Where WE review our games

Now that Duke Nukem is out and massively underwhelming-looking, I've been replaying Bulletstorm, which to my mind is a more rightful contender for the throne of current-gen Big Dumb Fun Shooter.

Bulletstorm has a number of flaws, some reasonably major, but I don't even care because the game is just so capital-F Fun. It has a pretty serious case of Console-itis; it's on rails, there's regenerating health, there's a weapon limit, it's riddled with quick-time events, it's short, the UI is rubbish for PC, etc - but the game, to its credit, does a good job of minimising many of these weaknesses. And it's really fun.

The combat is of course the core of the game, and it is fantastic. There are four main things that elevate it above other FPSs - skillshots, the leash, the kick, and the weapons.
The leash, kick and slide are the core of it, to my mind, far more than the skillshots. The leash pulls an enemy or environmental object towards you (in slo-mo), while the kick sends them flying a considerable distance (and into any environmental hazards that might be around). The slide lets you cover distance towards enemies quickly with minimal damage and knocking them off their feet when you get there. As the environment is littered with hazards, this sets up a situation where you win by analysing the battlefield and making the best use of the terrain. You could shoot a guy, or you could leash him towards you then kick him onto a giant cactus. Or onto exposed wires, or off a cliff or whatever. Or leash an explosive barrel then kick it at him. Or fire a flail explosive at him, kick him at a couple of his friends then blow them all up at once.

There's still plenty of just shooting guys, but just firing off huge amounts of ordnance willy-nilly is generally not as effective as smart use of weapons and locations.
This is where the skillshots come in, also awarding you bonus points for performing cool kills. There's a huge list of them, giving various levels of bonuses based on the level of efficiency and panache of your kills. It works well in that it really does reward using effective and efficient combat manoeuvres as well as just show-off ones. And you get heaps of bonus points every time you unlock a new skillshot, which really encourages experimenting with the many many different ways of making dudes die. So you also have to weigh up whether you can afford to go for the really cool kills for some extra points or stick with your tried-and-true killing methods. You get to kill guys in heaps of awesome ways and you get an extra reward for it - it makes it all very cool, and it keeps the fighting fresh. All that said, I STRONGLY recommend playing on hard mode - not only is normal very easy but the skillpoint balance is much better on hard.

Finally, the weapons are all really nicely-designed, and all have a satisfying feeling of power. They're also rewarding to use, especially things like the aforementioned flailgun and the sniper rifle that lets you remote control bullets to your target in slo-mo (it makes no sense whatsoever, but it's cool as hell) or the bouncing cannonball gun. They all have a charged up secondary fire as well, which all really reward clever usage rather than just weight of ordnance.

The upshot of all this is that while it does have regenerating health, crouching behind cover like a sissy and taking potshots like you do in so many of those other shooters is a mug's game that will see you waste heaps of ammo and not give you enough points to regenerate it. There's far more reward for wading in to the thick of it, charging down your enemies and pulling off awesome heroics. It perhaps would have benefited from non-regenerating health, but you have enough health that it works well enough despite this.
There's a limit of two weapons (in addition to your basic assault rifle), presumably as a console thing. This weapon limit is also not nearly as crippling as it could have been, since you have all these other ways of killing dudes, plus your assault rifle, plus your leash and its thumper, plus kicking and sliding, plus all the secondary fire methods.
However, the limitation leaves some clunky UI problems, and the worst part is that it discourages experimentation with the wild and wacky weapons and all their cool skillshots. There's no reason the limitation needs to be there except as a console control thing. It's a bit of a shame really. And the bits where you need the really cool sniper rifle are kind of disconnected from the flow of the action so they can make sure that you pick up the sniper rifle for just that bit.

Fights aside, the gameplay itself is entirely linear. It could not be more linear, it's essentially just one long path from one fight room to another.
This is both bad and good. The bad is that this game is set in an amazing gameworld. It's a horrible post-apocalyptic mess, but it's an incredibly beautiful one - it's all bright colours and vegetation and scenic vistas punctuated by tastefully ruined buildings. Even the world's backstory is surprisingly interesting. It's the sort of place I want to explore, and a big part of me is constantly thinking that I would LOVE a Fallout-type game set here. And the rails you're on can be painfully visible at times. It also means they feel the need to throw in a bunch of quick-time events, which range from occasionally okay to really obnoxious, though they're fairly minor in the scheme of things.
On the other hand, it does mean that they've been able to give the areas they do show a lot of attention to detail. The locations are really really nice, and you can often see how well-thought-out they are in terms of combat flow as well. There are even amazing places where any other game would have a climactic battle setpiece, but here you just run through it because the actual battle is somewhere even cooler.
But the main reason the linearity works is that it lets them pull off some truly ludicrous action setpieces. They're massively over-the-top, clearly massively expensive, and it's hard not to be awed by them. Really cool.

The story is actually pretty decent, considering it's an excuse to string together ludicrous action sequences and tonnes of dick jokes. It won't win awards, but it's better than you'd expect. And I came to quite like the characters (and love the world). However, it occasionally has these very strange shifts in tone, like the writer wanted to prove that they're about more than just dick jokes, and it doesn't quite work when it's taking itself seriously. Fortunately these points are rare, although it does mean that the start of the game is PAINFULLY slow. I just want to get in there and kick some guys into some rebar, is that too much to ask?
Other than this, the tone is appropriately light and juvenile, in a pretty inoffensive sort of way. And it's actually really quite funny; it's self-aware about its macho nonsense but not self-conscious about it like Duke seems to be. There's also some part of my reptilian hindbrain that can't help but burst out laughing at dudes yelling out "what the dick!". Even just the Butthead-like sniggers when he does something particularly stupid or wantonly destructive are great.
It's pretty short, but it does pack quite a lot of punch into its time, and it races through as a near-constant adrenaline high. The short time also stops the combat from ever getting really stale. It's a fun, action-packed ride - but if you're looking for something to last you for ages then you're probably better off looking elsewhere.

So yeah, as long as you know what you're getting yourself in for, and you can deal with some console-related quirks, it's a bloody great time. It's not the new Serious Sam, like people were claiming; it's an entirely different and more modern beast, but no less fun for it. Despite all its flaws, it's the most fun I've had in a shooter in ages. 8/10.
 
So it seems no one has done EUIII: IN or HTTT yet (bought complete so never played NA), time to fix that.

EUIII: In Nomine
This is an expansion that expands the timeline to 1399 AD and also brings in decisions and (I think) missions. This makes it a whole lot different than what is in NA, but you're still stuck with the crappy graphics. That's all really. Also adds countries like Majapahit, Timurids and the Byzantine empire. Requires Napoleon's Ambition expansion to play, however.
60% for hardly changing anything.
EUIII: Heir To The Throne (HTTT or HTx3)
This adds a few more interesting things, like heirs and dynasties, bringing a new meaning to the term "royal marriage". It also completely reworks the Personal Union system. Still crappy graphics, getting the MEIOU mod and switching font is a way to get a different map - Strannik's Hand Drawn, which looks much better. It also has a brand-new Casus Belli system and also invents trade leagues, trade rights and so on. Really fun expansion to IN, which you need to play :rolleyes:
80%, much better but some things just don't cut it.
 
Rating the expansions is kind of moot when the whole package is on sale for one price.
It's just do you want the basic box or the expanded online version? EDIT: sorry for being opinionated here, I thought this was the EU3 thread.


One gripe I still have with EU3 is the whack-a-mole effect of less-than-decisive combat. You're constantly pausing, re-ordering the path of the troop, everytime there's a peasant revolt. Makes for a lot of tedium that distracts from the fun of the game. I know it's realistic that medieval combat was rarely decisive, but I think low morale from losing a battle should add the possibility that a revolt army just disintegrates from lack of political cohesion.

Otherwise a good thinking game on history and options.
 
Sonic and the Black Knight

Plot:

Spoiler :

Link to video.

A girl looking suspiciously like Shahra seen running away from a massive armored man with a huge, demonic sword. He summons creatures to surround her, trapping her.

In an act of desperation, she performs a magic spell, summoning none other than Sonic to her world for assistance. Sonic destroys the enemy army, but as he's about to take on the Big Bad, she stops him and whisks him away.

The King, as he's revealed to be, meanwhile, instructs his knights Gawain(Knuckles), Lancelot (Shadow), and Percival (Blaze) to slay Sonic and his friend on sight.

Elsewhere, the sorceress reveals her name to be Merlina, granddaughter of Merlin. She explains that the armored knight is none other than the legendary King Arthur. She goes on to say he was given the scabbard of Excalibur by the Lady of the Lake. This made him immortal, but also twisted him into a corrupt, cruel ruler.

She tasks Sonic to help her defeat King Arthur to restore Camelot to its former glory, but says that if he helps her, he will become the worst of knights - a slayer of Kings. Sonic says that he doesn't mind being the bad guy once in a while, and takes off without a word to find a magical sword of his own - Caliburn.

Using the talking sword, he manages to defeat King Arthur, but he heals himself. Despite his immortality, he makes a fatal mistake: he says Sonic isn't worth slaying and flees.

The sword routinely berates Sonic as an amateur, but their bond grows as they defeat Lancelot, Gawain, and Percival. Sonic also does a task for the Lady of the Lake, but is interrupted mid-task by a child who says everyone she cares about has been abducted. Risking failing the task, Sonic helps the child reunite with her family... only for the child to turn into the Lady of the Lake, stating she was testing Sonic's purity of heart and worthiness of being a hero. She explains he can use the swords of each of the Knights to defeat King Arthur by nullifying Excalibur's power.

With his skill as a knight improved and the Knights defeated - their swords acquired - he goes to Avalon to take down King Arthur. In a heated battle, the King is horribly wounded... but just as he prepares to heal himself, Sonic sets up the swords in an array around him. The King is shocked at his power no longer working... before he is slain by a final slash through the stomach by Sonic.

After the credits, a cutscene plays. Sonic is surprised to see King Arthur dissolve like a knight of the underworld... indeed, even Deathcalibur dissolved with him. He decides to take the Scabbard to Merlina regardless, hoping to go back home.

Merlina is confronted by the Knights in the castle courtyard, saying she will die for her treason. Merlina, in a far more cold manner, states that their precious King was nothing more than an illusion. As they inquire in confusion, Sonic arrives, stating how strange it was Arthur dissolved... and gives Merlina the scabbard.

Holding it close, Merlina smiles... thanking Sonic. She says that with the scabbard, she can erase her grandfather's greatest mistake.. and make the Kingdom...

...eternal.

The castle is soon obliterated by Merlina's ancient magic as she uses the Scabbard's power. Sonic and the Knights flee. The Knights lament that without a King, they have no purpose... but Sonic soon rallies them to the cause of saving the Kingdom, saying true knights serve not just the King, but their country and its people. All four put together their swords, and put together a plan: by placing their swords in four corners of the Kingdom, they can create a barrier that will stop the darkness spreading from the castle.

They succeed. However, the barrier is too weak; the darkness caused by Merlina merging the Kingdom with the Underworld is breaking through. Sonic realises he must defeat her to solve things, and, asking his friends to wish him luck, heads to the castle.

There, Merlina and Sonic exchange words. Merlina explains why she did it, despite saying she wanted to save the Kingdom from the forces of the Underworld... she states that the way things have been set, the Kingdom is doomed to meet its end - Arthur would be struck down by Mordred, while Gawain and Lancelot's rift would destroy the Knights. She says that, with the power of the scabbard, she can create a Kingdom that never ends... she holds out a dead rose, bringing it to life... this is a reference to an earlier scene where Merlina held a rose as it died, posing the question, "Why do roses bloom when they know they are destined to wither...?" foreshadowing her intentions.

Merlina asks if Sonic understands her plight... he shouts he doesn't, and he never wants to. He attacks her, to no avail, as her magic creates a barrier that he can't break. Before long, Caliburn is snapped in half, sending Sonic into a rage... and he takes quite a beating from the many tentacle-like arms Merlina summons.

Just as he's beaten, the Knights beg for Sonic to run to escape with his life. Sonic says a Knight never runs from battle... Knuckles shouts that Sonic's a fool; fighting Merlina no longer has anything to do with chivalry. Sonic only smiles as he charges again, saying that it was never about chivalry for him... he just has to do what he has to do. As the three Knights shout his name in concern, a bright light emerges...


Link to video.

The Lady of the Lake knows the light, and instructs the Knights to put their swords in the pot they've been viewing Sonic from. The swords go to Sonic, and merge with Caliburn, giving Sonic golden armor and creating the one, true Excalibur.

With that, Sonic takes on Merlina as she summons a giant monstrosity around herself - the Dark Queen.

It's a tough battle, but Sonic cuts through Merlina's core, destroying her armor and returning her to her ordinary state, drained of power...


Link to video.

Rather than finish her off, Sonic walks up to her and offers a flower, stating that every world has its end. He says he knows that's sad, but that just means you have to make the most of the time you have. Merlina sniffs the rose, uttering her grandfather's name as she realises Sonic is right.

The Knights then ask what they will do now that the King is gone and the Kingdom is safe... but Caliburn speaks up, saying that if he's Excalibur, that means he chooses the King... the Knights put two and two together, stating that that means Sonic is the one true King Arthur. They bow to Sonic, who tells them to stop as the cutscene returns to the real world...

It's revealed Sonic's been explaining his story to Amy... who shouts he just forgot their date before chasing after him. As Sonic is heard running in fear, the book's title changes from "King Arthur and the Knights of the Round Table" to "Sonic and the Black Knight"...


I liked the plot, it had some genuine twists. 10/10.

Gameplay:

The Wii-mote is sometimes unresponsive, but other than that, is good. What's a real pain is the quick-time events where you have to time your shake just right or suffer the consequences... this is used against every boss. King Arthur's final battle is a pain since he gives you a second to shake it before hitting you and interrupting your combo.

There are some optional missions that test your abilities. If you thought Lancelo Shadow was too easy the first time around...


Link to video.

Try his Sephiroth-esque battle that's unlocked after the game's completed! It's not as easy as that guy makes it look, trust me.

What's fun is each Knight has their own fighting style. Sonic is standard. Knuckles is dual wield. Shadow is reverse grip.

9/10 I suppose.

Graphics:

It's the Wii. Good enough. It uses the unique format in cutscenes where each looks like a story book page. The CGI cutscenes are very nice. So, 9/10 I guess?

Soundtrack:

The soundtrack is beautiful, being composed by Jun Senoue or Crush 40. Some notable sounds are the final boss theme, With Me, or Fight the Knight. Misty Lake also has a great tune in my opinion. 10/10.

Overall - 38/40. The game's pretty fun and isn't too slow. It may not have the rapid speeds of Unleashed or Colors, but provided you don't let that bother you, it's not too bad. A pity Riders got a third game but not the Storybooks.
 
Sonic Colors - Wii

Plot:

Note - this is the Wii plot. The DS plot is different.

Spoiler :
Well, apart from being mean and saying this is some classic fan's fantasy with how there's no one but Tails and Eggman besides Sonic in the Wii story. Ahem.

Sonic and Tails are seen travelling in a space elevator far above the planet, where Eggman has opened a theme park with multiple planets as its sections. They figure he must be up to something, despite Eggman's nonsenical talk that it's compensation for his previous misdeeds.

Sonic investigates, and it seems everything is fine... right up until he sees Eggman's assistants, Orbot and Cubot, trying to capture some small aliens. Sonic rescues the aliens(called Wisps), and trashes Eggman's robot. He is now convinced the Doctor is up to no good, especially when Tails, using a buggy translator, hears a Wisp they befriended, Yacker's, message: "Save us, save us!" over and over again.

The plot is light from this point on. Cutscenes mostly involve Sonic going from world to world, trashing every robot Eggman has and breaking the generators that keep the planets tied to the center of the Theme Park.

Depending on which path Sonic chooses(many cutscenes are repaints of others but changing slightly depending on which world you played), he and Tails are about to shut off a Generator. However, Eggman comes from nowhere, attempting to zap Sonic. Tails pushes Sonic out of the way and gets zapped himself...

Tails is now Eggman's slave, the mad doctor proudly proclaiming how Tails is his buddy now! He says the only way to make it better would be for the two to fight... just then, the energy reserves in Eggman's machine run low, setting Tails free. Eggman gloats; he's proven the energy he gathers from the Wisps will allow him to control the entire planet, and so, he runs off to perfect his project...

Soon, Sonic and Tails find a factory where Eggman is turning Wisps into Nega Wisps - dark corruptions that he uses to gather life force that will allow him to mind control the entire planet... Sonic shuts the factory down, but Eggman already has all the power he needs...

Eggman triumphantly laughs at Sonic thinking he's won because all the Generators are down. However, he has all the energy he needs, and so, activates a machine. The center of the Theme Park turns into a large cannon, that charges up...

...but in ARK fashion, it backfires. The first boss Sonic defeated? Its arm was launched into space and had gotten stuck in the cannon. This caused an energy leak that disrupted the cannon's functioning. The beam harmlessly either misses the planet, or hits the Moon. Eggman growls at having been beaten once again... but decides to use the last of his energy to power a final robot, saying he will at last crush Sonic!

Sonic and Tails make their escape as the entire central resort begins to steadily fall apart. Just as they're about to enter the space elevator, Eggman enters in a massive robot, the Egg Nega Wisps, and cracks multiple theme park puns so lame even Sonic calls him out on them. Eggman growls at Sonic ruining not just his plans, but his speeches... Tails ponders what they'll do against the robot, given it being powered by so much Wisp energy... Sonic seems to ponder too, before pushing Tails into the elevator and sending him down to Earth.

Sonic faces off against Eggman. He trashes the robot enough on his own, but all the freed Wisps rally around their Heroes, and using the "Final Color Blaster," Eggman's robot is sent flying into space. Sonic soon runs down the length of the Space Elevator as the entire Theme Park is sucked into an imploding void.

However, it catches him before he can escape. Fortunately, the Wisps save him from certain death... showing him the ruins of the theme park. It is seen that all the Nega Wisps have been purified, and a cloud of Wisps carries the hero back down to Earth, where he meets up with Tails.

Yacker says a tearful goodbye to Sonic and Tails as the Wisps leave, teleporting their home worlds back with them. Eggman's interplanetary tyrrany is ended for the time being, and Sonic and Tails celebrate...

...elsewhere, Eggman instructs Orbot and Cubot to focus on pushing his capsule back to his base, far, far away... He laments on how he brought these two along, with how neither will shut up. The credits roll as Cubot's annoying rambling fades.


The plot is written by the same people who write Happy Tree Friends. It's light hearted and rather humorous despite the cornyness at some parts. What's really epic are Eggman's announcements:


Link to video.

9/10

Gameplay:

I played with the Gamecube controller.

I had no complaints. Sure, the boosting doesn't work like in Sonic Unleashed, but the game's short status means this makes it a bit longer.

As for the Wisps - an interesting concept, though many are wholly optional.

The bosses, on the other paw, were an issue - they were a bit lazy, as three of the bosses are just harder repaints of the other ones. The final boss is a lot of fun though.

8/10

Graphics:

The backgrounds were rather nice, and Sega did very well using the Wii's capabilities. 9/10.

Soundtrack:

I love the soundtrack, from the opening theme, to Tropical Resort's, to the orchestral remix of Reach for the Stars at the end. 10/10

Overall - 36/10. The game's pretty fun and keeps Unleashed Days' promise. The Wisp Powers are interesting but for the most part not needed. The soundtrack is excellent, and continues a proud Sonic tradition of being so. The plot is good enough despite a lack of twists(unless you play the DS version). Overall, a fun game and well worth the price. It is a bit short though!

Sonic is back, Sonic is back, people.
 
...Yes. Wow. :crazyeye:

And, the grading system works for me, so meh. :p

I consider plot and soundtrack important since they set the mood.
 
Possible. I've reviewed all the modern games - including 06 to torture myself - but I may take a step back. Heroes? Sonic Adventure? Sonic Adventure 2?

I refuse to review the Classic games out of hand. Besides, we all know all about those since back then everyone loved Sonic.
 
TRENCHED is an awesome game from Double Fine studios, available on Xbox Live Arcade. The premise is simple: You're a Marine in WWI who pilots a mechanized battle walker, called a "Mobile Trench Unit." You fight the evil Dr Farnsworth and his mind-controlling Monovisions.

Awesome co-op gameplay, lots of mech customization, phat lewtz, massive artillery cannons, progressive leveling, personal and multiplayer challenges - this game has it all and then some. Did I mention that your mech has a full bar and a stocked humidor?

This is one of the most polished, complete releases I've seen in a long time, and it's a $15 arcade title. In an era where it seems every AAA title get shipped 6 months too early with a $60 pricetag, this was a very refreshing break from the norm. Bravo, Double Fine!

Overall: 9.5 /10

Screenshot below:

Spoiler :
 
Very sure. Some liberties have been taken with history. ;) It's not a realistic simulation game, it's a cheeky, irreverent "what if" scenario with a deliberate sense of humor. And the time period does make for some hilarious moments where you're, you know, using your huge battle-mech to defend an airfield where the hangars are filled with bi-planes. :lol:
 
Reviewing Tropico 3 absolute power!
It's the expansion, it adds monuments, edicts, megalomania score, a new radio station (which is the main reason I turn off voices) and a new faction and campaign, along with some buildings..
The monuments are things like a nice golden statue and eternal flame. The Christo Redentor is also and option. These too have different ways of operating - turning golden you? check. Large Cigar? Check. Funnily enough, the price for visiting the eternal Flame is "Patriotism is always free in Tropico"
The new "Megalomania Editcs" increase your "Megalomania Score", as well as general respect across the island. Except for Intellectuals. Intellectuals have everything you don't want. Stuff like "Shoot Juanito" or "National Day" or even "Free Housing".
Now for the main BAD part, the only one I can find. There is a new pirate radio station run by some crazed woman who thinks you're evil and must go. Everything you do is bad (First she says "the communists are angry at El Presidente's capitalist whims" followed by "We must stop El Presidente's Communist antics".) Sometimes it's plain funny, but it's a shame you can't have her executed. A reason to turn of voice.
There's a new faction - Loyalists AKA Your Die-Hard Fans. They will always vote Presidente, however in return you must ban elections, build a childhood museum etc. otherwise they'll leave the faction. Not good.
A new campaign, with missions odder than politics - there's a horror one (aliens, zombies, werewolves oh my), a time paradox ("you just lost the game! Click to see how you lost the game!") and one where you invent a legend ("that stupid proffesor believes every squiggly line is a chupacabra"). Very fun.
Some new buildings, mainly tourism, except for the garbage dump.

This gets an 80% score. Just as long as you turn sound off, it's 95%.
 
You fight for the Mobile Trench Brigade as a U.S. Marine! The WWI era is just the fictional time period. Nothing that happens in the game has anything to do with actual historical events in or around WWI. You're battling the fictional "Monovision Menace," not any real-world country or other political entity. It's a Double Fine game, so seriousness is not to be found anywhere nearby. :)

http://www.trenchedgame.com/

http://en.wikipedia.org/wiki/Trenched
 
I just finished Far Cry 2. I've never played a sandbox-style game before, so I found it great. Degradeable weapons are taken too far, though- they jam way too easily. Gameplay is good, though the whole Reputation feature is meaningless, as are Buddy Missions. Constantly fighting patrols and conquering the same checkpoint for the 15th time is rather tedious. And the ending is just plain ridiculous. I'd give it a 7/10. What's sad is that it easily could've been a 9 with a few changes.
 
I just finished Far Cry 2. I've never played a sandbox-style game before, so I found it great. Degradeable weapons are taken too far, though- they jam way too easily. Gameplay is good, though the whole Reputation feature is meaningless, as are Buddy Missions. Constantly fighting patrols and conquering the same checkpoint for the 15th time is rather tedious. And the ending is just plain ridiculous. I'd give it a 7/10. What's sad is that it easily could've been a 9 with a few changes.

I gave it a higher mark (in the actual Far Cry 2 thread I think!) but I kind of agree with you on mostly everything. However, I have heard this complaint about degradable weapons a few times and I just plain don't understand. I was actually disappointed that it did't affect my game more than that. It was a cool concept but there were so many fresh and brand new weapons waiting for me to use them all around the place that I never really had weapons getting old on me. Only a few times and I was like "wow cool". All of the safe houses you clear out become places where you can get fresh guns, and there are safe houses everywhere.

But yeah, the buddy feature was obviously botched, probably meant to be more than that, but didn't do anything in the end. It's almost as if they didn't have enough time to cut it out properly and there are the remnants of an abandonned system in the game.
 
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