I'm also curious to know what happens when roads get built. I don't want the roads to overlap any part of my city. I sprawled little tee-pees all over the top of the size 3 city and I'm not sure what things will look like when roads get built.
So a lot of testing today.
Also, I'm trying to decide what the default rAmer.pcx file should look like for ancient and medieval times. Right now,
I think the default should be native american images (tee-pees, etc). That would cover North America.
South America needs Aztec temples and things like that. But we only have 1 culture file to handle it, which sucks.
And I decided that I don't want to see meso-american type buildings in "Washington" for America. It makes no sense.
But I can suspend belief enough to imagine the Inca or Aztecs living in Tee-pees. Or the "ancient" Americans living
in tee-pees...
Also, I don't want to show those big temples in a city because when the game plays, it'll show them in every city ... even if you didn't build a temple there yet or anything... which makes no sense.
Oh hell, none of this stuff makes any sense! But it's fun.
I meant to say I'm making some alternative rAmer.pcx files that I can swap in/out of the game depending
on which civilizations I want to play...
Too much information! Stop Gray Wolf. Stop!