All Leaders Challenge Game 19: Sumer/Gilgamesh

actually, a cottage on a dye is better than a dye because the dye would at 1:commerce: to the cottaged square. but if those are the only dyes available on the continent, then you should eb able to trade them for some nice things.
 
about moving: i'm not a big fan of a coastal capital on maps where most of my cities are inland, particularly with no seafood. the water tiles won't ever improve (except with statues, and i'd not use that here with not-so-many water tiles), which makes me pout. yes i'm contradicting myself there. they tend to not be central for maintenance costs (i haven't run SP in any of my BtS games). but you can move the palace eventually, so it's certainly not a game-deciding final decision. i can't say that i'll keep silent if others debate it for 6 pages tho! :mischief:

actually, a cottage on a dye is better than a dye because the dye would at 1:commerce: to the cottaged square.
isn't the +4 from a plantation over and above the +1 that the base tile gives? quit typing start experimenting permanoob, sheesh.

anyway, i'd definitely farm the dyes first and then plantationerize 'em. if we want towns on them when PP/FS come along, by then chances are we'll be near the emanc phase so they'd grow sorta kinda fast, and the extra commerce earlyish will be spiffy.

Dye also enables the built-in +1 from Theatres, and since Gilgamesh is Creative, those cheap buildings are even cheaper for him--good synergy there. I think I'll therefore want to make Drama a priority in the latter part of the early game, and get the Globe Theatre built somewhere so I can whip or draft units from it without penalty.

edit: the game hasn't even started and i learned something already! never occurred to me that creative's cheap temples means a cheaper (as far as prep time) Globe. spiffy!

ps you're the reason i finally upgraded to 3.13. i've come to really like seeing your saves of the game in progress! i expect this one to be lots of fun. gilga isn't a leader i've been interested in playing yet, i'd rather observe *giggle*

Spoiler our new Chieftess, Carabodes :
Yeah, I'm new here. :salute: Discovered your thread a week ago, and have been reading ever since, through all your previous games. Really great, I have learned a lot (my brain is boiling now :crazyeye:). Really some work you have cut yourself out for. :goodjob:
You've ruined my games, though, kind of boring playing as a chieftess when amongst emporers. ;) But I suppose that if I keep learning from you and all the other posters here, I just might have the guts to bring myself up a level. :eek: Scary thought, I'm a very timid viking.:shifty:

oh we all learn at our own pace, there are various difficulties for a reason :). you say chieftess, does that mean i have another female poster in this swarm of testosterone? howdy! i should warn you, they'll tease you if you giggle. if you're like me, that'll make you giggle more.
 
Moving the warrior E or N looks to reveal the same amount of NE tiles (6), with N revealing one coast tile in the W. Settling in place looks to be production heavy, especially with the 2 more grassland? hills out in the fog to the ESE, which is precisely what you what for a vulture rush. It's a little food short though, so you'd probably have to farm the dyes. All in all, I see little reason to move.
 
3 options.

Option 1 - move warrior 1SW. If there's any sea resource revealed, then move settler 1NW and Build City.

Option 2 - move warrior 1NE. Settler to build where currently positioned unless anything major pops up.

Option 3 - Regen Map.;)
 
Deleted due to not knowing about posting any spoilers, please edit the quote post.

I'm off to play this game as this is a fantastic challenge.
 
Don't post spoilers!!!!

Somebody will probably respond giving away what you say and that will ruin things.

Cheers.

I agree. .
 
manu fan you probably want to edit your quote to remove the spoiler from it too..
 
actually, i just checked. a town in and of itself is exactly the same as a plantation, +4c. it's only after you add in printing press and free speech (UniSuff too if applicable) that the town is better.

The GPT from trading the surplus dyes will probably make it worthwhile to put plantations on all the dye tiles as opposed to towns (and they can also be used for diplomatic relations boosts as tributes).
 
As far as Dye, my opinion is you get the commerce alot faster from plantations and they can be easily rebuilt if pillaged. I say farm the dyes until calender, then build plantations.
 
Here's another thought if you're thinking of not settling in place: move the warrior SW and the setter 1N to the hill. Then on the second turn, move the warrior 1S onto the grasslands hill. Then on the second turn you can settle on the hill, on the dye, back at the original location, or somewhere else depending on what is revealed. This sacrifices 1 turn but gives you the most information about your initial options.
 
Capitols on the coast get the best Trade Routes, so do not discount moving to the coast - plus it opens up the coastal wonders (not that we are likely to build them without serious commitment)
Spoiler :
Actually, being isolated really sucks for Giggles. The main benefit of early courthouses and faster espionage points goes away. I would vote for a new map.
 
To the S man:

Move warrior north , and unless you find something really good, settle in place

To the spoiler people ( I'm going to use them :p )
Spoiler :
Being isolated is a good way of showing one of the strengths of Gilgamesh: ReXing. The S man will have to overcome the foreing trade routes and the tech trades of the AI, and for that there is only one way: having more citizens working tiles of being specialists than the common AI. There are two ways of doing that: having more cites and/or more populated ones.
For that I reccomend Oracling Monarchy: the Oracle tech already gives the UB ( enabling full ReXing ) and Monarchy gives HR, that enables big cities.
IMHO this is not a regen ( too bad that the UU will be simply barb police :( )
 
To the S man:

Move warrior north , and unless you find something really good, settle in place

To the spoiler people ( I'm going to use them :p )
Spoiler :
Being isolated is a good way of showing one of the strengths of Gilgamesh: ReXing. The S man will have to overcome the foreing trade routes and the tech trades of the AI, and for that there is only one way: having more citizens working tiles of being specialists than the common AI. There are two ways of doing that: having more cites and/or more populated ones.
For that I reccomend Oracling Monarchy: the Oracle tech already gives the UB ( enabling full ReXing ) and Monarchy gives HR, that enables big cities.
IMHO this is not a regen ( too bad that the UU will be simply barb police :( )



Spoiler :
I agree, play it out as it comes. That said the role of the ALC is to show synergy of the leaders trait and the UU/UB. Based on what I have read I think it's a Regen map.
 
I vote for regen because of a compelling spoiler reason. The Leader and Race trait synergy just wouldn't flow in this game. But not every game would be .. ideal or normal even. There are some games were the dealer deals you a crappy hand.
 
Spoiler :
Shouldn't the purpose of the ALC to prove how to handle isolated starts? By REXing Sis can showcase Gilg's traits and ability to do that. And the last isolated start, the Mehmed game, turned out bad. I reckon we should change this and make it good, yeah?

If you know what I mean.

:D
 
Spoiler our new Chieftess, Carabodes :


oh we all learn at our own pace, there are various difficulties for a reason :). you say chieftess, does that mean i have another female poster in this swarm of testosterone? howdy! i should warn you, they'll tease you if you giggle. if you're like me, that'll make you giggle more.

Spoiler giggling KMad :

It's not so much the pace of learning, as the unwillingness to let a stupid AI beat me to something. I want to WIN, even if it means I have to play as settler or chieftess. But now I'm so ahead of AI that it's kind of boring, so maybe it's time to be a warlady?

I'm not so much a giggler as a :rotfl: and a :mwaha: when I'm not :coffee: or :hmm: (or simply a bordercase something touching on giggling/sarcasm.) But they haven't come up with a combined *giggle*/sarcastic smiley yet.

And yes, I'm beating the testosteron bigtime(!), but due to age, I'm running a bit low on oestrogen lately. The upside: I beat the testosteron and the youngsters *giggle*.

Old auntie playing the youngsters game, I'm used to that life, at uni all my fellow students were at least 30 years my juniors and they gave me some of their habits, like Civ and HoMM.

To all the guys out there: Beware and very afraid, the *giggling* ladies are joining forces!
Edit: (And our present spoilers have nothing whatsoever to do with the current game.)
 
settle in place... settle 1 N... move warrior 1 N... move warrior 1 E...

...just settle.

this is my least-favorite part of these games. :)

peace out - have a good game
 
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