TSG2 After Action Report

- King AI is less competetive on building wonders than I thought (maybe no Aristocray next time and just wait for Patronage to open up and invest there and no need to waste the marble by settling on it)

I think part of why you (and Neuro) were able to get those early wonders with no problem was because you took out Ghandi early. In my game he got most of the early wonders because I ignored him and went after Monty first.
 
@Duckweed: Your save was made before the launch, so it doesn't contain half the information I'm looking for. Do you have a save after your victory?
 
- the Apollo Program takes a long time, bulb for it ASAP, keep just 2 GS or the 2 free techs from Rationalism to tech for the first parts

Do you mean bulb the required tech?

- King AI is less competetive on building wonders than I thought (maybe no Aristocray next time and just wait for Patronage to open up and invest there and no need to waste the marble by settling on it)

I found that Ghandi who you smashed on turn 30 :)eek:) built the early wonders in my game.
 
Bulb for Apollo and while Apollo builds research the other prequisites to build the spaceship parts, then bulb those techs (unless you are able to reach them by conventional means in time). And you can either use Great Scientits or the 2 free techs from the Rationalism tree.

IIRC I found Ghandi around turn 20, since I had the gold for another warrior and my scout was upgraded to an archer taking Ghandi out by turn 30 was fairly easy.

CharonJr
 
I decided to have some fun with this one and see how high I could get my score. I ended up wiping out every other AI city except Washington. It sure was fun playing around with the advanced military units.

Here's the LINK to my 1-219 recap

And to the end...
Spoiler :

From there I quickly finished off Eliz (though not before she took Stockholm). It was actually better that way because liberating CSs gives crazy influence.

I then went after the other continent starting with Washington since he had the 2nd highest score. I really felt like a bully because of the other continent's donut shape... made for efficient naval bombardments (4 destroyers make quick work of those weakly fortified cities). And it helped that I allied every visible CS on the continent before I DoW'd to occupy Washington's forces.

Things were going great as I started marching counter-clockwise around the donut until Darius decided to backstab me mop up the cities I just conquered. It took some time, but the weak AI slowly fell before my destroyers (but not before Darius captured 2 CSs and 3 of my puppeted-Washington cities).

Once my navy obliterated Darius' land units, I finished capturing the rest of the continent's cities and waited for my shuttle parts to finish.
 

Attachments

  • TS2_t219.Civ5Save
    824.1 KB · Views: 155
  • TS2_t345victory.Civ5Save
    810.9 KB · Views: 166
Due to my surprise success in the previous game, I tried this one too. I haven't checked all the after action reports, but I have a good feeling about this one.

Spoiler :


Well... I didn't horseman rush this time. It worked well in the last game, but this time I wanted to try something different. I played with 2 cities and went for early renaissance with my first 2 great scientists on education and acoustics. The reason for this was to get the full rationalism tree as early as possible, and only expand afterwards.

I didn't want to risk any early wonders, so I went for the stonehenge + oracle combo, because that seemed to be the sure thing. While I was waiting for the second GS, I almost finished slowteching chivalry. By the time I got the GS, thx to my wonders, I had enough culture to unlock everything in rationalism, although I waited with the extra techs till I had something expensive to spend them on.

This seemed like a slow start, but as it turns out I either managed to turn it around, or it wasn't as slow as it seemed. With the trading post and specialist science bonuses and those early universities in my first 2 cities, my research wasn't bad at all, and at this point I started expanding. I made 2 settlers, settled the horses, and as soon as I got chivalry I made/bought 4 knights. It was early enough to kill everyone on my continent with just those knights. Liz had longbows, but I bribed her to go to war against Ghandi right before I declared on her, so her forces were divided.

I didn't go to the other continent (only with a caravel to explore), I used the 3 AIs there for research agreements. Instead I stabilized my home continent, eventually I made some more settlers to fill in the gaps. I went for the forbidden palace + planned economy combo, plus given the great UU, my happiness was better than in many of my other games. I obviously teched towards science buildings, and after plastics I went for the apollo program. I chose order for my secondary policy tree, and managed to get communism while building the apollo program. I made my 4 initial cities mostly hammer cities (while they were capable running scientists too, which they were doing heavily till I started to build the spaceship parts), and I annexed Paris early, and built up a nice fifth production city there. Trading post spam everywhere else. Eventually not everything turned out perfect, because I had to wait 5 turns for the last booster from Paris. I should have built railroads all the way, or at least I should have bought the spaceship factory earlier there.

But overall I'm satisfied with myself :)



Edit: I checked them now, and it turns out I'm not first this time ;). It seems that everyone who finished in less then 300 turns went for an early war. So probably going for the knights wasn't worth it. In retrospect I don't know why I waited with the attack. Sure, I wanted to get everything in rationalism before I increase the culture costs by settling/annexing, but I could have gone to war, get some puppets, and generally have a nicer, quicker first 100-150 turns. I guess I didn't want to play an other horseman rush (although some ppl here go with warriors... maybe next time).
 

Attachments

  • TS2finish.Civ5Save
    714.2 KB · Views: 176
  • Ramesses II_0255 AD-1725_7.Civ5Replay
    88.7 KB · Views: 182
Yes, I lost. But I am proud of myself for sticking it out and trying to make a go of it.

I didn't realize until it was too late exactly how resource-poor the starting penninsula was. My plan was to wait until I got Iron to invade India. I figured once I had siege weapons I'd be good to go. I didn't count on not having but two anywhere near me. The other major mistake I made was not getting animal husbandry AND a worker to get on those horse tiles quick. I was late getting them, so Liz was able to take out Gandhi. She'd also managed to really do well on the initial build up which I had arrogantly neglected. I had only built three cities, expecting to take the rest later, not realizing how much England had built up.

Around turn 100, Liz decided to go after me. At first I wasn't too concerned, figuring I could take out whatever she managed to throw at me. And for a while, I was right. I was still trying to build wonders still down south, not even worrying about holding the line. My first clue I was in trouble was the longbowmen. Didn't remember they could shoot three hexes. Didn't get too concerned until I started seeing screenfulls of them supported buy longswordsmen and catapults I realized I was going to need to get real lucky to survive. At that point, I had two catapults and was officially out of Iron. I hadn't even bothered to research steel (why bother, it's not like I had any Iron). When my northern city/chokepoint fell, I knew I was going to need a miracle.

On turn 167, my capital fell. I tried to find the resign button, but I couldn't. My other city on the peninsula was razed soon after (grrr). The only reason I was still playing was because right before Liz declared on me, I sent out a settler to go after the horses and luxuries between Monaco and Mexico. Elephantine was founded about 5 hexes ESE of Monaco. When my last peninsular city fell, I was shocked when Liz offered me a deal: give her my stuff for peace.

Deal.

Just like IRL before the 20th century, England was dominating Egypt and India. On the other half of the Continent, Monty was having his was with Boney. Liz was mainly content to get her house in order. I was determined to lay low. I figured I'd try for a super-bad OCC game...one with no nearby iron OR horses.

For whatever reason, Liz was willing to keep me as her Lapdog. I gave her whatever she wanted. Of course I didn't have much, but she seemed happy with my open borders. I built a spearman, and tried to stay out of the brewing Liz-Monty fight. Liz ended up moping the floor with him. Then she went after France and many of the city-states. I kept trying to build culture and continued give England anything they asked for with a smile.

Washington contacted me, but he was broke and a nonfactor on my continent. Napoleon was losing to Monty previously, so Liz's biggest problem was getting all the way up to Paris with infantry. Why does the AI neglect cavalry? She was also taking out many of the City-states.

My problem was that I continued to play at the whim of the Virgin Queen. On turn 327, she decided my game was over. My spearman was taken out by a nearby city's rockets (Wha?). Elephantine was hit hard and fast, and I was looking at the Game Over screen before I knew it.

Still, 160 turns after losing a capital has gotta be a little impressive, right?

--

I guess I learned I have to be aggressive early at all levels of difficulty higher than settler, because the AI will not leave you alone.
 
I wanted to try an ICS and a space game seemed like a good opportunity.

Started out beelining Horsemen and took over the continent with 3 of them. After AIs were gone, started settling like mad. This probably could have finished much sooner. I didn't realize just how fast you can settle new cities and still stay happy. I was pretty cautious in the beginning.

It ended up pretty ridiculous at the end. Here's a shot of the empire. Note the 3500 beakers.

Spoiler :
 

Attachments

  • TS2_End.Civ5Save
    785.8 KB · Views: 171
  • Ramesses II_0286 AD-1832_8.Civ5Replay
    102.2 KB · Views: 145
@portnoy: Your save was made before the victory was recorded in the save. It's short of end-game data. Any chance of getting a save from after the 'few more turns' message?
 
Whoops... Here's the correct save.
 

Attachments

  • TS2_End.Civ5Save
    785.9 KB · Views: 162
Seems like other finished a lot earlier. But I am glad that I finished.
 

Attachments

  • Ramesses II_0357 AD-1937_2.Civ5Replay
    135.9 KB · Views: 174
  • TS2_lvasilr.Civ5Save
    768.6 KB · Views: 168
Well, here is my 2nd try, and I finished in 1600 this time, still made some small mistakes (mostly not focusing on research this time, so I had 6 production cities waiting, but nothing to produce due to lack of research ;) ).

During this game I learned what happened to Liz in my earlier game (who neither had a 2nd city or a worker for me to capture). She lost 2 settlers to barbarians. In this game I escorted the second one, which gave me an additional city to take ;)

Basically I played in the same way as the first game, but since Liz had 2 cities now my attacks on Monty and Napoleon came later, too, essentially giving me 10 puppet cities in the end (much better than before and only a little bit more slow).

With a better focus on reasearch (maybe enter some research aggrements) it should be possible to shave off about 10 additional turns, making a 1550 finish possible without having to rely too much on luck (got 1 GS here from the city states, the other great persons were Generals and 1 Artist, again no tech from a hut).

In addition I forgot to activate Aristocracy after having waited for the right era to buy Patronage Policies (everything except the resource/happiness booster).

I got allied with a larger number of city states earlier this time and during my conquest of the second continent I started to run into some happiness problems (mainly due to population growth).

So while a 15XX finish seems possible I doubt that I would be able to finish before 1500 unless I get extremely lucky (1-2 tech from huts, Great Arcitect/additional Great Scientists from CS).

CharonJr

Hmm, the save file has a size of 8MB, will try the converter and add the file later, it is an unofficial entry anyway since this is my second game ;)
 
Despite converting still above 2MB, so I packed it, should work now...

CharonJr
 

Attachments

  • science2_1600.rar
    1.5 MB · Views: 143
Hmm, the save file has a size of 8MB, will try the converter and add the file later, it is an unofficial entry anyway since this is my second game ;)

What converter?

BTW, you may be interested to know that the internal compressed data in your save expands to over 500 MBytes. The typical save expands to under a MByte. I think you may have hit a bug in Civ5 ...
 
Yup, there seems to be a known savegame bug which adds more and more junk to a savegame. Somebody wrote a converter to remove this junk (learned about this in the Gauntlet section).

This bug results in longer save/load times, too (due to the large size).

Personally I have not found any pattern to the bug, sometimes it happens, sometimes it doesnt. I had no problems during my first game, but during the middle of my second game I started to see longer save times.

CharonJr
 
Having wiped the floor with the rest of the continent, Liz finally turned her attention to the three-city state recklessly minding its own business on the southern peninsula. She dowed in 1505ad, a wave of longbows, rifles and muskets arriving from the north. At first I thought it would be over quickly - my army was only 5 units strong. But she took her time closing in, and after being able to pick off several invaders, I started worrying that she might eventually agree to peace, and I'd have to play the rest of the wretched game out. Luckily, once she finally arrived at the gates of my first town, the invasion started picking up pace, and I just steadily gave ground and lost units. She never accepted peace offers, and my last town fell between 1640ad and 1645ad
Technically this is a reload, as I initially planned to simply retire in 1505ad, so I started fresh and worked through to an early 20th century launch. But then I figured maybe it would be of use for the admins to have a conquest loss save, rather than just a retirement. There isn't the option to save after defeat though, so I saved on the last turn before elimination.
 

Attachments

  • PaperBeetle_TS2_1640ad.Civ5Save
    881.2 KB · Views: 170
I was slowed at the end by not having enough cities, and I had a number of turns from about 50-100 where I had negative happiness and my cities were not growing as fast as they should have.

The happiness problem was likely caused by deciding to annex Delhi immediately instead of using it as a puppet. It seemed like a good idea as Gandhi seemed to be doing a 1-city build, and it had a lot of nice buildings already.

Could have been a lot faster, I made a number of mistakes in the endgame.
 

Attachments

  • GOTM 2 - Win Turn 313.Civ5Save
    673.5 KB · Views: 150
Finished in 1802, turn 271. 4485 Score.

By the end I had 1100 research, 400+ gold from a permanent golden age... I kept my first GA at 500 alive with wonders and GPs, so it never ended.

Settled on Marble, which let me get GL, stonegenge, and Oracle in that order without wasting time on masonry. Used scientist + GL tech for education and acoustics.

I skiped scout and made 3 warriors, expecting a fight. I found montezuma first, but he had way too many troops, so I backtracked and took the military CS directly north west. I saw an indian scout come from north, so decided to head that way and find Ghandi, who made a fine second puppet. After that it was a bit lost as Napoleon had a very strong defensive position for his capital, and I was not able to find elizabeth fast enough before my warriors were obsolete.. I had to wait for horses.

Montezuma was next, but he had a huge army. Mass archers, some spears, and his UU. I had to harass/hit and run to weaken him slowly but I managed to take a couple of his cities then made peace. A few turns before I was ready to march on elizabeth, SHE declares on me first, and has around 7 units (warriors archers spears and even catapults!) marching on Delhi, one of my horsemen gets killed on the same turn she declares as he was right at her borders. She had another group of 3 spears and 2 catapults marching on my CS ally north, so I researched the necessary techs to upgrade my surviving warrior to swordman as support to my horsemen. I was able to defend, barely, with some losses including another dead horseman (my units were on the other side of the continent scouting Napoleon and Delhi was half dead).

I left 1 city of each civilization. But a CS annihilated the aztecs (razed one city and took the last one for itself), and Napoleon ended the English. By the time I was king of my continent, I had liberated one of elizabeth cities bringing her back from the dead (she was still mad at me from before the grave, man she can hold a grudge), and left 1 of nappy's cities too. The plan was to use them later for research agreements, but I never got around to it.. not to forget they were both angry at me, which would have made things costy if not impossible.

Mistakes :

- I got carried by warfare and didn't focus on what is important. I kept one city + mass puppets and didn't annex until the very end when I was building the apollo. This would have been correct if I only needed production, but puppets didn't build all the science structures and it slowed down my research.

- I also experimented with a couple of different ideas (since I already tried science in the beta game). Mainly alternating with engineers instead of just scientists, and ingnoring Order completely in favor of heavy freedom and rationalism with a touch of commerce to make buying with gold cheaper. It was interesting, but I need to work on my timing, get commerce much sooner and ignore free speech.

- Didn't use research agreements at all for the whole game. The plan was to do it at the end, but all my money was being spent on production structures for my newly annexed cities. I think I should decide at some point to stop spending money on CS and buildings long enough to get some research agreements going, probably around the time I am building the apollo.
 

Attachments

  • ts2 10 one turn to victory.Civ5Save
    702.6 KB · Views: 149
  • Ramesses II_0271 AD-1802_6.Civ5Replay
    95.5 KB · Views: 157
Space Victory
Turn 270, 1800 AD
HOF Score: 4707

Here's my entry.

I had a crash on turn 253 and reloaded from the turn 252 autosave.

Spoiler :
Early on I tried a Wonder focused strategy. I improved the nearby Marble ASAP and took Aristocracy as well. I got the Pyramids but missed both Stonehenge and The Great Library, and later just missed the Hanging Gardens. Oh well, not all plans work out. :(

However by the middle of the game I was able to easily build any Wonder I wanted, as I started teching much faster than the AI.

My main strategy was an "ICS" type expansion. This is completely different from how I usually play. I found managing all those cities a bit of a headache. It worked okay; I was always far ahead of the AI in tech, and had enough gold income to instantly buy an army when threatened.

Happiness was very tight for most of the game; better SP choices may have helped with this.

I waged war somewhat passively. France and India attacked me early; I destroyed the Indians and kept Delhi. The English attacked next, but I didn't have excess happiness at the time so I let them keep their cities. The Aztecs were next to DoW on me; this time I kept most of the cities I captured, selling the others to random civs. Shortly before the end I invaded England to claim the only aluminum on the continent so I could build spaceship factories. This let me win 3 turn faster! :lol:
 

Attachments

  • TS2 Victory.Civ5Save
    755.9 KB · Views: 150
  • Ramesses II_0270 AD-1800_36.Civ5Replay
    116 KB · Views: 163
Top Bottom