Selling buildings in conquered cities...

Council 13

Chieftain
Joined
Aug 8, 2013
Messages
74
Location
Chicago IL
I'm not sure if I'm missing something and if perhaps someone can explain - why is it that I can only sell 1 building per turn when I'm razing a city, yet when the AI gets a hold of one of my cities for a turn or two, they can sell off nearly every single building? Is this just another AI "advantage" ?
 
Is selling 1 building/turn when razing city a thing a warmonger should do or you get the $ anyway the turn the city is razed ?
 
You get no incremental gold when the city is razed, so sell what you can sell before the razing is complete.
 
You get no incremental gold when the city is razed, so sell what you can sell before the razing is complete.

That's kinda stupid, they should fix it so that if you're razing a city the most valuable building is sold in each turn by default.
 
Sometimes you want to raze just to reduce population (to manage happiness), but intend to cease the razing at some point and keep the city longer term. It would be unfortunate to see the few remaining building auto-sold during the razing process.

In fact, I suspect strategic partial-razing will become a bit more popular with the tourism-related changes in the new patch. Depending on how influential you are with your enemy civ, you will lose much less population (and have shorter revolt periods) when you conquer cities, which means the happiness drain will be worse.
 
Sometimes you want to raze just to reduce population (to manage happiness), but intend to cease the razing at some point and keep the city longer term. It would be unfortunate to see the few remaining building auto-sold during the razing process.

In fact, I suspect strategic partial-razing will become a bit more popular with the tourism-related changes in the new patch. Depending on how influential you are with your enemy civ, you will lose much less population (and have shorter revolt periods) when you conquer cities, which means the happiness drain will be worse.

Surely, but I expect razing to destroy will always be the most common choice, and remembering to identify and sell the most valuable building every turn is exactly the sort of thing that should be left to the computer, unless you're choosing to do some sort of tactical population cull.
 
That's kinda stupid, they should fix it so that if you're razing a city the most valuable building is sold in each turn by default.

Required buildings for National Wonders need to exist in razing cities as well as all your other cities. Because of this, I'll often leave one of the more expensive buildings unsold in a razing city so that I can continue building my National Wonder.
 
I'm with Browd here.

Normally, if I get a city by Revolution it is somewhere that I don't want the trouble of looking after. So I'll start razing the city, sell the buildings one at a tome and loot any culture items the city may possess.

Once it gets down to one population it is an empty shell and I sell it back to the original owner.
 
For a crazed micro manager, some buildings still offer bonuses while the city is revolting. Like with freedom ideology, specialists still maintain their happiness bonus and so much more.

Just razing buildings the most expensive first would be a no go. :)
 
For a crazed micro manager, some buildings still offer bonuses while the city is revolting. Like with freedom ideology, specialists still maintain their happiness bonus and so much more.

Just razing buildings the most expensive first would be a no go. :)

Still sounds fine to me. Mechanics that reward obsessive micro are to be discouraged, in my opinion, which admittedly counts for approximately 1/6 of a shrew's queef.
 
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