I think one of the most frequent complaints from heavy players is the diplomacy mechanics and how annoyingly they dig you into a whole. We see threads pop up by the dozen about this and that with diplomacy.
What would you change for diplomacy?
I personally have 2 big gripes. one the whole way denouncements dig you into where opinions of you get lower and lower with every single denouncement eventually leading to a world hate you won't shake even in a thousand turns.
For a real world example we don't all still hate Germany in the real world and they have a long history colorfully violent history even before WWII. If it was civ 5 they'd be hated eternally by everyone. I don't bigger problem with modern Germany then the rest of the world but even in their initial days it's an interesting history.
Also back stabs are weird and friendships often make doing anything with the AI more risky then it should be.
In a recent game I was friends with russia who was behaving for a long time. Then one day Russia has a change of heard and starting attacking all my city states out of nowhere probably due to lack of room to expand. Everyone started to hate Russia and hating me for an old friendship declaration I had no plans to renew.
I was loosing city states but I couldn't denounce or attack the new Russia because then I'd be a backstabber of someone who was being directly aggressive on my interests but the mechanics don't allow you to unfriend someone who is messing with your interests.
I think the AI needs things to flag it to be ok to be aggressive. For example if someone attacks my ally or protected city states and takes them I should be allowed to declare war in response without the diplomatic penalty to everyone in the world. Right not protection just means I will call someone names if they attack my CSes but it has no allowed force backing it.
What would you change for diplomacy?
I personally have 2 big gripes. one the whole way denouncements dig you into where opinions of you get lower and lower with every single denouncement eventually leading to a world hate you won't shake even in a thousand turns.
For a real world example we don't all still hate Germany in the real world and they have a long history colorfully violent history even before WWII. If it was civ 5 they'd be hated eternally by everyone. I don't bigger problem with modern Germany then the rest of the world but even in their initial days it's an interesting history.
Also back stabs are weird and friendships often make doing anything with the AI more risky then it should be.
In a recent game I was friends with russia who was behaving for a long time. Then one day Russia has a change of heard and starting attacking all my city states out of nowhere probably due to lack of room to expand. Everyone started to hate Russia and hating me for an old friendship declaration I had no plans to renew.
I was loosing city states but I couldn't denounce or attack the new Russia because then I'd be a backstabber of someone who was being directly aggressive on my interests but the mechanics don't allow you to unfriend someone who is messing with your interests.
I think the AI needs things to flag it to be ok to be aggressive. For example if someone attacks my ally or protected city states and takes them I should be allowed to declare war in response without the diplomatic penalty to everyone in the world. Right not protection just means I will call someone names if they attack my CSes but it has no allowed force backing it.