Civ4 Beyond the Sword Patch v3.17 is out

And what kind of great person does the great wall produce when espionage is turned off?
 
And what kind of great person does the great wall produce when espionage is turned off?

Strangely, the wonders like The Great Wall, Pentagon, Kremlin etc. (all the ones that ordinarily give great spy points) generate great person points but GP points of no type! Great spies also generate GP points of no type.

There are some weird things that happen too. If your GP bar fills up with what would normally be great spy points (now of no type) then you don't get a great person and it starts overflowing. Then the moment you assign a scientist specialist, for example, you immediately get a great scientist and you get to keep the overflow.

I see exploit coming here.

Also, you can still assign spy specialists. Since they give 4 esp + 1 beaker they effectively do the exact same thing as an artist now, except that they generate GP points of no type rather than artist type. If you want to get more great engineers, you can just have one engineer assigned and crank up as many spy specialists as you like to help get a guaranteed great engineer.

.. specialist economy with no espionage is starting to sound cheesy to me. :(

GP Farms will be able to run like a Caste System where any specialist type can be obtained. Getting all the spy producing wonders and then assigning your preferred specialist type will allow you to go far far over the normal cap. Your GP farm could have just one forge, and all the rest spy specialists and you would have an overpowered engineer pump.
 
No amphibious siege attacks will hurt the AI's ability to attack by sea alot it seems. More so than an adaptable human I mean..

No withdrawl from amph, does this include attacking over rivers I wonder?

Global warming takes into account the number of forests/jungles in the world, I wonder how effective this will be at stopping global warming.
 
Looks cheesey... :( But given that you can't slot more than 1 spy specialist per city for a long time....

Yes but you get the same effect with the great wall and and forbidden palace.
 
No amphibious siege attacks will hurt the AI's ability to attack by sea alot it seems. More so than an adaptable human I mean..
Well, to be fair, most reports of AI coastal attacks involve AIs sending in their strong units before siege units anyway. If anything it brings us back down to their level so we're restricted to what the current AI is capable of doing.:lol:
 
this looks like a stupid update. things i especially hate:

1. Global Warming. it is too random. also it says that unhealthy buildings cause it also, but do they trigger it? (or does a nuke still have to explode?) a better update would be getting rid of it all together, it is a broken mechanism.

2. siege not attacking from sea. well can the ships at least attack and cause collateral? no? well then that completely nullifies amphibious invasions unless you have marines and they have rifles. i mean look at D-Day, probably the largest scale amphibious invasion ever undertaken. the reason it succeeded? that would be battleship bombardment of defenses. i have seen a lot of gameplay > realism, but this is getting rid of both.

3. partisans. while i welcome the fact that they only happen after emancipation, my understanding is that they still come even if the city is size 1. broken.

4. No espionage. Espionage is a fundamental part of history and civ, especially bts.

okay, rant over
 
Well, to be fair, most reports of AI coastal attacks involve AIs sending in their strong units before siege units anyway. If anything it brings us back down to their level so we're restricted to what the current AI is capable of doing.:lol:

Good point lol, though I have personally had an AI attack with siege as it's second transport and then follow up with other units.


tycoon, espionage is still in game, it's just an option you can turn off now.

Global warming there are some new variables in globaldefines, at least I didn't notice them before, for forest weight, so hopefully you can combat global warming now by keeping some forests in unused tiles / tundra areas or something? I dunno, going to play a game now and do some testing.
 
Has someone installed 3.17 over the unofficial 3.13 patch?
 
i just installed the patch, installation runs fine and game starts w/o problems, but now i have some text missing in the options and game settings where it only displays the key string.



first i thought it may be a problem with language settings since i usually use german language, but the problem still exists after switching to english.

anyone else experiencing this?

Did you have the BUG mod installed?
 
Yes but you get the same effect with the great wall and and forbidden palace.
Ok, let's do a little gedanken experiment:

No espionage

GW
Mids
HG
Forge ( 1 engineer hired )
Courthouse ( 1 spy hired )

12 GPP/turn .... all of then in practice counting as engineer GPP :faint: Obsolete would love it :p

This is not a so far fetched scenario if you have stone and/or are industrious....
 
I get a Python error as soon as I load the Next War mod.

Spoiler :
Code:
Traceback (most recent call last):
ERR: Call function onEvent failed. Can't find module CvEventInterface
  File "<string>", line 1, in ?
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
  File "<string>", line 52, in load_module
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
  File "CvEventInterface", line 13, in ?
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
  File "<string>", line 52, in load_module
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
  File "CvEventManager", line 12, in ?
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
  File "<string>", line 52, in load_module
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
  File "CvScreensInterface", line 32, in ?
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ImportError
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
: 
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
No module named CvNextWarScreen
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface

ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
Failed to load python module CvEventInterface.
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface

---------------------------

EDIT

Never mind. I re posted this in the Next War mod thread...
 
Instead of, or at least in tandem with, the no Espionage option, they should have done a No Active Espionage action. So you would still need to invest some points to see things like power graphs and current research priorities, and spies could at least examine other cities, without having the really gamey (IMO) Civics switches and revolts, or having spies blow away your gold mine every 3 turns or so.

Then you wouldn't end up buffing cultural victories and allow for GP shennanigans.
 
you can go here perhaps JKP1187 can help you


Well, give me a chance to install it first and give it a try at home...I just found out that the official patch was released this morning. :lol:
 
BTW, I am not having that problem with Next War, it might be a faulty installation.
 
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