DarkScythe
Hunkalicious Holo
- Joined
- May 6, 2014
- Messages
- 804
Hey guys,
I kind of wanted to avoid this, but it seems the presence of icons is confusing people who largely don't want to read descriptions. Thus, I have to look into this again.
What I want to do is to hide specific buttons / icons from the tech tree but only for a specific Civ.
I've been looking at different methods, mostly through Lua, but I can't quite figure out how to figure out the "button number" of each icon without simply mirroring the original functions and re-creating them.
I'm working on trying to figure out instances with whoward's tutorials, but does anyone know how to do this without having to include a copy of TechButtonInclude.lua with an injected Civ-check?
I kind of wanted to avoid this, but it seems the presence of icons is confusing people who largely don't want to read descriptions. Thus, I have to look into this again.
What I want to do is to hide specific buttons / icons from the tech tree but only for a specific Civ.
I've been looking at different methods, mostly through Lua, but I can't quite figure out how to figure out the "button number" of each icon without simply mirroring the original functions and re-creating them.
I'm working on trying to figure out instances with whoward's tutorials, but does anyone know how to do this without having to include a copy of TechButtonInclude.lua with an injected Civ-check?