Hiding icons from the tech tree

DarkScythe

Hunkalicious Holo
Joined
May 6, 2014
Messages
804
Hey guys,

I kind of wanted to avoid this, but it seems the presence of icons is confusing people who largely don't want to read descriptions. Thus, I have to look into this again.

What I want to do is to hide specific buttons / icons from the tech tree but only for a specific Civ.
I've been looking at different methods, mostly through Lua, but I can't quite figure out how to figure out the "button number" of each icon without simply mirroring the original functions and re-creating them.

I'm working on trying to figure out instances with whoward's tutorials, but does anyone know how to do this without having to include a copy of TechButtonInclude.lua with an injected Civ-check?
 
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