Question: do you mind to rename my nation to just Kingdom of Moravia?
Or at least tell me what the Panonnia bit entails to? Is it a part of the Kingdom or is it a de jure title?
The shorthand can be the Kingdom of Moravia, if you like. Pannonia is an important de jure title though; your nation claims the whole of the legacy of Great Moravia, which includes the Pannonian plain.
And you still control a liiiiittle of it, actually. Many Avars live there, though they roam the whole of the Plain as nomads, passing between Magyar, Serbian, and Moravian jurisdictions as they please, supplying the numerous small forts of this highly contested region with mercenaries and also targets.
http://en.wikipedia.org/wiki/Pannonian_Basin See?
---
The Frankish Empire – Grandkhan
Government: Federated Imperial Pseudo-Constitutional Monarchy. The Frankish (or Ecumenical) Empire is a vast colossus of parallel state civil and religious administrations. It has become somewhat centralized with a number of Circles sending Reichskanzlers which sit in the Imperial Diet at Frankfurt. Imperial authority is currently at a near 3-century high.
Initiative: Lightly Committed. [Formal alliances with Imperial Orthodox powers: Albia, Moravia, Genoa, and Constantinople. Nominal overlord of the Knights of Alexandria.]
Society: Polyglot assortment of High and Low German with significant regional dialect differences, especially Burgundian. Large minorities of Burgundians, Bohemians, and Lombardians. Officially and universally Imperial Orthodox, with a small and highly-suppressed Remonstrant minority, and a small, barely-tolerated Jewish minority.
Factions: Kaiserstadte (4/5) The Red Circles (3/4) The Grey Circles (3/2), Bohemia (2/4), Burgundy (3/3), Lombards (2/2), The Papacy (2/5)
Faction Descriptions: Kaiserstadte – The domains personally held by the Emperor, a band of territory that stretches from Frankfurt to Thuringia. Utterly loyal to his Imperial Majesty.
The Red Circles – Informal alliance of circles in support of the Imperial Church and the Frankish ecumenical project. Supports war with the Remonstrants and Italians to restore the glory of the Empire.
The Grey Circles – Seeks a return to the old rights and privileges of the ancient nobility. Wishes for an end to imperial taxes and reconciliation with the Conciliar churches.
Bohemia – An independent kingdom leal to the Frankish Emperor. Supports the protection of Moravian brothers and maintenance of true religion. Loosely allied with the Reds.
Burgundy – A wealthy, powerful kingdom in its own right that has toyed with independence but is currently loyal to the Imperial project due to marriage alliances and a controlling influence in the diet. Content with its current autonomy. Associated with the Greys.
Lombards – A puppet kingdom led from Ferrara. Local communes hate the King's authority and would prefer to defect to the Ambrosians.
Economy: Semi-feudal agricultural economy with significant mining, milling, and cottage industry. Stagnant trading sector due to near-landlocked position.
Taxation: Medium-Low. Direct taxes levied on the Kaiserstadte and the church supply most imperial revenue, and the Circles are left to manage their own affairs in return for military assistance.
Armies/Navies [Size/Morale/Supply]: Kaiserliche Heer [28,000/Devoted/Under-Equipped], Sachsenisch Reichsarmee [14,000/Confident/Replenished] Burgundise Armie [17,000/Confident/Replenished], Bohemsky Armada [8,000/Confident/Replenished] / Mittelmeerflotte [10/Confident/Replenished]
Military Description: A renowned heavy cavalry wing famed for devastating shock charges and extremely high morale, but somewhat outdated equipment and tactics overall. Levied pike and melee infantry of generally low quality but based around a doctrine of overwhelming enemies with numbers. Siege artillery run by Italian specialists. A nominal galleass fleet, “Genoa is the Emperor's navy” a common phrase.
Prestige: 0
The Ambrosian System –
Government: Hegemonic Republican League. Milan is primus inter pares, given full control over military affairs, though local burgesses run their own cities, and the other great cities (Cremona, Mantua, Verona, Torino) accept Milan's role as protector for their mutual benefit.
Initiative: Unhindered. [Marriage alliances with Aquitaine. Strong rivalries with Genoa, Florence, and the Empire.]
Society: Lombardian Italian, with local regional variations, and a tiny German minority in the alpine cantons. Strong adherents to the Metropolitan church, with some Imperial sympathists.
Factions [Strength/Confidence]: Zarivacci Clique [4/5], Agliano Clique [3/2], Scuteri Clique [2/4] The Metropolitan of Milan [3/5], The Milanese Mob [4/5]
Faction Descriptions: Zarivacci Clique – Controls the current Metropolitan and Francesco Zarivacci holds the baton for the System's armies. Imperial ambitions for building a System across Italia.
Agliano Clique – Controls most of the mercantile sector. Favors coming to terms with Genoa and Florence to improve trade. Some Imperial Church sympathies for this reason. Unpopular.
Scuteri Clique – Support from landed gentry and smaller families. Holds the balance of power and tends to prefer a conservative, defensive posture. Tightly allied to Aquitaine Marquizates by blood.
The Metropolitan of Milan – Currently held by a Zarivacci, essentially a propaganda wing for the batoniere at this point. Extremely anti-Imperial Church.
The Milanese Mob – Currently manipulated into feverish support for Francesco Zarivacci due to his successful skirmishes with Florence and Genoa, but liable to turn on a dime.
Economy: Urban crafting economy with secondary elements of agriculture and trade. Currently economically disadvantaged due to poor access to foreign markets.
Taxation: Medium-Low. High tariffs on everyone but Aquitaine, and various small taxes levied on local populations, varying by jurisdiction.
Armies/Navies [Size/Morale/Supply]: Colonna D'Aurea [15,000/Confident/Replenished], Colonna di Mantua [7,000/Confident/Replenished] / Flotilla D'Aurea [5/Confident/Replenished]
Military Description: An modern force of pike-and-shot squares, largely raised from pseudo-nationalized mercenary forces that are contracted permanently to the state to prevent disloyalty. Particularly good small arms technology, indifferent medium cavalry; excellent artillery. Very small fleet.
Prestige: 0
The Most Serene Republic of Genoa - Communisto
Government: Republican Oligarchy. The symbolic ruling doge is selected from a number of patrician families in an arcane and poorly understood process. Anonymous councils led by masked inquisitors govern the affairs of the state in association with mercantile and military leaders.
Initiative: Over-Committed. [Leading vassals in Egypt and Constantinople, supporting a trade and conquest venture in South America through the Circadian Order, formal alliances with the Frankish Empire, major coastal fortifications in Italy, Greece, Africa, and Cyprus]
Society: Ligurian Italian elite ruling over a diverse polyglot society of Mediterranean peoples including Greeks, Sicilians, Berbers and so on. Mostly Imperial Catholic, with some Conciliar sympathies. Muslim majority in Africa. Small minority of Jews.
Factions [Strength/Confidence]: The Doge [1/5] Inquisitori [5/5], Capitani del Mare [4/3], Albiani [2/3], Cefaluni [2/2]
Faction Descriptions:
The Doge – Effectively a mouthpiece since the 14th century. An important prestige position handed out as a gift to appease a faction.
The Inquisitori – The governing councils of the state. Riven with secret internal factions. Generally a bastion of support for Constantinople and Egypt, the two “bulwarks against barbarism”, but currently torn on whether or not to pursue an eastern or western strategy.
Capitani del Mare – The council of admirals who set military policy independent of (or rather, in tension with) inquisitorial guidance to prevent politics from intervening with war-fighting. Prefer focusing on Andalusia, against whom some Captains have supported the Circadian venture. Reluctantly supporting the Eastern Mediterranean strategy, prefer an Atlantic, anti-Andalusian focus.
Albani – Descendants of Latin crusaders, mostly Italian but with a few other national identities scattered about, that rule over Greece, Crete, and Cyprus. Individually weak, strong supporters of the buffer realms of Aegypt and Constantinople. Resentful of high taxation.
Cifaluni – A powerful independent noble house that rules the island of Sicily. Mostly prefers to be left alone to manage its affairs, but is happy to support war with Naples or Africa. Resentful of high taxation.
Economy: Maritime trading economy with significant elements of naval manufacturing and urban industry, and lesser elements of agriculture. Somewhat deficient in raw materials and manpower. Suffering from poor access to Atlantic trade.
Taxation: High. Serious extractive taxes of numerous origin levied on landholders, and mandatory galley service for urban peasantry incapable of paying a head tax. Tax exemptions for Muslims to prevent a revolt.
Armies/Navies [Size/Morale/Supply]: L'Esercito Repubblicano [10,000/Confident/Replenished], L'Esercito Orientale [8,000/Confident/Replenished], Figli del Leviatano [3,000/Spirited/Replenished] / L'Armata di Mare Occidentale [60/Spirited/Replenished], L'Armata di Grecia [45/Spirited/Replenished]
Military Description: A medium-sized force of skilled marine infantry with excellent musketeers. Garrison troops in the colonies are lower quality and sourced from local populations. Excellent and modern war galleasses with a few square-rigged oceangoing ships. Excellent esprit de corps and professionalism in the navy and marines. Excellent naval artillery.
Prestige: 0