Cyber Dreyk
Master of illusions
Civ3MM is a step forward on the way to creation scenarios for the Civilization® III.
The Civ3MM is a multifunctional MFC application, which allows creating and/or modifying scenarios.
Its allows to make collections of the units, improvements and wonders, resources, technologies and races. Civ3MM uses the XML document format and can stored information about hundreds such items.
Created collections can be used to easy make new or change existent game scenarios.
Note: During installation you should confirm to replace all files in case duplication.
This thread is closed! Please, visit the following thread:
Civ3MMToolkit - Civilization III Mode Makers Toolkit
Civ3MM & Civ3FlcEdit is removed
DLLs for Civ3MM v.1,0 is removed.
Civ3MM v.1,0,1,45 is removed.
Civ3MM v.1,0,1,50 is removed.
Civ3MM v.1,0,1,60 is removed.
Changes list:
v.1,1,2,62
- Minor changes and bug fixes.
v.1,0,1,60
- Added accelerators support for Dialog Bar tree view.
- Updated CIV3MM.chm HTML help file.
- Fixed minor bugs.
- Added "Select FLC editor" dialog box.
- Changed UI for Unit view - added "View/Edit" button to view/edit FLC files.
- Added sound (AMB) preview to the Unit INI tab sheet.
- Changed UI for PCX tab sheets - added "Edit" button to edit PCX files.
- Fixed bug with "Select image" open file dialog box, reported by Aluminium (Only the first selected image loads. If you try to select the next image, it appears the path of the first one.).
- Added "Select image editor" dialog box.
- Changed UI for Units, Imp./Wonders and Resources views - added "Edit" button to edit PCX files.
- Changed Unit INI tab sheet:
Added static animation preview to the "Select animation file" open file dialog.
Added static animation preview.
Added sound (WAV) preview.
- Fixed bug with list control checkboxes (they were uncheckable).
- Added *.FLC file format support for "Select image" open file dialog box.
v.1,0,1,50
- Fixed problem with incorrect version definition of the Script.txt in non-English versions.
- Updated CIV3MM.chm HTML help file.
- Fixed bug: When "Load last opened document" option is checked but document isn't exist.
- Added "Copy" option to the items view. Now it's possible to copy an existent item with all parameters.
- Changed GUI of the items view.
- Changed internal functionality of the "Import from other Document" dialog box.
Thanks a lot to all guys who've make new units, any sort of graphics, maps, modes and utilities.
These works induce me to write Civ3MM in the hope of make your (and my) life slightly easier.
Thanks to those who will use Civ3MM and help me with bug fixing (expected a lot of big and fat bugs).
Tutorials:
How to make new units and add them to the scenario file
The Civ3MM is a multifunctional MFC application, which allows creating and/or modifying scenarios.
Its allows to make collections of the units, improvements and wonders, resources, technologies and races. Civ3MM uses the XML document format and can stored information about hundreds such items.
Created collections can be used to easy make new or change existent game scenarios.
Note: During installation you should confirm to replace all files in case duplication.
This thread is closed! Please, visit the following thread:
Civ3MMToolkit - Civilization III Mode Makers Toolkit
Civ3MM & Civ3FlcEdit is removed
DLLs for Civ3MM v.1,0 is removed.
Civ3MM v.1,0,1,45 is removed.
Civ3MM v.1,0,1,50 is removed.
Civ3MM v.1,0,1,60 is removed.
Changes list:
v.1,1,2,62
- Minor changes and bug fixes.
v.1,0,1,60
- Added accelerators support for Dialog Bar tree view.
- Updated CIV3MM.chm HTML help file.
- Fixed minor bugs.
- Added "Select FLC editor" dialog box.
- Changed UI for Unit view - added "View/Edit" button to view/edit FLC files.
- Added sound (AMB) preview to the Unit INI tab sheet.
- Changed UI for PCX tab sheets - added "Edit" button to edit PCX files.
- Fixed bug with "Select image" open file dialog box, reported by Aluminium (Only the first selected image loads. If you try to select the next image, it appears the path of the first one.).
- Added "Select image editor" dialog box.
- Changed UI for Units, Imp./Wonders and Resources views - added "Edit" button to edit PCX files.
- Changed Unit INI tab sheet:
Added static animation preview to the "Select animation file" open file dialog.
Added static animation preview.
Added sound (WAV) preview.
- Fixed bug with list control checkboxes (they were uncheckable).
- Added *.FLC file format support for "Select image" open file dialog box.
v.1,0,1,50
- Fixed problem with incorrect version definition of the Script.txt in non-English versions.
- Updated CIV3MM.chm HTML help file.
- Fixed bug: When "Load last opened document" option is checked but document isn't exist.
- Added "Copy" option to the items view. Now it's possible to copy an existent item with all parameters.
- Changed GUI of the items view.
- Changed internal functionality of the "Import from other Document" dialog box.
Thanks a lot to all guys who've make new units, any sort of graphics, maps, modes and utilities.
These works induce me to write Civ3MM in the hope of make your (and my) life slightly easier.
Thanks to those who will use Civ3MM and help me with bug fixing (expected a lot of big and fat bugs).
Tutorials:
How to make new units and add them to the scenario file