TBNES: Forging the Dawn, Redux

Culture name: Laliëth

Race: Loreley primarily, but with huldra and human minorities. Loreley predominate on Iriath (about 85% of the population) with small huldra (5%) and human (10%) populations, with most huldra living in the north of the island and most humans in the south. Humans are more common on islands closer to the mainland that are peripheral to the Laliëth culture. Humans form a majority on Estermath (about 55% human, 45% loreley) and about 30% of the population of Amarniath (which is about 70% loreley). Huldra are the majority on the smallest islands north of Iriath, where there are few humans (most non-huldra being loreley).

Location:



(Covering at least a significant portion of this island, with related cultures covering most or all of the rest of the island and extending into surrounding islands)

Society: Laliëth society is relatively decentralized, with villages and towns mostly ruling themselves. Typically, a council of elders (mostly women as men conduct most high-seas fishing and thus are frequently lost at sea before reaching an old age) governs a village on a consensus basis, though in larger towns Laliëth societies have begun moving towards government more centralized around a few charismatic individuals who can command significant followings within the governing council. Conflict between Laliëth communities is rarely, and regional or village identities are not strong--the Laliëth are a relatively itinerant people, and it is not uncommon for a significant portion of the population of a village or town to have been born elsewhere.

Religion: The religion of the Laliëth is relatively permissive, focused primarily on minor sacrifices (almost never of living beings) for the safety of fishing expeditions and protection from the ravages of a wilder world. It is highly personal, with individual families or sometimes even individuals within a family maintaining their own shrines and conducting their own personal rituals. Priests are mostly unheard of, though in larger settlements men and women with the ability to speak to the elements have gained some respect and small followings - these include some shamans but also those without real powers. "Gods" as beings with human emotions and other characteristics have not yet developed in Lalaeth culture, which instead attributes divinity to various naturalistic forces that are appeased by showings of obeisance.

Economy: Fishing, some trade in sea-based dyes and pearls, ship building, salt production. Small-scale agriculture on land, stoneworking and pottery

Country names: Linlathgië, Innithan, Oramantië

Person Names: Baremer (M), Ren (M), Eliader (M), Ginmiëth (F), Asterth (F), Kaësth (M)

Place names: Iriath (main island); Amarniath (large island immediately south of Iriath); Estermath (large island east of Iriath, close to the coast); Unmenn (sea to the west of Iriath), Osermenn (smaller sea/bay to the east of Iriath)
 

Here be Volcanoes

Alzykh
Race: Deva
Society: Militaristic city-states governed by a tense relationship between the clerical and warrior castes. Most of the population are herdsmen and farmers living outside one of the fortified cities, but paying taxes for protection.
Religion: Ancestor worship, focusing on a group of founder figures who led the Devas out of slavery. Castes trace their lines of descent to one of these figures and venerate them. Propitiation, but not worship, of Afrit, who are regarded as hostile entities.
Economy: Chiefly herding, with agriculture dependent on primitive irrigation. Advanced metal-working and pottery.
Country Names: Demirj, Avediz, Margoz, Charax, Markar
Person Names: Sarhad, Bedros, Zarzant, Haik, Garagos
 

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looks good, shadow... but I may be blind. Do you just want anywhere in that general area on the map? Or...?
 
Culture name: Cariria

Race: Deva

Location:


Society: Theocracy. Details TBD.

Religion: A mix of animism and ancestor worship. They also have a plethora of stories of mythological creatures etc, somewhat like OTL’s Hinduism. The Cariria don't have a name for their faith; if they did it would be Cariria because who they are and their faith are insperable.

Economy: Large stone cities with densely packed urban populations. In the cities artisans are over-represented; manufacturing and artistry are not well divided and even simple objects are invested with artistic 'resonance'. Outside the cities, wide swathes of lower density villages and hamlets practicing agriculture (food and textile), some mining maybe but not too much, trade on the lake and rivers. Hunting. Big into dyes and bright colors so dyes would be a major part of the economy.

Country names: TBD

Person Names: TBD

Place names: TBD
 
looks good, shadow... but I may be blind. Do you just want anywhere in that general area on the map? Or...?

That southern bay, concentrated along the peninsula south of the narrow straits.

Where there are, of course, volcanoes.
 
Culture Name: Sadhana (singular/demonym), Sadhani (plural)
Race: Loreley
Location: TBD
Society: The Sadhani are a nomadic folk. Where others may choose to settle, the Sadhani instead choose to keep wandering. To this end, the Sadhani are divided into jati - tribes, or more literally, "peoples" - of varying size, from little more than a dozen at the lower end to thousands at the upper end. These jati occasionally fight each other, but for the most part their interactions are peaceful and include such aspects as trade and marriage. Each jata (mostly dependent on size) is led by an elder or a council of elders, whom, at least in theory, are the most knowledgeable members (usually women) in each, usually derived from the priestesses. Sadhana society beneath this is quite egalitarian. As far as gender roles go, enerally, females are expected to be bearers of knowledge and males are expected to be warriors and defenders; though the line in this case is quite blurry.
Religion: To the Sadhani, a person's eyes are mirrors, and each pair of eyes reflects a different aspect of yuna - the same, universal truth. What this means in practise is that the myriad gods of this world are all real, and are each different "reflections" of yuna. The goal, then, is to gather all the knowledge of the world such that one can come as close to attaining tiida - a spiritual state wherein one becomes one with yuna. Sadhana priestesses and priests - a large segment of the population, which includes those who would in other societies be the scholars - devote their lives to the collection of knowledge, both mundane and arcane, about both other peoples and about the natural world. In a society that does not have literacy, the priests and priestesses form complex mathematical and magical methods of mentally recording this knowledge.
Economy: The Sadhani are wanderers at heart, and thus follow the same economic background as many other nomads: herding and small-scale agriculture. They are also traders. A lot of Sadhani "wealth" in fact also comes from scavenging, especially of old ruins and the like. Some Sadhana jati are specialised in certain trades, and will often use these trades in service to locals as they pass through an area.
Country names:
Person names:
Place names:

(as we discussed earlier thomas - I'll gladly change anything if you don't feel it fits)
 
Do I still have time to jump in?
 
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