade so if you have tons of workers that are no longer needed or need extra cash this is a way to do it, my only prob with this i seen is that workers from other nations dont cost you any extra per round (slaves) or so it seems, if this is true then i stop to ponder if you still have to pay for them even after there sold. if not great, if so then i found that having them join a city that is high on sciance will help (although starvation will occure if not enough food) but that still beats just deleting them to save cash. |
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#11 | |
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M AS IN MARTINI
Join Date: Aug 2001
Posts: 2,590
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#12 |
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Deity
![]() Join Date: Nov 2001
Location: Cary, NC USA
Posts: 9,044
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You will sometimes make money even during anarchy if you are receiving payment per turn from another civ. You can also lose money in anarchy this way.
__________________
Really don't mind if you sit this one out.My words but a whisper-your deafness a SHOUT.I may make you feel but I can't make you think.Your sperm's in the gutter-your love's in the sink.So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.And the sand-castle virtues are all swept away in the tidal destruction/the moral melee.The elastic retreat rings the close of play as the last wave uncovers the newfangled way.But your new shoes are worn at the heels and your suntan does rapidly peel and your wise men don't know how it feels to be thick as a brick. - Jethro Tull "Thick as a Brick" |
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#13 | |
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M AS IN MARTINI
Join Date: Aug 2001
Posts: 2,590
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#14 |
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Prince
Join Date: Jan 2002
Location: Michigan
Posts: 409
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Right, never bankrupt yourself by paying out huge amounts for a new tech, say, republic, then have a revolution. They still want their money, and if your treasury is empty, you're screwed.
BTW, tax collecters work fine under anarchy, and so do scientists. If you're researching at the minimum rate anyway, you can even complete a tech (I suspect, I don't know for sure) during your revolution . |
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#15 |
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Chieftain
Join Date: Jan 2002
Posts: 36
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i got a leader after 2 massive barbarian attacks, 32 of them in total.
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#16 | |
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Chieftain
Join Date: May 2002
Location: Arizona, USA
Posts: 23
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Quote:
__________________
Do I have a life? Yes, of course. I just chose to devote my life to playing Civilization. *demented grin* --Sanguinarius ![]() VENI*VIDI*OUCHI avid fan of history and wannabe collector of Roman coins (maybe someday) |
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#17 | |
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Warlord
Join Date: Jul 2002
Location: Taichung, Taiwan
Posts: 111
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#18 |
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Warlord
Join Date: Jul 2002
Location: Taichung, Taiwan
Posts: 111
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[QUOTE]Originally posted by Ironikinit
[B]Right, never bankrupt yourself by paying out huge amounts for a new tech, say, republic, then have a revolution. They still want their money, and if your treasury is empty, you're screwed. What do you mean by that ?? I went once bancrupcy while changing the government and I bought some tech before by turn-money. Of course I wasn't able to pay but nothing happened... I couldn't pay for a couple of turns but nobody complained and in that way I saved some money. |
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#19 | |
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M AS IN MARTINI
Join Date: Aug 2001
Posts: 2,590
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#20 | |
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Sleeping Dragon
Join Date: Dec 2001
Posts: 1,197
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[QUOTE]Originally posted by Szpoti
[B] Quote:
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