Satisfaction
Basic ideas:
- Adding a new dimension to gameplay.
- Bells / Statesmen are currently too powerful. (Compared to crosses for example)
1. Natives
Satisfaction is completely irrelevant for Natives.
(They will always have average level.)
2. Satisfaction of Cities and Complete Nation
Each
City will have its own Satisfaction rate (in % displayed at City-Screen).
Also Satisfaction is calculated for the complete
Nation (in % displayed at Main-Screen).
3. Effects
<50% -> Negative effects
=50% -> No effects
>50% -> Positive effects
Effects of
"City"-Satisfaction:
(could be positive or negative, depending on rate)
A) It will influence productivity. (Replacing "Revolutionary Level".)
B) It will influence defense bonus of city. (Replacing "Revolutionary Level".)
C) Cause some special events (e.g. spontaneous growth, finishing of building, revolts, destruction of goods, ...)
D) Draw colonists from other nations to the city or cause colonists to leave for a city of another european nation.
Effects of
"Nation"-Satisfaction:
(could be positive or negative, depending on rate)
A) Influence the strength of the troops.
B) Influence immigration from "Second / All European Immigration Pool".
C) Cause some special events with the king
4. Factors of calculation
A) Normal Wars - Not Revolution
(Will have a negative effect, of course.)
B) Religion
(Priests / Preachers have positive effects on satisfaction.
The lack of these will cause satisfaction to fall.)
C) Health-Rate
(High rates increase satisfaction, low rates decrease satisfaction.)
D) Culture per Round
(Culture output increases satisfaction.)
E) Supply by Inlandsales
(If give the colonists the goods they desire, satisfaction will rise.)
F) Taxes to the King.
(Rising taxes will cause satisfaction to drop.)
G) Slaves, Indentured Servants and Criminals.
(Having these in your cities will lower satisfaction.)
H) Military stationed in City
(Protection will increase satisfaction.)
I) Founding Fathers
(Some Founding Fathers might have effects)
J) Recently conquered cities
(Cities that have recently been conquered have lower satisfaction.)
K) Recent Native Raids
(Cities that have recently been raided have lower satisfaction.)
5. Remarks about Bells and Statemen
So since "Satisfaction" will take over several functions of "Revolutionary Level", why should I still produce bells or use statesmen ?
Answers:
A) Statesmen / Production of bells will influence satisfaction indirectly by producing Culture (see
here)
B) To get Founding Fathers
C) I have other ideas / other features where Statesmen will be
very important (e.g. a "Technology Concept" I will explain another time.)
D) To be able to start Revolution
E) To increase (area of) influence
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