LeeS
Imperator
Have I simply overlooked it?
If there is not one, and you-all forum members think it may be of use, I may propose making one that could be placed in tutorials and references, or perhaps stickied in the main Creation and Customization forum.
We could use this thread as a "forum" to discuss what such a thread ought to include, if enough of you think it would provide some value.
A few things that occur off the top of my head:
Thoughts?
If there is not one, and you-all forum members think it may be of use, I may propose making one that could be placed in tutorials and references, or perhaps stickied in the main Creation and Customization forum.
We could use this thread as a "forum" to discuss what such a thread ought to include, if enough of you think it would provide some value.
A few things that occur off the top of my head:
- Incorrect usage of ModBuddy as far as file settings and activations go.
- No "OnModActivated > UpdateDataBase" action
- DDS and other files not set VFS=true
- Lua files not set as "InGameUIAddin" under content
- Solution: refer to whoward69's what ModBuddy setting for what file types tutorial
- Syntax errors in XML:
- Incorrect Capitalization such as <update> instead of <Update>
- Dangling <Row> or <Table> where there is no proper </Row> or </Table> before another occurance of <Row> or <Table>
- Typos such as <Rwo> instead of <Row>
- Solution: easiest one I can think of is to select the file in ModBuddy and look for highlighted syntax errors in the code and/or in the error message box
- Incorrect References
- Trait names, Civilization names, Yield names, column commands that don't exist within the game
- Misspelled Tech names, Resource Names, etc.
- Failure to copy/paste when creating a new unit, building, etc., so that a new building (as example) is set in the <Type> as BUILDING_WORKHOUSE but is referenced in other tables as BUILDING_HOUSEWORK
- Solution: referral to the correct listings of valid references (?)
- Existing Code repeats causing entire file dump by the game
- Either in <Language_en_US> or some other table
- Solution: ??
- Other types of repeat errors
- Re-use of <ColumnName> within the same <Row>
- Solution: ??
- Code-Jamming
- Use of Yields in tables where YIELD_X is not usable
- Use of YIELD_HAPPINESS and YIELD_TOURISM
- Trying to use <Column_A> from <Table_A> within <Table_B>, or trying to use a column like <FaithFromUnimprovedJungle>true</FaithFromUnimprovedJungle> within <Traits>.
- Solution: ??
- File-Dropping into ModBuddy
- Not using "Add > New Item > ...." or "Add > Existing Item > ...." and instead merely plopping the files into the ModBuddy folder via Explorer or some other browser
- Solution: ??
- Saving the Modbuddy Project but never doing a "Build" or "Build Solution" within ModBuddy.
- There might be a whole different set of common mistakes for creating new civilizations vis-a-vis creating a new building vis-a-vis adding a new unit vis-a-vis creating icons.
- Wherever possible I would think the idea would be to refer to an appropriate tutorial or reference, whether it exists here on the forum or elsewhere easily linked-to.
Thoughts?
(a) nice idea
(b) are you insane ? Do you realise how much work you'd be letting yourself in for?
(c) both (a) and (b) are true.
(d) here's another common mistake you've missed.
(e) *sigh* : the thread you are looking for is here.
(b) are you insane ? Do you realise how much work you'd be letting yourself in for?
(c) both (a) and (b) are true.
(d) here's another common mistake you've missed.
(e) *sigh* : the thread you are looking for is here.