In this mod I have added 3 more goverments an replaced 1, and tried to make none obviously advantegeous. I don't claim that I am more intelligent than Sid Meier so I tried not to change the tech tree too much. Here it goes:
1. Communism is made immune to steal technology.
2. Fundamentalism, still a surviving type of government, is added to the game. It replaces Printing Press on the tech tree, requiring Theology. Fundamentalists enjoy every unit free as people work for the God. They also face minimal corruption because of the high moral values. But they suffer standard tile penalty, 50% science cap, inefficient worker rate,an assimilation rate of 2 and cannot hurry. They don't fear war, conscription rate is high (3) for djihads and crusades, military police limit is up to 4.
3. Democracy is replaced by Capitalism. What is a democracy anyway? It is an abstract term. Even East Germany was calling itself "Democratic Republic of Germany"! Anyway, this capitalism is not immune to initiate propoganda. Misdistribution of wealth can make people unhappy and lead to revolt. Why should it be immune? Besides it suffers nuisance corruption. Although there is an illusion of "representative democracy" people feel the decline of moral values in social life and watching money becoming the only value. They will force their chance to get some respect. Money means respect in capitalism. Capitalism is a type of government where people cannot get what they deserve, think they get higher than they deserve. On the positive side capitalists have a higher draft rate. (How could USA fight the world in the last 50 years without a huge army?) capitalism requires Theology and Economics.
4. Fascism is also in the game. Fascist governments proved that they are as productive as the capitalist ones. (Even more productive!) But they suffer assimilating people in the conquered cities. (Do they assimilate or just kill?) Problematic corruption, draft limit of 2, military police limit of 4, forced labor, standard trade bonus, no war weariness, free units 2,4,8 are the other characteristics of this type of government. Fascism requires Nationalism and Industrialization.
5. Social Democracy. Well this is exactly the same of former democracy but units cost 2. If you pay them what they deserve, it costs. Not a good type of government for those who try to expand. Even can be vulnerable to protect itself. A big army costs too much! think of Norway and Sweden mobilizing for war. Social Democracy can be found after corporation.
In this mod none of the goverments has a distinct advantage in the game. Every type of goverment has its own advantages or disadvantages. Republic is back as an efficient type. Only the default despotism and monarchy becomes outdate at some level. This mod offers a greater challenge I guess.
The mod is open to debate and trial for further improvements. I am also thinking of replacing some civilizations with the Turks, Spanish, Swedish, etc.
Here is how it is in the readme.txt:
Changes Made
------------
Democracy is removed and fundamentalism, fascism and social democracy are added to the game.
Corruption is managed by icreasing the number of cities high corruption starts, 10 times.
All new goverments are enabled by the discovery of the same named technology:
Capitalism requires Theology and Economics.
Fascism Requires Industrialization and Nationalism.
Fundamentalism requires Theology.
Social Democracy requires Corporation.
Printing Press, Steel and Democracy are removed from the tech tree.
Combustion prerequistes refining only.
Police Stations are enabled by fascism and Intelligence Agency is enabled by communism.
GOVERNMENT TYPES
----------------
Anarchy, Despotism, Monarchy, Republic: No changes made.
Communism is now immune to steal technology.
Capitalism: Initially called democracy now has nuisance corruption and is not immune to initiate propoganda but has a higher draft rate (2).
Fascism: worker rate 3, assimilation chance 1, corruption problematic, draft limit 2, military police limit 4, forced labor, standard trade bonus, no war weariness, free units 2,4,8.
Fundamentalism: rate cap 5, worker rate 1, assimilation chance 2, corruption minimal, draft limit 3, military police limit 4, cannot hurry, standard tile penalty, no war weariness, all units free.
Social Democracy: Is like the former democracy except units cost 2.
EDITED
link removed... due to limited customization options, I found out that the initial 4 types of governments are best for gameplay. No version 1.0.
1. Communism is made immune to steal technology.
2. Fundamentalism, still a surviving type of government, is added to the game. It replaces Printing Press on the tech tree, requiring Theology. Fundamentalists enjoy every unit free as people work for the God. They also face minimal corruption because of the high moral values. But they suffer standard tile penalty, 50% science cap, inefficient worker rate,an assimilation rate of 2 and cannot hurry. They don't fear war, conscription rate is high (3) for djihads and crusades, military police limit is up to 4.
3. Democracy is replaced by Capitalism. What is a democracy anyway? It is an abstract term. Even East Germany was calling itself "Democratic Republic of Germany"! Anyway, this capitalism is not immune to initiate propoganda. Misdistribution of wealth can make people unhappy and lead to revolt. Why should it be immune? Besides it suffers nuisance corruption. Although there is an illusion of "representative democracy" people feel the decline of moral values in social life and watching money becoming the only value. They will force their chance to get some respect. Money means respect in capitalism. Capitalism is a type of government where people cannot get what they deserve, think they get higher than they deserve. On the positive side capitalists have a higher draft rate. (How could USA fight the world in the last 50 years without a huge army?) capitalism requires Theology and Economics.
4. Fascism is also in the game. Fascist governments proved that they are as productive as the capitalist ones. (Even more productive!) But they suffer assimilating people in the conquered cities. (Do they assimilate or just kill?) Problematic corruption, draft limit of 2, military police limit of 4, forced labor, standard trade bonus, no war weariness, free units 2,4,8 are the other characteristics of this type of government. Fascism requires Nationalism and Industrialization.
5. Social Democracy. Well this is exactly the same of former democracy but units cost 2. If you pay them what they deserve, it costs. Not a good type of government for those who try to expand. Even can be vulnerable to protect itself. A big army costs too much! think of Norway and Sweden mobilizing for war. Social Democracy can be found after corporation.
In this mod none of the goverments has a distinct advantage in the game. Every type of goverment has its own advantages or disadvantages. Republic is back as an efficient type. Only the default despotism and monarchy becomes outdate at some level. This mod offers a greater challenge I guess.
The mod is open to debate and trial for further improvements. I am also thinking of replacing some civilizations with the Turks, Spanish, Swedish, etc.
Here is how it is in the readme.txt:
Changes Made
------------
Democracy is removed and fundamentalism, fascism and social democracy are added to the game.
Corruption is managed by icreasing the number of cities high corruption starts, 10 times.
All new goverments are enabled by the discovery of the same named technology:
Capitalism requires Theology and Economics.
Fascism Requires Industrialization and Nationalism.
Fundamentalism requires Theology.
Social Democracy requires Corporation.
Printing Press, Steel and Democracy are removed from the tech tree.
Combustion prerequistes refining only.
Police Stations are enabled by fascism and Intelligence Agency is enabled by communism.
GOVERNMENT TYPES
----------------
Anarchy, Despotism, Monarchy, Republic: No changes made.
Communism is now immune to steal technology.
Capitalism: Initially called democracy now has nuisance corruption and is not immune to initiate propoganda but has a higher draft rate (2).
Fascism: worker rate 3, assimilation chance 1, corruption problematic, draft limit 2, military police limit 4, forced labor, standard trade bonus, no war weariness, free units 2,4,8.
Fundamentalism: rate cap 5, worker rate 1, assimilation chance 2, corruption minimal, draft limit 3, military police limit 4, cannot hurry, standard tile penalty, no war weariness, all units free.
Social Democracy: Is like the former democracy except units cost 2.
EDITED
link removed... due to limited customization options, I found out that the initial 4 types of governments are best for gameplay. No version 1.0.