@Rezca: Don't forget to build some military defense now
Well, maybe in a few revisions. At the moment, enemies only seem to attack with one unit each turn... But that's just temporary I presume, so dbkblk's advice remains sound.
@Rezca: Don't forget to build some military defense now
Aww the Spy "gather intelligence" option is gone D:
The option that makes the SPy sleep there until the Stationary Spy bonus is maxed out? Can't see the icon anymore... When was this removed?
...Or is it something on my end? o.o
It should definitely still be there. I added that in the first place, with the new Automation features. Are you sure the spy didn't just max out their bonus already?
Edit: I checked and it's definitely still there.
I'm working on fixing that.Well, maybe in a few revisions. At the moment, enemies only seem to attack with one unit each turn... But that's just temporary I presume, so dbkblk's advice remains sound.
Nothing has been changed, AFAIKUm, just wondering, have the probabilities of disease breaking out been modified? Because I'm getting way too frequent disease outbreaks (i.e. three in around 50 turns). Each turn in the log there's almost always at least one Civ with disease outbreaks, sometimes three in one turn. I think that's a little extreme.
45°38'N-13°47'E;13750872 said:Nothing has been changed, AFAIK
This is what it's showing up as for me, and I checked just after the spies arrived at their destination - without spending more than a single turn on the tile. This one I WB'd in just now, nothing.
I'm working on fixing that.
The AI sometimes float around but most of the time it works OK! I reverted some of my changes and try to change a bit the grouping feature when xUPT is used and it seems slightly better now. The biggest problem is that the AI units don't heal since some revs.Just as an anecdote, I played a game last night and was attacked by stacks of units just fine. I don't know what other players are talking about...
Just as an anecdote, I played a game last night and was attacked by stacks of units just fine. I don't know what other players are talking about...
The AI sometimes float around but most of the time it works OK! I reverted some of my changes and try to change a bit the grouping feature when xUPT is used and it seems slightly better now. The biggest problem is that the AI units don't heal since some revs.
The AI sometimes float around but most of the time it works OK! I reverted some of my changes and try to change a bit the grouping feature when xUPT is used and it seems slightly better now. The biggest problem is that the AI units don't heal since some revs.
I do NOT use xUPT feature so please constantly check your changes against that option being off.
@os79: Don't worry, the mechanism is studied with xUPT ON and OFF. Currently, the AI works a lot better without xUPT.
@Afforess: Ah right, that makes sense. Somehow I got it in my head that it'd come up for any valid tile (Cities, improvements...) My bad xP
I've never been bothered by the SoD personally, it's been in Civ for as long as I can remember and there's always been ways of dealing with it - plenty of siege weapons and air support usually. 1UPT is a simple solution, but me personally I'd rather put up with the megastacks than embrace a horrid feature like 1UPT.
Minority/unpopular opinion there yeah, but I hate 1UPT with such a passion