This is accounted for by the "Benefit Building" leg of the journey. The House Resource distance is always counted as 0 for Scientists, Artists, and Merchants.Thank you for this guide. Outstanding work!
Well, they do have to travel to libraries or universities, which sort of counts for the same.
Also, do you know what effect specifically the length of the route and drop-off building level has on gathering rates?
Bonus Resource Bubbles
Bonus resource bubbles will occasionally appear over your citizens' heads. Mouse over them to pop them and collect the bonus. These amounts are not multiplied by any percentage bonuses; if it says +1, you get +1. The rate at which they appear is not affected by citizen productivity or any other factor (however, it seems they can only appear when the citizen is still for a moment--some people claim that this means shorter work routes can increase bubble rate, but this is unconfirmed). While popping bonus resource bubbles is an effective way of getting a boost in the very early game, when trickle and Harvest values are small, it very quickly becomes pointless to pop bubbles, as the amount of resources generated will be much smaller than your trickle and Harvest income. At the risk of editorializing a bit: you should not spend a lot of time on this task. Regard these bubbles as a bonus, not as mandatory.
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So, every 5 minutes, I'd get the following amount of resources:
Food: 12*1.8 = 21.6
Hammers: 12*1.5 = 18
Science: 12*1.35 = 16.2
Gold: 12*1.5 = 18
Culture: 12*1.5 = 18
Your anecdotal evidence that the bonus resource rate increases in the late game conflicts with everything else I've read as well as my own experience; it seems to remain constant even as your productivity and population grows.
heh. i don't know. i don't see you. i'm in 386.
So, every 5 minutes, I'd get the following amount of resources:
Which meant that, per hour, I was getting the following amounts from trickle income:
- Hammers: 12*1.5 = 18
- Gold: 12*1.5 = 18
- Culture: 12*1.5 = 18
- Hammers: 204
- Gold: 204
- Culture: 204
Wonderful article - definitely informative without being subjective. My only comment is a math error. 12 * 1.5 is 18, but 18*12 = 216, not 204. I'm not trying to be knit-picky, but I figure you'd want to know.
For what it's worth, the great person break even point would be :
[Cost of great person] / ((2+pop)*.05)*[resource ratio in market] = hours for return on investment
It blows my mind that worker productivity does not impact trickle income.
GREAT guide btw!
I think your ROI formula is currently undervaluing Great People because it only accounts for trickle income. It should include the boost to harvest income.