ruff_hi
Live 4ever! Or die trying
Glad you like it.Hi,
Though I am playing Civ IV for a while, I am new to BUFFY. I wanted to give a try on GOTM and stumbled on it. I am amazed to see this marvel!!
That is a good suggestion and something that we can add in time. I don't think other mods have a separate logger so it will be BUG or nothing. BUFFY includes BUG.bivision said:Just I have one request; Is it possible to see the espionage point delta of AIs or AI espionage points in logging file? Any other MOD available the does it?
It would be all python. Look in the logger python files for examples, especially the 'AI change civics' part. We have all of the logger text in xml for multi-language support.bivision said:Or a little guidance on how to MOD it will be really helpful. For e.g. Can it be done with only Python edit, or I have to edit cpp files and compile new dll? (I have little experience in modding flow; did merging of Civ Colonization JTradeRoute mod for the 1.01 patch, but that needed hardly any coding)
This is the very reason I added that 2nd page - if you look on the turn they perform their espionage, you should be able to figure out who did it to you.bivision said:The reason I am requesting this is, after an AI espionage on my territory, if the AI name is not revealed, still I can make a good guess by seeing whose espionage point dropped instead of rising. This info is anyway available if I painfully track AI espionage points per turn, so not asking for revealing more info than what is already there.