stormtrooper412
Peacemongering Turtlesaur
Those who don't know won't get mad because they won't find out, innit
Those who don't know won't get mad because they won't find out, innit
Alexander have 10+ City states? Dow on Alexander and capture them all then laugh at him for failing to protect the city states. Its alexander's fault for failing to protect them after he pledged to protect.
This is bad advise. No, it does not make the CS wary. What it does though is get you lots and lots of warmonger hate. Just not worth it.
It's limited to only the CSes you met.
So say you meet just two militaristic CSes, you can both DOW them and wont suffer the wary aka "-20" rest status nor the bigger reduction of influence per turn on those you meet after your 2 DOWs.
For CS gold present, no idea really
I think it also hurt my resting point, can anyone confirm that?
It's limited to only the CSes you met.
Yes, it goes to -20. It really is a game-killing penalty that you will not know until you stumble into it.
That is not correct, as Mr. S explained with his experience. It makes no sense that the CS communicate warmongering better than the AIs, but that is how it works.
Yes, you have that all correct. They will still offer quests, take gifts, etc. -- but good money after bad and all that. I think a 3rd CS DOW has no further effect, but the 4th CS DOW means a permanent state of war with all CS.
I think there may be a list that appears that shows which city states are affected by -20 and double decay, but I am not sure and need to test all of this myself in the current game that I just discovered this on.
My personal favorite for a late game diplomacy victory, if you can make it up to XCOMS and take this level 3 tenet, then just 1 XCOM positioned near a city state will give you the power to demand tribute, which scares their influence level up 6 per turn. If that city state is neutral, you will be their ally in 10 turns.