------Post Ten in this thread contains an uploaded rar containing the Civ in modular form------
I was going to make this modular but i couldnt for the life of me work out how to basically copy-and-paste the peices into the obvious places. Basically its the Malakim ruling themselves rather than letting a foreign elf take over the show. I have no idea if it fits in with the established backstory, in the civpedia it never really seemed to say who they were before the elf arrived so i went with bhallites as well thatd explain the whole accepting a new god at its first suggestion thing and they do live in the desert which is a good place for a fire cult, but mostly because i already had Bhallites added into my own game and so there you go.
Ive included the Bhallite entries in this but if you dont want them just ctrl-F and removing the entrys would take all of two minutes so its probably not that much an issue. Itll need a place holder to get to the round relgion in the res, i just made a quick copy with NONE for all the specifics and dragon heresy for the name as its a dragonish picture but as it never turns up in the game there you go. Once again i dont know if the religion in the res was meant to be bhall but it seems to sit, its red anyway. And im quite fond of the origins story i wrote, not the leader one so much but still.
Ezrakim
<CivilizationInfo>
<Type>CIVILIZATION_EZRAKIM</Type>
<Description>Ezrakim</Description>
<ShortDescription>Ezrakim</ShortDescription>
<Adjective>Ezrakim</Adjective>
<Civilopedia>.
Once there had been an empire which spanned the great desert, from the Mountains of the Ozaram in the east to the Shattered Coast in the west. Uniting all the peoples of the sands under a single banner and unmatched in size and glory since the universal empire of the wizards had dominated the world. In short it was a golden age, its trade routes linked the world, its armies stood goldenclad and undefeated in battle and its people raised their arms to the temple fires and praised Bhall for the blessings she had bestowed upon them and each knew in their heart of hearts that it was eturnal, that the banners would always stand and their lives would always be prosperous. And then the skies burnt and the world froze and in the deserts around the belt of the world where the ice could not come, the survivors slowly dwindled for water could not come either, and their crops died and their cities crumbled but in the stories of old men and the dreams of the young the empire that had once been survived and was glorified and the promise was made that it would be made again. And as time past some of the story was forgotten and some was misunderstood and the people were scattered across of the world in warring tribes and families reduced to little more than barbarians as they did little more than survive but the legend survived.
Then the sun rose on a new world as life slow seeped back as the long winter receeded into memory and as the first new rivers full of that first springs melt flooded the old sands the people were slowly re-united, true the rivalries and mistrust remained and true that a great many were swayed into the growing Lugus heresy but every year more of the people were found and more of the reborn world was claimed and slowly, the nation was reborn and the first caravans made their way across the untread deserts between the virgin settlements and the soldiers held their spears with pride and the people dug their plows into the silt and raised their faces to the sun and praised Bhall for the blessings she would bestow upon them and knew in their heart of hearts that all that had been, would be again and that the glory of the past would be rendered pale and distant but the untold magnificance that they would achieve.</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_LIGHT_YELLOW</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_EZRAKIM</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MALAKIM</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_MALAKIM</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>Habakkud</City>
<City>Jobacai</City>
<City>Haraghad</City>
<City>Tillia</City>
<City>Eldad</City>
<City>Brakkaniah</City>
<City>Esrom's Crossing</City>
<City>Laguniad</City>
<City>Bazatha</City>
<City>Othinael</City>
<City>Eliakim</City>
<City>Uzzael</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClassType>
<BuildingType>BUILDING_DESERT_SHRINE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<BuildingType>BUILDING_PALACE_EZRAKIM</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_CIV_BUILDING1</BuildingClassType>
<BuildingType>BUILDING_CITADEL_OF_LIGHT</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_SWORDSMAN</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_DEMAGOG</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_FLAGBEARER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HORSE_ARCHER</UnitClassType>
<UnitType>UNIT_CAMEL_ARCHER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HIGH_PRIEST_OF_WINTER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ADVENTURER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_FREAK</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HERALD</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_VALKYRIE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SERAPH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_REPENTANT_ANGEL</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ANGEL_OF_DEATH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_OPHANIM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LIGHTBRINGER</UnitClassType>
<UnitType>UNIT_STORYTELLER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MONK</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GRIGORI_MEDIC</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ABASHI</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ACHERON</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ALAZKAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BARNAXUS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BASIUM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BLACK_WIND</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LUCIAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CORLINDALE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_DONAL</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EURABATRES</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GILDEN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GOVANNON</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GUYBRUSH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HERNE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HYBOREM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LOKI</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LOSHA</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MAGNADINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MAROS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_RANTINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_RATHUS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_TUMTUM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WAR_MACHINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WILBOMAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_LIGHTBRINGER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_ANCIENT_CHANTS</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs>
</DisableTechs>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</InitialCivics>
<AnarchyCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</AnarchyCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_KANE</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>CIVILIZATION_MALAKIM</DerivativeCiv>
<CivilizationSelectionSound>AS3D_AZTEC_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AZTEC_ORDER</CivilizationActionSound>
<bGraphicalOnly>0</bGraphicalOnly>
<CivTrait>NONE</CivTrait>
<DefaultRace>PROMOTION_NOMAD</DefaultRace>
<Help></Help>
<Hero>NONE</Hero>
<MaintainFeatures>
</MaintainFeatures>
</CivilizationInfo>
Civ Art Define [comes from warlords so no download needed]
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_EZRAKIM</Type>
<Button>,Art/Interface/Buttons/Civilizations/Greece.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,4,4</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_amphipolis.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>
too long for one post so itll take a couple sorry
I was going to make this modular but i couldnt for the life of me work out how to basically copy-and-paste the peices into the obvious places. Basically its the Malakim ruling themselves rather than letting a foreign elf take over the show. I have no idea if it fits in with the established backstory, in the civpedia it never really seemed to say who they were before the elf arrived so i went with bhallites as well thatd explain the whole accepting a new god at its first suggestion thing and they do live in the desert which is a good place for a fire cult, but mostly because i already had Bhallites added into my own game and so there you go.
Ive included the Bhallite entries in this but if you dont want them just ctrl-F and removing the entrys would take all of two minutes so its probably not that much an issue. Itll need a place holder to get to the round relgion in the res, i just made a quick copy with NONE for all the specifics and dragon heresy for the name as its a dragonish picture but as it never turns up in the game there you go. Once again i dont know if the religion in the res was meant to be bhall but it seems to sit, its red anyway. And im quite fond of the origins story i wrote, not the leader one so much but still.
Spoiler :
Ezrakim
<CivilizationInfo>
<Type>CIVILIZATION_EZRAKIM</Type>
<Description>Ezrakim</Description>
<ShortDescription>Ezrakim</ShortDescription>
<Adjective>Ezrakim</Adjective>
<Civilopedia>.
Once there had been an empire which spanned the great desert, from the Mountains of the Ozaram in the east to the Shattered Coast in the west. Uniting all the peoples of the sands under a single banner and unmatched in size and glory since the universal empire of the wizards had dominated the world. In short it was a golden age, its trade routes linked the world, its armies stood goldenclad and undefeated in battle and its people raised their arms to the temple fires and praised Bhall for the blessings she had bestowed upon them and each knew in their heart of hearts that it was eturnal, that the banners would always stand and their lives would always be prosperous. And then the skies burnt and the world froze and in the deserts around the belt of the world where the ice could not come, the survivors slowly dwindled for water could not come either, and their crops died and their cities crumbled but in the stories of old men and the dreams of the young the empire that had once been survived and was glorified and the promise was made that it would be made again. And as time past some of the story was forgotten and some was misunderstood and the people were scattered across of the world in warring tribes and families reduced to little more than barbarians as they did little more than survive but the legend survived.
Then the sun rose on a new world as life slow seeped back as the long winter receeded into memory and as the first new rivers full of that first springs melt flooded the old sands the people were slowly re-united, true the rivalries and mistrust remained and true that a great many were swayed into the growing Lugus heresy but every year more of the people were found and more of the reborn world was claimed and slowly, the nation was reborn and the first caravans made their way across the untread deserts between the virgin settlements and the soldiers held their spears with pride and the people dug their plows into the silt and raised their faces to the sun and praised Bhall for the blessings she would bestow upon them and knew in their heart of hearts that all that had been, would be again and that the glory of the past would be rendered pale and distant but the untold magnificance that they would achieve.</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_LIGHT_YELLOW</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_EZRAKIM</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MALAKIM</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_MALAKIM</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>Habakkud</City>
<City>Jobacai</City>
<City>Haraghad</City>
<City>Tillia</City>
<City>Eldad</City>
<City>Brakkaniah</City>
<City>Esrom's Crossing</City>
<City>Laguniad</City>
<City>Bazatha</City>
<City>Othinael</City>
<City>Eliakim</City>
<City>Uzzael</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClassType>
<BuildingType>BUILDING_DESERT_SHRINE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<BuildingType>BUILDING_PALACE_EZRAKIM</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_CIV_BUILDING1</BuildingClassType>
<BuildingType>BUILDING_CITADEL_OF_LIGHT</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_SWORDSMAN</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_DEMAGOG</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_FLAGBEARER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HORSE_ARCHER</UnitClassType>
<UnitType>UNIT_CAMEL_ARCHER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HIGH_PRIEST_OF_WINTER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ADVENTURER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_FREAK</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HERALD</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_VALKYRIE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SERAPH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_REPENTANT_ANGEL</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ANGEL_OF_DEATH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_OPHANIM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LIGHTBRINGER</UnitClassType>
<UnitType>UNIT_STORYTELLER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MONK</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GRIGORI_MEDIC</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ABASHI</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ACHERON</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ALAZKAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BARNAXUS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BASIUM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BLACK_WIND</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LUCIAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CORLINDALE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_DONAL</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EURABATRES</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GILDEN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GOVANNON</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GUYBRUSH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HERNE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HYBOREM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LOKI</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LOSHA</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MAGNADINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MAROS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_RANTINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_RATHUS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_TUMTUM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WAR_MACHINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WILBOMAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_LIGHTBRINGER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_ANCIENT_CHANTS</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs>
</DisableTechs>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</InitialCivics>
<AnarchyCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</AnarchyCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_KANE</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>CIVILIZATION_MALAKIM</DerivativeCiv>
<CivilizationSelectionSound>AS3D_AZTEC_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AZTEC_ORDER</CivilizationActionSound>
<bGraphicalOnly>0</bGraphicalOnly>
<CivTrait>NONE</CivTrait>
<DefaultRace>PROMOTION_NOMAD</DefaultRace>
<Help></Help>
<Hero>NONE</Hero>
<MaintainFeatures>
</MaintainFeatures>
</CivilizationInfo>
Civ Art Define [comes from warlords so no download needed]
Spoiler :
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_EZRAKIM</Type>
<Button>,Art/Interface/Buttons/Civilizations/Greece.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,4,4</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_amphipolis.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>
too long for one post so itll take a couple sorry