Strong Reaction
Warlord
Well the title is self-explanatory, so here is an image of what it looks like.
The Maginot Line, roughly and briefly, was a series of bunkers, fortresses and underground tunnels, built along the French border to defend against a post WWI German invasion. Although daunting it proved to be unsuccessful.
The Nations: Toltec/Aztec & Sumeria last surviving nations on the continent.
At this stage of the game, 1804, Sumeria proved to be more than resilient. It had the lions share of wonders was ahead in tech and previously I had barely managed to wrest some territory from them then quickly sued for peace to avoid losing it. At one point I was running around with musket-men and they had already upgraded to or were building infantry. I was behind and outnumbered. I decided to build this line and stock pile troops until I was strong enough to eliminate Sumeria. At about the time I had completed the fortresses, upgraded my units to infantry, and used mobilization to enlarge my army, Sumeria attacked. The line held and I was eventually able to eliminate them from the continent, though it took a looong time to do so.
The idea had multiple purposes.It isn't heavily manned and it served mainly as a deterrent. The AI sees it as a road block and wont attempt to breach the line even though it probably could (it actually did at one point be I closed it up quickly). I wanted to create a choke point and have the enemy concentrated in one area so they would be easy to eliminate. It keeps the enemy out of defend-able terrain like the hills and more importantly the mountains.
Afterthought: I first got the idea to build a line of fortresses super early in the game. I didn't use fortresses I just entrenched my best defenders and whatever units I could along the row of mountains. The borders were nearly identical. The AI smashed through it and the defensive line was largely unsuccessful. but, the AI being the AI decided to split up two SoD's and I was able to slowly pick of the divided groups.
The Maginot Line, roughly and briefly, was a series of bunkers, fortresses and underground tunnels, built along the French border to defend against a post WWI German invasion. Although daunting it proved to be unsuccessful.
The Nations: Toltec/Aztec & Sumeria last surviving nations on the continent.
At this stage of the game, 1804, Sumeria proved to be more than resilient. It had the lions share of wonders was ahead in tech and previously I had barely managed to wrest some territory from them then quickly sued for peace to avoid losing it. At one point I was running around with musket-men and they had already upgraded to or were building infantry. I was behind and outnumbered. I decided to build this line and stock pile troops until I was strong enough to eliminate Sumeria. At about the time I had completed the fortresses, upgraded my units to infantry, and used mobilization to enlarge my army, Sumeria attacked. The line held and I was eventually able to eliminate them from the continent, though it took a looong time to do so.
The idea had multiple purposes.It isn't heavily manned and it served mainly as a deterrent. The AI sees it as a road block and wont attempt to breach the line even though it probably could (it actually did at one point be I closed it up quickly). I wanted to create a choke point and have the enemy concentrated in one area so they would be easy to eliminate. It keeps the enemy out of defend-able terrain like the hills and more importantly the mountains.
Afterthought: I first got the idea to build a line of fortresses super early in the game. I didn't use fortresses I just entrenched my best defenders and whatever units I could along the row of mountains. The borders were nearly identical. The AI smashed through it and the defensive line was largely unsuccessful. but, the AI being the AI decided to split up two SoD's and I was able to slowly pick of the divided groups.