Hail
Satan's minion
UU's are a constraint. i dislike constraints, however adding variety by incorporating dead end techs that would give unit(s) better then the "generic" would be cool.All good, but keep the UUs, it adds variety to the game.
as an example: Swordsmen [Iron Working] -> Legionnaire [Military Training] -> Samurai [Bushido] or Knight [Chivalry]. of course Knight => Samurai > Legionnaire > Swordsmen. adding choices enhances gameplay. and i am a firm believer, that civ is about rewriting history, not being a history course.
really? Rome will always use it's UU if it has iron available. UU's existence is forcing you to use them. UU's are a constraint. additionally i do not see how nobrainers help strategy. however.. see answer to previous quote. more UU's and UB's [if the UB will have requirements like a river in adjacent to city tile] will force you play in a certain way to take advantage of the UU's and UB's.It helps the strategy, for example, if you are being attacked by Rome, in the iron age you know they will use more of their UU that replaces swordsman, so you build more axemen to combat that. Same goes with byristine and their UU, you build more pikemen. More UUs would help strategy a little more.
the idea of nomadic life is interesting, however it's addition to civ would require a reworking of the terrain system, as nomads where always on the move, because they depleted the area where they lived and grazed cattle, and had to move on next season. once again i must stress, that civ is not a history book "From 4000 B.C. to Present Day".I also think they should change the beginning to something more like the stone age mod where you start as nomads. In real life, people would have taken a while to settle down as nomads, so why not put that in the game...