If there's any more DLC coming, I hope we get at least one civ that has uniques that deal with Archaeology. Archaeology is the one mechanic that BNW added that wasn't accompanied by any civs that directly interact with it via uniques. Yes, France was changed to get better theming bonuses, which is a sort of indirect way of having Archaeology-based uniques, but it's merely a passive bonus and depends mostly on getting the correct wonders in Paris. And even then, those wonders primarily deal with Great Works, not artifacts.
There's just so much that could be done with Archaeology and unique bonuses. A civ could have a UA that gives extra science for every artifact dug up. Or a UA that provides double culture and double tourism on every artifact that is from the civ itself. Or an Archaeologist UU that can defend itself (a la the Legion being able to build roads). Or a UB that has a Great Artwork/Artifact slot that, when filled, provides extra faith. Or a UB that provides extra science in relation to how many artifact slots are filled in the same city.
There's a lot of potential. I'm surprised there wasn't a civ included that dealt more specifically with Archaeology since it's a fairly active system (as compared to the far more passive Ideology system which was really just a tweaking of Order-Autocracy-Freedom SP trees).
I don't know what civs would go well with this, however, especially as several good candidates (England, France, Germany) already exist. But if there are DLC civs yet to come (which there very well may not be), then I certainly hope they go this route.
Any good civs you folks can think of for focusing at least one unique on Archaeology?
There's just so much that could be done with Archaeology and unique bonuses. A civ could have a UA that gives extra science for every artifact dug up. Or a UA that provides double culture and double tourism on every artifact that is from the civ itself. Or an Archaeologist UU that can defend itself (a la the Legion being able to build roads). Or a UB that has a Great Artwork/Artifact slot that, when filled, provides extra faith. Or a UB that provides extra science in relation to how many artifact slots are filled in the same city.
There's a lot of potential. I'm surprised there wasn't a civ included that dealt more specifically with Archaeology since it's a fairly active system (as compared to the far more passive Ideology system which was really just a tweaking of Order-Autocracy-Freedom SP trees).
I don't know what civs would go well with this, however, especially as several good candidates (England, France, Germany) already exist. But if there are DLC civs yet to come (which there very well may not be), then I certainly hope they go this route.
Any good civs you folks can think of for focusing at least one unique on Archaeology?