Thunderbrd
C2C War Dog
There is nothing at the moment.
I was working on python to upgrade the reef/coral when a beacon was placed on it to a new improvement reef with beacon which did less damage and had a lower effect on speed of units.
Hmm... that could certainly be done there. I really do need to look into the programming on builds that generate new features... from what I recall it's something I noted could be done in a more efficient and generically xml programmable manner. It would certainly be easy enough to generate an ability for an improvement to reduce terrain damage on a plot in general though so that would be an easy tag along the way here.
But just getting confirmation that there's nothing that can be done at the moment about specific feature damage reduction (or even making some units worse at taking damage from particular features) lets me know what I need to do here. And its pretty simple - I just wanted to make sure I wouldn't have to overlap efforts on this. Thanks!
This naval review will have me programming more new tags and effects and reviewing certain code behaviors than I thought. Might take up a fair bit more significant a project than the simple XML I figured it would. That's ok though. All the stuff I want to do right away will be pretty easily done. Will be nice to be working in the realms of the familiar for a bit. As usual, it's the AI adaptations that will be a pain.