Extrobollar
Chieftain
- Joined
- May 2, 2014
- Messages
- 4
Apologies if this has been detailed before, but I'm relatively new to the game and haven't seen this strategy anywhere on the forums yet.
I've recently got into Civ Rev on the 360 after it was given away to Gold users, and after playing quite a few MP games, a friend of mine has come up with quite a devious strategy.
He essentially stockpiles caravans and squirrels them away until the late-game, forming them into trains and loading them onto carriers, protected by Battleship fleets. By the modern age, if you pick a good city (far away and over water) you can earn about 550 gold per train - raised to 800 with the caravan bonuses of Egypt and the Arabs, meaning with just 25 trains (75 caravans) you can go from 0 to the 20k requirement for an economic victory in a single turn.
As most players build cities on the coast, and you can drop a caravan into a city from a ship, regardless of if you are at war or not with the player, it can't be prevented unless they sink the ship that turn. If you do the trick of pausing production of a wonder, then transferring that to the World Bank too, you can achieve all economic milestones and build the bank in a single turn.
Now of course there's much easier and reliable ways to get an economic victory, but the genius behind this strategy is that it's an amazing way to come back into the game after flying under the radar, and for very little in the way of resources (you don't even really need the battleships if people aren't expecting it) As you have a small empire and are miles away from any win conditions, other players will tend to consider you out the game and focus on each other and ignore you in favour of direct threats.
There's no real way of pulling a cultural, domination or technological victory out of the bag when lagging far behind your opponents in GPs, military might or tech respectively, so this is a fantastic way of coming back from behind.
Has anyone else tried this? Does it work for you? I see caravans are considered largely pointless by the community, so I imagine this would be quite a surprise to pull off against some.
I've recently got into Civ Rev on the 360 after it was given away to Gold users, and after playing quite a few MP games, a friend of mine has come up with quite a devious strategy.
He essentially stockpiles caravans and squirrels them away until the late-game, forming them into trains and loading them onto carriers, protected by Battleship fleets. By the modern age, if you pick a good city (far away and over water) you can earn about 550 gold per train - raised to 800 with the caravan bonuses of Egypt and the Arabs, meaning with just 25 trains (75 caravans) you can go from 0 to the 20k requirement for an economic victory in a single turn.
As most players build cities on the coast, and you can drop a caravan into a city from a ship, regardless of if you are at war or not with the player, it can't be prevented unless they sink the ship that turn. If you do the trick of pausing production of a wonder, then transferring that to the World Bank too, you can achieve all economic milestones and build the bank in a single turn.
Now of course there's much easier and reliable ways to get an economic victory, but the genius behind this strategy is that it's an amazing way to come back into the game after flying under the radar, and for very little in the way of resources (you don't even really need the battleships if people aren't expecting it) As you have a small empire and are miles away from any win conditions, other players will tend to consider you out the game and focus on each other and ignore you in favour of direct threats.
There's no real way of pulling a cultural, domination or technological victory out of the bag when lagging far behind your opponents in GPs, military might or tech respectively, so this is a fantastic way of coming back from behind.
Has anyone else tried this? Does it work for you? I see caravans are considered largely pointless by the community, so I imagine this would be quite a surprise to pull off against some.