Skyre_Solon
Chieftain
- Joined
- Apr 24, 2013
- Messages
- 15
I have been playing on Warlord for a while and want to upgrade to Prince level. But every time I try I always DoWed way to fast for me to keep up. Any tips?
I have been playing on Warlord for a while and want to upgrade to Prince level. But every time I try I always DoWed way to fast for me to keep up. Any tips?
- You have a little army compared to them.
The easiest strategy by far is the 4 city tradition opening, a very detailed and thorough explanation of which can be found in this thread: http://forums.civfanatics.com/showthread.php?t=468487. Read the strategy, understand it than pick a civilization that suits it(as in a civilization going tall rather than wide) and enjoy.
There's something I need to mention here. While the game says that Prince is the standard difficulty, they're not being entirely truthful because "standard difficulty" implies that neither side has and advantages or handicaps. IIRC, the AI always plays on Chieftain, regardless of what difficulty level the player chooses, is that correct?
In that case, does that mean the Chieftain is actually the standard difficulty? I think not, because if I remember correctly, Chieftain difficulty also handicaps the AI further, from the player's perspective, which may counteract the bonuses the AI gets from playing on Chieftain themselves. (It's a little hard to put into words).
So does that mean that a difficulty between Chieftain and Prince (i.e. Warlord) is the standard difficulty? Or is there actually no difficulty level where both humans and the AI have no advantages or handicaps (or at least have the same advantages and handicaps?)
Yes; AI plays on Chieftain level. Can be moded in Global Defines.xml.
By standard; it really means that most settings are at 100% (for the human) when he plays at Prince. (If the human is playing on Chieftain; he would gets handicap bonuses compared to standard which just so happen to match the AIs for happiness.) There would be several settings at which the human would have an advantage (growth); while the AI would still get a minor combat vs barbarian advantage & massive Unit Supply bonus compared to the human. These can be moded in CivVHandicapInfos.xml.
So, without modding, is there any difficulty level where both the human and the AI play on the exact same settings? It seems not, from what you just said.
No. However, changing the AI handicap from CHIEFTAIN to PRINCE in GlobalAIDefines.xml will make the AI play on Prince. This is likely not a good idea; I tried it on Deity, and I handily won a science victory on T265. That's bad for two reasons. 1. The AI should be blasting off T200-250 on Deity. 2. I seriously suck at this game, and struggle with Immortal with the AI on Chieftain. I'd recommend leaving it as is, because it makes the game more challenging, and thus, !FUN!.
I should try making the AI play on Prince and then play on Prince myself. As you said, the AI will probably get stomped as easily as when I play on Chieftain and they play on Chieftain; however, I just want to have an actual equal game for once and see how it goes. (Looking at the difficulties table, having both the player and the AI play on Prince will still not be entirely equal. The AI will still have a slight advantage. Close enough, anyway. )
Making an AI that cannot perform well at the game's standard difficulty and has to play on a lower difficulty seems a bit funny when you think about it. They should have made the AI competitive when it plays on Prince, at least.
Do you have any idea how hard it is to program a good AI? For humans, expressing generalities is really easy, but for an AI....it's really bloody hard. Try expressing every emotion with three verbs and three descriptors. There. That's the difficulty of making a good AI. You have to give the AI something that the human doesn't, to make it fair. We have the best general computing device on the planet, and they don't have to worry about happiness or culture. It's the difference between making a challenging AI and a fun AI. CiV chose to make it challenging.
No. However, changing the AI handicap from CHIEFTAIN to PRINCE in GlobalAIDefines.xml will make the AI play on Prince. This is likely not a good idea; I tried it on Deity, and I handily won a science victory on T265. That's bad for two reasons. 1. The AI should be blasting off T200-250 on Deity. 2. I seriously suck at this game, and struggle with Immortal with the AI on Chieftain. I'd recommend leaving it as is, because it makes the game more challenging, and thus, !FUN!.
The early wonders you can skip (although i always go for oracle, sometimes with the great engineer from liberty), but once midgame you normally build up a tech lead, and with a few tall cities, you can still get them. (i always play tall empire, for cultural vic)
But yes, you will need a few more units, mainly just as deterrent. Listen to what your ilitary advisor says about the strength of other civs.
Offcours, being next to the mongols of the huns is always horsehockye...Although i have to say that Prince nearly isnt as difficult as when the game came out