Afforess
The White Wizard
Preface: After playing a game this weekend, with 20+ civs, I started getting annoyed at the number of diplomatic requests I get from the AI. Mostly open borders and embassy requests, usually from some newly spawned rebel faction or tiny player. Sure, I could tell them to cease bothering me, but I miss out on more important diplomacy... So I have started work on a proper diplomatic relations manager...
How it works:
After researching Code of Laws (and Alphabet), you unlock the National Wonder "Diplomatic Mission". Constructing it unlocks 3 things:
Diplomatic Management Menu
I'll get to the last 2 features eventually. Here is an early version of The Diplomatic Management Menu:
.
It's very barebones right now, and missing a bunch of features. But it gives an impression of what it is supposed to do. You can set in advance, whether to reject or accept different diplomatic requests per civilization, before those requests happen. I plan on adding settings for default values for all civilizations and settings for default values for members of specific religions (so you can always accept requests from religious allies, reject them from heretics, etc).
I also want to have controls to auto-accept and auto-deny requests from civilizations based on their current attitude, so you can auto-accept requests from friendly civs and deny those from cautious...for example.
As always, you can always leave things on "Always Ask", and the game acts just like before.
Ambassadors, Commend, and Comdenm
The second half of the management is two new diplomatic actions. You can "commend" or "condemn" civilizations publically. You can only condemn or commend 1 civilization at a time, you have to cease your previous proclamation first. You start with 1 free ambassador, which accounts for your limit to 1 proclamation. However, you will be able to use Great Diplomats to attach to your Diplomatic Mission to add more ambassadors. So if you used 2 Great Diplomats and converted them into "Ambassadors", you could commend or condemn 3 civilizations simultaneously.
Ok, so what's the point? Commending civilizations is a way to improve relations with them. Depending on the AI type, it may give you between +1 and +4 attitude to them (Montezuma might not care about your feeble diplomacy, but Gandhi will). In addition, it will cause any civilizations you are friendly or above with to also get 1/2 that attitude bonus to the commended civilization.
Condemnations do the reverse. They damage attitude. Why would you intentionally damage your attitude with another civilization? Because again, it causes all your friends to have 1/2 the attitude damage to the condemned civilization. If you are a diplomatic powerhouse with a lot of friends, this can be very punishing.
In addition, the AI may barter with you to condemn or commend a friend or enemy of theirs, and can also be bartered with to commend or condemn someone of your choosing. Now you can be the true international pariah you always wanted to be. Also, the ability to commend multiple nations, with the use of several great diplomats, may make Diplomatic victory a more strategic victory option.
How it works:
After researching Code of Laws (and Alphabet), you unlock the National Wonder "Diplomatic Mission". Constructing it unlocks 3 things:
- Access to the Diplomatic Management Menu (button is to the right of the BUG settings button)
- Ability to Commend Civilizations
- Ability to Condemn Civilizations
Diplomatic Management Menu
I'll get to the last 2 features eventually. Here is an early version of The Diplomatic Management Menu:
Spoiler :
It's very barebones right now, and missing a bunch of features. But it gives an impression of what it is supposed to do. You can set in advance, whether to reject or accept different diplomatic requests per civilization, before those requests happen. I plan on adding settings for default values for all civilizations and settings for default values for members of specific religions (so you can always accept requests from religious allies, reject them from heretics, etc).
I also want to have controls to auto-accept and auto-deny requests from civilizations based on their current attitude, so you can auto-accept requests from friendly civs and deny those from cautious...for example.
As always, you can always leave things on "Always Ask", and the game acts just like before.
Ambassadors, Commend, and Comdenm
The second half of the management is two new diplomatic actions. You can "commend" or "condemn" civilizations publically. You can only condemn or commend 1 civilization at a time, you have to cease your previous proclamation first. You start with 1 free ambassador, which accounts for your limit to 1 proclamation. However, you will be able to use Great Diplomats to attach to your Diplomatic Mission to add more ambassadors. So if you used 2 Great Diplomats and converted them into "Ambassadors", you could commend or condemn 3 civilizations simultaneously.
Ok, so what's the point? Commending civilizations is a way to improve relations with them. Depending on the AI type, it may give you between +1 and +4 attitude to them (Montezuma might not care about your feeble diplomacy, but Gandhi will). In addition, it will cause any civilizations you are friendly or above with to also get 1/2 that attitude bonus to the commended civilization.
Condemnations do the reverse. They damage attitude. Why would you intentionally damage your attitude with another civilization? Because again, it causes all your friends to have 1/2 the attitude damage to the condemned civilization. If you are a diplomatic powerhouse with a lot of friends, this can be very punishing.
In addition, the AI may barter with you to condemn or commend a friend or enemy of theirs, and can also be bartered with to commend or condemn someone of your choosing. Now you can be the true international pariah you always wanted to be. Also, the ability to commend multiple nations, with the use of several great diplomats, may make Diplomatic victory a more strategic victory option.