MagisterCultuum
Great Sage
The Creation Mana appearing at random is a normal effect of the Amathaon constellation event. It is a bit odd for it to happen that often that soon, but not beyond the bounds of reason. Pseudorandom numbers can be like that.
I went ahead and increased the base strength of Scouts, but I don't think I'll change the other recon units.
I don't think that the Force sphere is weak compared to other spheres. Temporance is great if you are at war with the Mercurians or Infernal, or an AV civ or heavy user of demonic summons. Ring of Warding is one of the best spells in the game, especially against enemies that rely heavily on summons. (If I did not really like it, I would not waste the python resources it requires.) Runewyns actually have higher base strength than Mustforms. The main benefit of Runewyns is not their direct combat ability though, but the fact that they automatically remove all spell sphere promotions from their enemies, as well as spell buff promotions from all others unis in their stack and all spell buildings from hostile cities. They are also the one summon that can pass through the Force II Ring of Warding, and can remove it to allow other summons to attack. Since they may have to face disciple spell casters instead of only arcane units which they are already so strong against, I think I'll give them the Scourge promotion too. The big weakness of Runewyns compared to other summons is probably that neither the Tower of the Elements nor the Tower of Necromancy gives them any free promotions. As such, I think I'll give them a free promotion pick for every source of Force mana instead.
I don't intend to add any extra unique buildings just to give the Grigori more free specialists, especially as those specialist can dilute the adventurer pool.
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I have finished merging in a new WorldBuilder update, and will probably upload a new MagisterModmod release this evening. (First I need to get some sleep, and then playtest a bit more.)
Are people still unhappy with the hosting site which bought out my old host? Where would you prefer I host it (for free)?
I went ahead and increased the base strength of Scouts, but I don't think I'll change the other recon units.
I don't think that the Force sphere is weak compared to other spheres. Temporance is great if you are at war with the Mercurians or Infernal, or an AV civ or heavy user of demonic summons. Ring of Warding is one of the best spells in the game, especially against enemies that rely heavily on summons. (If I did not really like it, I would not waste the python resources it requires.) Runewyns actually have higher base strength than Mustforms. The main benefit of Runewyns is not their direct combat ability though, but the fact that they automatically remove all spell sphere promotions from their enemies, as well as spell buff promotions from all others unis in their stack and all spell buildings from hostile cities. They are also the one summon that can pass through the Force II Ring of Warding, and can remove it to allow other summons to attack. Since they may have to face disciple spell casters instead of only arcane units which they are already so strong against, I think I'll give them the Scourge promotion too. The big weakness of Runewyns compared to other summons is probably that neither the Tower of the Elements nor the Tower of Necromancy gives them any free promotions. As such, I think I'll give them a free promotion pick for every source of Force mana instead.
I don't intend to add any extra unique buildings just to give the Grigori more free specialists, especially as those specialist can dilute the adventurer pool.
-----
I have finished merging in a new WorldBuilder update, and will probably upload a new MagisterModmod release this evening. (First I need to get some sleep, and then playtest a bit more.)
Are people still unhappy with the hosting site which bought out my old host? Where would you prefer I host it (for free)?