zbgayumn
Emperor
If you haven't seen the post for today's update, there are two changes to battles:
1. The turns will be faster
2. The countdown to the start will now be 20 hours
While I applaud the first, I just have to shake my head at the second.
There's a lot of talk in the 2K forums about how warmongering was too powerful as a strategy. I'm not entirely convinced that that was true, but if you are trying to rebalance the game toward peaceful victory strategies, this is not the right way to do it.
The real solution is to change the reward for winning a battle. I've suggested in the past that it be changed to Wonders OR Techs not both. Perhaps choosing 2 techs and 1 Wonder would be workable. Maybe even 10% of their gold could be mixed in. The point is that people who depend on warfare will still just declare a bunch of wars ahead of time. The only thing this accomplishes is frustrating them when the people attack turn out to have nothing of value when the battle finally comes.
This was probably the easiest possible thing to re-program, and that tells me that the dev leaders are not willing to invest significant resources in changing the game at this point. I'll bet even money that the game launches without a single game mechanic being altered in a significant way.
1. The turns will be faster
2. The countdown to the start will now be 20 hours
While I applaud the first, I just have to shake my head at the second.
There's a lot of talk in the 2K forums about how warmongering was too powerful as a strategy. I'm not entirely convinced that that was true, but if you are trying to rebalance the game toward peaceful victory strategies, this is not the right way to do it.
The real solution is to change the reward for winning a battle. I've suggested in the past that it be changed to Wonders OR Techs not both. Perhaps choosing 2 techs and 1 Wonder would be workable. Maybe even 10% of their gold could be mixed in. The point is that people who depend on warfare will still just declare a bunch of wars ahead of time. The only thing this accomplishes is frustrating them when the people attack turn out to have nothing of value when the battle finally comes.
This was probably the easiest possible thing to re-program, and that tells me that the dev leaders are not willing to invest significant resources in changing the game at this point. I'll bet even money that the game launches without a single game mechanic being altered in a significant way.