Yelü Chucai's surprising ascent

Statue of Liberty?

Sorry - but I'm trying to determine if we go 'all out' 'war preparations', or take a more gradual approach?
 
Summary:

Exchanged Military Tradition + Gold for Constitution with Qin, and Military Tradition for War With Asoka + Gold with Peter as outlined.

Decided to research Democracy with a view to The Statue of Liberty as woopdeedoo proposed. I assumed we'd want it in Uzbek for the :gp: points, but there's quicker builds elsewhere. I held onto the Great Engineer, as we might not get the WoW, and wouldn't want to burn him for fail gold.

Oxford is up in Karakorum, and West Point is being built in Beshbalik. Aside from Constitution and Democracy, we finished off Rifling, and we're a couple of turns from Chemistry. Democracy could make a good bargaining chip, but we could compromise our efforts with The Statue of Liberty if we traded it away too soon. We have a monopoly on Rifling.

Some cities got whip treatment, but there was generally effort to increase population. I went with the more 'developmental' approach as outlined in the alternate PPPs put forward.

We popped a Great Scientist in Uzbek who was merged into Karakorum.

Reworked some resource deals.

Report:
Spoiler :
Opening | Turn 195 | 1350AD

Made the two deals for Military Tradition:







Implemented the builds with a lean toward the ‘developmental’ end of the spectrum;

Karakorum: Grocer
Beshbalik: West Point
Uzbek: Grocer
Basra: Forge
Kufah: Barracks
Baghdad : University (for Oxford)
Mecca: barracks
Medina: Lighthouse​

I opted to stall Rifling to (a.) avoid AI demands for it, and (b.) we weren’t planning to spit out Rifles immediately. With Asoka having Democracy for a little while, I decided to ‘go binary’ which would allow us to swap tech’s to something else if Asoka did indeed get up The Statue of Liberty, in that at least we’d not ploughed a ton of :science: into a technology that would lose a chunk of its appeal to us if the AI did indeed get up The Statue of Liberty.

Turn 1 | Turn 196 | 1360AD

Ning Hsia: Trebuchet > University (for Oxford)

Uzbek: Whip grocer
Baghdad: Whip University
Medina: Whip Lighthouse​



ibt: Peter takes Calcutta, Qin Shi Huang fires off a Golden Age.

Turn 2 | Turn 197 | 1370AD

Turfan: Trebuchet > Forge
Cimmerian: Cavalry > Cavalry
Uzbek: Grocer > Trebuchet (resume)
Baghdad: University > Lighthouse
Medina: Lighthouse > Barracks

Ning Hsia: Whip University​

Turn 3 | Turn 198 | 1380AD

Ning Hsia: University > Lighthouse
Damascus: Trebuchet > Barracks (not sure on this one – this city’s a ‘real hybrid’, but given we plan to war a lot, I guess we could do worse than Barracks here)
Karakorum: Grocer (interrupt) > Oxford University​

Turn 4 | Turn 199 | 1390AD

Kufah: Barracks > Ger

Science up to 100%:science:

ibt: Turn down a demand from Asoka to stop trading with Peter.

Turn 5 | Turn 200 | 1400AD

We lose a Lake tile in Cimmerian to Cyrus’s culture … maybe we should aim to cap’ Persia before we think about Korea?

Visigoth: Whip Grocer
Ning Hsia: Whip Lighthouse​

Turn 6 | Turn 201 | 1410AD

Visigoth: Grocer > Bank
Ning Hsia: Lighthouse > Barracks

Karakorum: Whip Oxford University​

Turn 7 | Turn 202 | 1420AD

Cimmerian: Cavalry > Cavalry
Karakorum: Oxford University > Grocer (resume)

We pick up Rene Descartes in Uzbek (Great Scientist) who’s sent to Karakorum for merging into the city.

Drop down to 80%:science:.​



ibt: Peter picks up a Great General … at least some warfare is happening!

Turn 8 | Turn 203 | 1430AD



Uzbek: Trebuchet > The Statue of Liberty (the sleeping Benjamen Franklin can provide about half of the required :hammers:)
Cimmerian: Cavalry > Cavalry

As noted, Descartes is merged into Karakorum.​

ibt: Turn down an invitation from Peter to join him in his war on India.

Turn 9 | Turn 204 | 1440AD



Research set to Chemistry

Kufah: Ger > Cavalry
Medina: Barracks > Ger​

Turn 10 | Turn 205 | 1450AD

ibt: Asoka picks up a Great General. Wang fires off a Golden Age.

Research moderated to 60%:science: and hand-over.​

Screenshots from end-of-turn:







 

Attachments

  • Yelu Chucai AD-1450.CivWarlordsSave
    164.4 KB · Views: 59
I'll look at the save this evening and prepare a PPP.

I'd appreciate early advise on some questions that pop up in my mind:

I assume that we are not in the war against Asoka yet and am wondering whether we should stay out of it, or join it - maybe when - and if, after SoL is built - Qin joins it too. Not sure whether the war was only a distraction and a way to cripple Asoka, or a matter of material interest to us. Can we repair relationship with Asoka after buying other AIs into wars with him?

I assume that we'll be waiting to get the SoL part-built before burning a GE, but maybe Cam's idea is to slow-build it? Do we desperately want it, or can live with the fail-gold from it if we fail?

I also assume that we are going Steel-Chemistry-Biology, is this correct? In previous games, it worked to go directly for Artillery. Doesn't it make sense here, too?
 
I don't think we will fail since, from what I can tell, we have monopoly on Democracy. With a GE chucking in 720 :hammers:, I find it difficult to imagine how we will fail to get it built even if we trade Demo around without hesitation.
 
I'll look at the save this evening and prepare a PPP.

I'd appreciate early advise on some questions that pop up in my mind:

I assume that we are not in the war against Asoka yet and am wondering whether we should stay out of it ...

I look forward to the PPP.

Asoka's had Democracy for a while (picked it up in woopdeedoo's turnset, as I noted that we had Emancipation unhappiness). He's in a position to become a runaway, and Peter (indeed all of the Russian leaders) is usually itching for a fight, so it seemed very opportune to get Peter to invade Asoka's turf. Throw in that Asoka's quite likely to be building The Statue of Liberty, and this sudden thrust into conflict might just cause him to pause building the Wonder and give us a window of opportunity.

I never intended for us to go to war with Asoka any time soon, and didn't suspect it was the roster's either (with the focus on Wang Kon), but I'm starting to think that 'capping' Cyrus mightn't be a bad idea in the short term, and it'll give our Cavalry something to do before we confront Korea.

As woopdeedoo points out, Benjamen Franklin will only contribute around half of the :hammers: needed for The Statue of Liberty, so I thought I'd hold off burning him until we were close to halfway done. If the roster wanted to change the city to somewhere more productive, that'd be fine. I thought Uzbek could benefit from the small extra :gp: that the Wonder would contribute.

I'd probably go straight to Combustion from here, but I'm 'all ears' in terms of the roster's views and preferences.

(Updated my previous post with a report fyi).
 
Dusted off the warlords cd and fired it up to look at the save.

I'd build SoL in Beshbalik, West Point can wait and Cimmerian's our Heroic unit pump. Save GE until we're 720 hammers from SoL. I'd trade democracy the turn we can rush SoL but before its built coz it may have more trade value if SoL isn't completed. If we can trade democracy to Qin for war on Asoka that's worth doing, the other potential trade to consider is democracy for steel (unclear until chemistry is finished in two turns).

Techwise chemistry>steel>cash for upgrades should cover the next couple of sets.

I wouldn't pick on Cyrus at this point coz he's not a threat and getting out of war with him may delay as declaring on Wang.
 
PPP

1. Techwise: Chem (cont) -> Steel -> Combustion beeline vs 0% research, upgrade to Cannons. I like the former as I am assuming we won’t attack soon (see
Diplo below). It would also seem that the investment in any mil units but cavalry (looking at gunships) is a waste.

2. Diplowise: War with Cyrus vs Peaceful dev’t. I am in favor of the latter as don’t see a lot to be gained from war with Cyrus: most of the conquered cities will land under severe military pressure, we lose easy access to some WK’s cities, we have problems with logistics during the war (with Cyrus having an OB with WK, and we – not having one).

3. Civicwise: Emancipation looks nice but we might need Slavery for a long time with low hammer production being the standard. The same applies to FS but with a greater rationale, it would seem that +2 gpt per town would overweigh the +50% of bulbs in cap from Rep plus the bulbs from specialists. However, this decision needs calculation back-up that I might attempt while awaiting feedback.

4. Wonderwise: I kind of prefer to gamble on the SoL and continue half-slow-building it where it has been started (in Uzbek). This is debatable, though, so I’d proceed based on further feedback.

5. Productionwise: seems we have overwhipped in the not-so-far-past, I’d rather go slowly in my TS. I am also concerned that I don’t understand the starving and no-growth in some of our cities, so would like to hear more about the rationale behind that (I am almost sure that tis has to do with the game’s dynamics, which I surely don’t understand very well.) As of now, based on my level of understanding, I am planning to go for growth as opposed to faster builds. And for more $ / bulb-multipliers:
- Kara: grocer (cont) ->bank
- Besh: WP( cont) -> Cav (cont)
- Uzbek: SoL (cont)
- Turf: forge (cont) ->barracks
- Cimm: Cav (cont) ->Cav->… with a Harbor thrown in if needed for Health and $
- Visi: bank (cont)
- Ning: barracks (cont) -> bank (hardly a unit-pumping city)
- Basra: forge (cont) ->Uni
- Kuf: Cav (con) - > Cav …Damascus: barracks (cont) -> Lib (same as Ning)
- Baghdad: barracks (cont) -> Ger
- Mecca: barracks (cont) ->LH
- Medina: Ger (cont) -> Lib

I’ll play my TS tomorrow evening and would appreciate any comments and suggestions, but especially the feedback requested above.
 
1. Technology

I'm quite open minded on this, and happy to be led by the roster. Steel for Cannons and Ironworks seemed to be agreed. I thought that we should push on to Combustion (rails to help movement in our long empire, Destroyers to bombard coastal cities, pre-requisite for Tanks), but running the :science: slider down for upgrades is fine.

2. War with Persia

My thinking was that Arabela and Ecbatana would make fine additions to our empire, and then we could just take Persia out of the 'Domination' 'to do list' sooner rather than later, especially while Peter and Asoka are preoccupied and we have quite decent units piling up in Karakorum. It seems that this is an unpopular suggestion with the roster - so leave it if you want.

3. Civics

With Rifling 'in the bag', I thought that we could at least weigh up the cost-benefit of a stint of Drafting under Nationhood (I was actually ready to do this in my turnset, but erred on the side of conservatism). I've not done the numbers on Free Speech versus Bureaucracy either (being the two other Governmental civics of note) but I'd imagine that there's not a lot between them.

In terms of Slavery versus Emancipation, we've got a lot of happiness resources, so Emancipation unhappiness won't bite for a little while, although the fast growth on Cottages would still be handy. I'd stick with Slavery on balance, but if you want to 'turbo' some of the growth of Cottages for a few turns and don't intend to whip, then five or more turns in Emancipation mightn't be a bad move. Once we get serious about preparing for war, Slavery should be back on the agenda. We could also even consider Police State if we're turning off our scientific pursuits for a while. 'Yay' for the Spiritual trait!

4. Statue of Liberty

As per my earlier post, I am comfortable if you wanted to bump it elsewhere, and there's only been two turns invested to date (and we'd get fail :gold: anyway). Personally I'd not put it in Beshbalik or Cimmerian, as I think that these cities have other agendas, but once again, if the roster wants to go that way then I'm fine with it. I'd push on with aiming to get The Statue of Liberty built in Uzbek, but it's up to you.

5. Productionwise

5.a. "Overwhipped"?


I'm not sure what you mean by "overwhipped" ... I'm happy to explain the whipping in my turns if it's of help:

I was desperate to get Oxford University up, which accounts for the two University whips plus the Oxford whip.

Uzbek needed more slots for specialists and was teatering on :health: issues, which is why I whipped the Grocer.

The Lighthouse whips were for cities with seafood resources, and this would only encourage medium and longer term population growth.

Visigoth was starting to work generic coastal tiles, and so I whipped the Grocer there.

5.b. Starvation / Stagnation

Beshbalik is starving to get West Point done as soon as practical - the only tiles left are Farms other than the Windmill that's being converted to a Mine which isn't ready yet - I don't think that we can get West Point out any sooner.

Turfan can grow, but I just wanted to get the Forge done as the other non-worked tiles are pretty ordinary (pre-Biology).

Basra is also working to get its Forge done by putting a citizen on the Mine, as the only options otherwise are coastal tiles, and aside from a Library we have no :commerce: multipliers there ... I'm OK if you want it to grow, but with no tiles producing more than 2:food:, it'll be slow while the Iron Mine lies idle.

5.c. Barracks

More generally, at 1350AD we had three Barracks in our entire empire - talk'n about Domination! If in doubt, build Barracks, as I assumed that we'd be drafting and whipping out land units at some point or other out of many cities. Generally our :science: will be derived out of Karakorum, and I'd probably prefer to see Barracks before :commerce: multipliers. Universities might have some appeal in cities with a Library already and some decent :commerce: because of the +100:hammers: courtesy of the Philosophical trait.

My 'two cents'. :)
 
Thanks for the cents, Cam! imho, there might be more than a couple buried in your lines.;)
I guessed that these might be the reasons for heavy whipping in the OU-Uni cities but this doesn't change the fact, does it?:mischief: Anyway, the "over-" was not meant as a reproach of some kind but maybe was hued by my surprise at the number of milunits we have.
Yes, the Emancipation looks very attractive to me - till we start war again, which will depend very much on what W has to say. If she comes in in favor of it, I'd be happy to oblige!:D
I don't understand what you guys have against coast tiles with 3gpt collected from each, well, corruption left aside?!
 
Thanks for the reply.

I wasn't sure by "overwhipped" you meant 'heavy' or 'excessive'. Anyway, you might be surprised to note that we added 19 population points / citizens to our empire from 1350AD to 1450AD.

Coastal-Colossus tiles are OK I guess, but they're worth 37.5:hammers: when whipped away.
 
Well, I think the decision about war on Cyrus is too important not to wait somewhat longer - till tomorrow evening - for W's take on it. If she doesn't call, or doesn't voice support of our hawk :), I'll be proceeding peacefully.
 
If both yourself and Pigswill aren't keen on going to war with Persia, then leave it. I think it'd work, but if half the roster would prefer not to, then I don't think that we should.
 
I'm against war with Cyrus because I'm strongly in favour of war vs WK as soon as we can upgrade trebs to cannon.
 
OK, it's peace.
As it seems that the peace party assumes cannons big and fast to crush WK ASAP, I'll can't but go along the upgrading path at 0% research, loughing at the irony of it.
You still have some 10 hours till I play. Any further wishes?!
 
Only that I'd be dubious about building Libraries in preference to units. Some infrastructure here-and-there makes sense, but we'll need Rifles to move with the Cannons, and cities with both Gers and Barracks should always consider Cavalry as an option. Otherwise, I think we've addressed the other issues that occur to me.
 
I must admit that I was thinking of 5 rounds of nationalism to draft 15 rifles to go with the cannon but not until we've got steel and we swop to war prep mode.
 
9 turns played. Stopped as there might be a window of opportunity I assess as good, but might be wrong, too.

I start with that first, then will outline the TS, quite dull, as expected, and if requested – will make one more turn to round them up to ten.

Everybody seemed to be getting rifles: first – Cyrus, then – Asoka, now – Qin. It seems that only Peter and WK don’t have it. Peter would be willing to pay $1270 for it, and I think it might be worth it ( he seems to have researched quite a bit of it by himself already). This is the window of opportunity I mentioned. I ‘d rather get the money to speed up upgrading to cannon, which – depending whether we go forth with cats, too, will take quite some time, or a couple of turns if we are thinking about fast upgrading of trebs only and upgrading cats in the process of making war to WK. WK, by the way, became angry in the last turn, although not WHEOHRN (trebs require $80, cats - $200 each for upgrading. ) At what is my best, we have came down to 419 gpt with a bit more to add within the next few turns.

TS:
1450 AD (t0):
Switch to Emancipation. A bit of MM in the cities.
1460 AD (t1)
Cimm: Cav->Cav
Cyrus gets GrE, Bangalore taken by Peter, WK has Cav (maybe before that too, now he boasts about it)
1470 AD (t2)
CHEM->STEEL (5t at 90% but will have to lower the rate before researching it)
Ning: Barr->Cat
Damascus: barrascks->cat
1480 AD (t3)
Cimm: Cav->Cav
Medina: Ger->Cav
Peter gets GrA
1490 AD (t4)
Turf: Forge->barracks
Kara: Grocer->Treb (continued)
Research down to 60%
Asoka gets GrPr, Cyrus goes Representation and has Rifles (the only one besides us)
1500 AD (t5)
WK has Cavalry
1505 AD (t6)
Cimm: Cav->Cav
Qin goes Rep, Ivan Terrible dies on the battlefield in the Far East, Asoka builds the Church of Navity (hopefully, this is his preferred Wonder when compared with the SoL, but I doubt it)
Peter conquers Bombay
1515 AD (t8)
STEEL-> STEAM (as a placeholder, mainly) - Research @ 0%
Turfan: barraks->wealth
Cimm: Cav->Cav
Kufah: Cav-> Wealth
Major MM to max GPT, leaving only the SoL, the WP, Cimmerian as unit pump, and a couple of the rest to continue production (when unit/improvement is to come up within the next 4-5 turns): 393 gpt of total income
WK gets a GrEng, Peter – a GrGen
1520 (t9)
Basra: forge->wealth
Mecca: Cav->wealth
Besh: WP->wealth
We reach 2 Mio of population
5 trebs upgraded to cannons
WK goes EmancipationQin gets annoyed
Asoka and Qin get rifles.
We are at 419 gpt.
Save is below.
Pls, don’t forget to switch to Slavery, too – maybe after upgrading the trebs, or all the siege.
 

Attachments

  • Yelu Chucai AD-1520.CivWarlordsSave
    166.3 KB · Views: 45
Top Bottom