On this side of the world, we attacked
They moved 1NE from our iron tile, no picture but they were 2 crossbow, one of which at Guerilla II, but nothing else was really promoted aside from maybe one city raider (and much unpromoted as it was taken down). We had 4 cats available all w/ 2 promotions and I knew I really wanted to get our cats to face the maces, using the 10% v melee. First cat went in, no damage to the GII xbow. Second cat, same thing. In hindsight I should have done what I did next first, but oh well. Next went a sacrificial combat I/Cover xbow vs their GII and it did great, losing but taking it down to 1.9 (32/100hp). From there our last two cats died but got to use the 10% v melee and it was simple from there. Overall it went
(our unit v theirs, our # v theirs, our odds, our result)
cat v xbow, 5 v 10.5, 2.3%, lose
cat v xbow, 5 v 10.5, 2.3%, lose
xbow v xbow, 6.6 v 9, 20.9%, lose
cat v mace, 5 v 9.2, 5.6%, lose
cat v mace, 5 v 9.2, 5.6%, lose
xbow v xbow, 7.2 v 5.55, 85.6%, win
xbow v mace, 6.6 v 4.69, 91.6%, win
xbow v mace, 7.2 v 4.86, 92.8%, win
mace v mace, 9.6 v 6.08, 91.4%, win
xbow v mace, 6.6 v 4.05, 97.3%, win
mace v mace, 8.8 v 6.08, 89.1%, win
Vercingetorix v mace, 7.2 v 4.09, 98.2%, win
mace v xbow, 7.21 v 4.32, 90.1%, win
xbow v pike, 6.91 v 3.85, 96.1%, win
mace v mace, 9.5 v 6, 95.8%, win
WE v pike, 10.4 v 7.75, 87.6%, win
HA v mace, 6.6 v 4.64, 94.2% win
But what also happened was some naval stuff as well. Last turn we had 2 galleys carrying 4 units guarded by one caravel. There was a dutch Eastindiamen in range of our convoy, but our caravel would take the fight and the galleys could deliver the units the next turn. As for what happened to our galleys after that, well, it was in dutch hands, I had pretty much wrote them off.
Anyway, the dutch take the 96% eastindiamen v caravel fight and win, but they're left at 3.3 strength. Our ships are still next to land and combined with how well things went with Carthage I decide to dump the cargo there on the same coast they started from and use the 2 galleys to take down the eastindiamen. I use the first one for sacrifice and it wins,
even to the point where it becomes Navigation I (3 moves). With all the possibilities of where the dutch can place their remaining ships I decide that the best thing that the other galley can do is take on the barb galley at bad odds and it wins. The first galley ended up 1 tile southwest of where it's shown (able to escape to injiya if threatened) and the barb fighting galley (which also became Nav I) went to Copper City
Galley v Eastindiamen, 2 v 3.3, 14.2%, win
Galley v galley, 2 v 2.2, 32.2%, win
Winning stack: