Hi. Any news on when your next patch/update will be out. Yours is the only mod I play when I play Civ V; even with the bugs I find it the best out there.
Thanks.
Sorry this is taking so long everyone. All I can say right now is that I'm making progress. The changes that I've made are taking longer than anticipated in regards to getting the AI to play along. That being said, I'll list some of what's going to be coming up in the latest release.
1) New Tech Tree
-While the current vanilla Tech Tree is sort of more like a vine, all I can say right now about the new NiGHTS version is that it's more akin to a pyramid. I'm currently working on some balance/UI issues in that regard. Each Tech also has a minimum of 4 buildings/units/advancements with early Techs being maxed out for some variety. My plan is for you to not be able to build each and every Tech and all of it's features so that each game feels more unique in regards to the choices you make.
2) New Great People.
-I don't want to get into too much detail, but there's over 30 of them now.
3) New Improvements.
-There's also 40+ more of these.
4) New Social Policies.
-Also completely new and revamped. The new system is a lot more complex and offers a wider range of benefits and consequences...
5) Happiness System
-I was never a fan of Global Happiness in regards to the name itself => This has been changed to a Stability/Unrest mechanic for more believability.
6) New Buildings
-Over 40 of these are being introduced.
7) UI Changes
-Basic Artwork for all new Buildings and Governments. New Improvements will make use of vanilla icons for now.
8) Unresolved Issues
-The civlopedia will not be completely updated on the next release as this digs into development time too much.
-Tech descriptions may not be completely implemented. I don't mean the description of the Tech itself, but what the Tech allows you to build, as everything is pretty much completely different.
-Diplomacy is not getting touched on this next release...
For the most part, the update is complete and now just awaits testing with the new hotfix. Hopefully there's no major or even minor changes in regards to core gameplay. Something as simple as adding a branch on the Tech Tree can make several Techs crash the game as some of you are seeing in the last version of NiGHTS.
There's also a substantial amount of LUA changes involved in the new build that can hopefully get past the hotfix unscathed. This was the major issue of the last patch which has culminated in how long this process is taking.
markus