Feedback: Buy Steam Power ASAP; sell Imperialism while we can.
0 1714 AD
Buy Steam Power from France for 3470 of 3474 gpt and 227 gpt.
We enter the Industrial Age and get Industrialization as our free tech.
Egypt, Spain, France, Inca, Aztecs and Turkey are already in the IA. Nationalism, Scientific Method and The Corporation are what is known. Compound Steam Engine (railroads) has not been learned by them.
We have the monopoly on Industrialization.
Sell Industrialization to France for Sci Methods, The Corporation and 145 gpt.
Sell Industrialization to Turkey for Nationalism and 74 gpt.
Sell Industrialization to Egypt for 438 gpt.
Sell Industrialization to Aztecs for 448 gpt.
Start learning Compound Steam Engine, heading for Atomic Theory to get Motorized Settlers.
Raise science to 70%, CSE in 14, +631 gpt, 4 treasury.
American Rifleman are now availabe, and 8.8.1 unit for 80 sheilds.
We have three Rubber connected.
Cycle through the cities, making some clowns into geeks.
Washington will now spit out Yankee Rifles every two turns instead of Muskets every turn.
Sell Imperalism to Indo-China for 358 of 358 gold and 198 gpt.
Sell Imperalism to Portugal for 259 of 259 gold and 39 gpt.
Sell Steam Power to Korea for 289 of 289 gold and 123 gpt.
Short rush some things, spending about half of the gold we got.
Despite all this, Hakodate and Hiroshima are still rebellious.
[IBT]
Spain wants to talk. They covet our new knowledge, though they only offer Peace for Peace. We stay at war.
We lose an American Frigate and Famous Pirate at sea.
Musketman reteats a Japanese Horse unit (1 of 1).
Aztecs (12) and France (7) sign an MPP.
National Rubberplantage, anyone?
Military -> Military builds not recorded.
Almalik: courthouse -> library in 4.
Darkhan: town center -> town clock in 40.
Ottowa: royal barracks -> vAmerican Rifle (vRifle for short) in 5.
Victoria: town center -> courthouse in 4.
Mississauga: bank -> light industry in 8.
They Flipped Us Off!
Hiroshima flips to Japan; we lose 6 units.
Rhodes: town center -> academy in 7.
We squash some Occcupy Hakodate folks and the whole city shuts down; go figure. We hire a clown.
Ulaangom: town clock -> academy in 7.
France is building Wall Street (The Corporation).
1 1716 AD
No visible enemy units inside our borders.
War
Send a second Musketman to Erenhot.
Send a Musektman to Houston.
Houston-Matsuyama Area
vHussar is out hussed by eSamurai (1 of 2).
vUS Cavalry (vUSC) does a better job and eSamurai is erased (2 of 3).
vUSC outshoots Asian Musket (3 of 4).
Cannon pulverizes a Late Pike (4 of 5).
This puts 6 units in the garrison outside Houston.
Hiroshima
rAsian Musket defends, on a hill.
eHussar wins, but another Asian Musket defends (5 of 6, 0 of 1e).
Send a Musket from Choir to defend this Hussar and wounded Knight.
Later, move a Musket to 2S of Hiroshima and let Hussar and Knight move under that Muskets protection, inside our borders.
Shuffle a Pike into Hohhot.
eKnight in Washington heads for the front.
Workers
Road the grassland that Baruun-Urt is working.
Mine 1NE and 2NE of Dalanzagad.
Eight Move1 slaves start a mine 2SW of Victoria; two turns.
Two Move1 slaves do the same, 1W of Victoria; four turns.
New Northeuropean worker in New York, send towards Buffalo.
Lone Move1 Slave on unimproved plains between Hohhot and Choir; move into mountain garrison.
Start a mine 1SE of Argo.
[IBT]
Mandalgovi: temple -> town clock in 20.
Argos: royal barracks -> vRifle in 5.
Halifax: academy -> library in 3.
Ephesus: courthouse -> academy in 6.
Thermopylae: town center -> town clock in 16.
Occupy Hakodate is dispersed.
Hakodate: christian community -> Flag in 5.
Seattle: town clock -> light industry in 16.
Brandenburg Gate is built in Frankfurt, Germany.
National Monument is built in Moscow, Russia.
No counter attacks from Japan.
2 1718 AD
Three Firelancers, 2 Longbow and 1 Warrior are 1NW of Hohhot (forest).
Compund Steam Engine dropped from 13 turns to 11 over the IBT.
First Yankee Rifles arrive.
War
See a Japanese Cavalry near Hohhot.
Hohhot
We lose a US Cav as we sweep aside all but one Longbow in the forest (10 of 12, 0 of 2e).
Shuffle a Pike into Houston.
Send second Musket, USC and 2 Hussar to 1S of Hiroshima.
Have units in place to attack Hiroshima and Mutsa-whatever next turn. I don't think they are well defended.
Workers
3 Move1 slaves start a forest chop 1W of Choibalsan.
5 Move1 slaves road the forest 2SW of Choisbalsan.
Irrigate the grass that Baruun-Urt works.
Mine BGs 1W and 1W-1SW of Dalanzadgad.
Start 3 roads around Buffalo.
Road 2 tiles at Argos.
Road the moutain at Montréal.
Four slaves mine 1W of Montréal.
Three slaves road 1N of Montréal.
One slave starts a mine 1S of Kazan.
Build 2 roads at Vancouver.
Mine 1N of Choir.
[IBT]
Lose Musket and Hussar but take out a Longbow during Japanese counterattacks (11 of 15).
Karakorum: basilica -> academy in 3.
Montréal: academy -> library in 4.
Vancouver: royal barracks -> vRifle in 4.
Kazan: basilica -> library in 3.
Ulaanbaatar: courthouse -> academy in 5.
Choibalsan: courthouse -> academy in 4.
Regina: bank -> town center in 7.
Chicago: town clock -> academy in 4.
Surrey: market -> library in 6.
Sapporo: town clock -> town center in 10.
San Francisco: town clock -> courthouse in 14.
France is building Wall Street (The Corporaton) again.
Wall Street is built in Lyons, France.
We lost our supply of Wines and Gems.
3 1720 AD
We see that Japan has 17 cities.
Asian Musket 2NW of Houston.
Redlined Cavalry 1W of Hohhot.
Longbow 1NW of Hohhot (forest).
Saw forces moving through Matsuyama going west to east, like they are heading towards Choir.
War
vUSC snipes at Asian Musket in Matsuyama but retreats (11 of 16).
vUSC repeats and wins (12 of 17).
vUSC gets caught doing the snipe (12 of 18).
vUSC takes down vCav, not in Matsuyama (13 of 19).
Wounded vUSC whacks a crippled Cavalry inside our borders (14 of 20).
Knock out Asian Musket in Hiroshima (15 of 21).
vHussar is retreated by Asian Musket (15 of 22).
vMukset falls to that Asian Musket (15 of 23).
Take out another Asian Musket in Matsuyama (16 of 24).
Move Muskets from garrison to defend units in Japan.
Move Muskets into unroaded hills to deflect the advance on Choir. These hills are on our side of the border.
Workers
Irrigate the sugar at Baruun-Urt.
Two more mines at Dalanzadgad.
Mine at Argos.
Two new roads at Vancouver.
Mine 2SE of Choir.
New forest road at Thermopylae.
New road at Montréal.
Start mountian mine at Montréal.
Lots of cranky cities.
Just noticed that Coal is not connected. We have some, north of Victoria, and that is the only source inside our borders.
Now, just to be picky, I notice that the CCMpedia says nothing about needing Coal to make railroads. Or perhaps I did not dig deeply enough. In any event, I'm not going to risk it. While we cannot connect Coal this turn or next it will be done shortly.
We sell Democracy to Persia for Wines and 26 of 26 gold.
We buy Gems from Arabia for 51 gpt.
That doesn't fix things, per MapStat.
Luxury to 20%; that does the trick.
Drop luxuries back down to 10% and no one is cranky. Must be an 'undocumented feature' in MapStat with luxury trades.
Rush and short rush some things so that we can get back to building more military.
[IBT]
Lose one of the blocking Muskets to an Asian Musket (16 of 25).
Muskets defending the USCs win 3 of 4 (19 of 29).
USC stops a Samurai/Sword unit and becomes Elite (20 of 30).
Longbow is impaled on Pike at Hohhot (21 of 31).
Almalik: library -> royal barracks in 4.
Pfarsalos: hospital -> academy in 3.
Victoria: courthouse -> royal barracks in 3.
Military Academy prouces Schnider75.
Rhodes: academy -> libary in 10.
Hakodate: flag -> academy in 40.
Ulaangom: academy -> libary in 10.
Buffalo: harbor -> royal barracks in 30.
4 1722 AD
No cranky cities.
Rename Mississauga to Mississauga - Mil Acad so that we (okay, just me) won't forget where this important building is located.
Asian Musket 1NW of Houston.
Firelancer and Warrior 1NW of Hohhot (forest).
Late Pike and Longbow 1N of Hohhot (forest).
Wounded (3/5) Asian Musket on a hill 1W-1NW of Choir.
We have 4 USC (all wounded) and 1 Musket one tile into Japan near Matsuyama. This city was reinforced in the IBT from units that were headed to Choir; they came in from that direction and did not leave.
We have 3 USC, 2 Muskets and a Lawyer 1S of Hiroshima. The wounded 2/3 Asian Musket is now a 3/3 unit.
War
Retreat the wounded from around Matsuyama into Hohhot to heal next turn.
Asian Musket at Houston retreats vUSC (21 of 32).
But it does not do that a second time (22 of 33).
Hiroshima
vUSC brushes aside an Asian Musket (23 of 34).
As expected, the second attack fails, but does promote the defender to Veteran (23 of 35).
Well, that ends that for now. Last vUSC is 2/4, from last turn.
Wait a minute, checked the CCMpedia. USC can attack multiple times per turn. No, not really. That is what it says but that refers to autoproduced USCs, not the ones built by us. The small wonder US Cavalry is in Philadelphia, where it autoproduces a US Cavalry every 6 tutns.
So much for the thought that the cities were lightly defended!
vUSC fights uphill but cleans out the Asian Musket near the Choir garrison (24 of 36).
The center of our front line is Hohhot and both Matsuyama and Hiroshima are both 2 turns away from an attack from here. Need to get a strong USC force together here and then attack one city or the other. Trying to do both at the same time is not working.
Workers
Road a forest with Move1 slaves at Choibalsan.
Irrigate a plain at Baruun-Urt.
Start two mines near Buffalo.
Road the mountain at Victoria.
Road a forest at Ephesus.
Another mine at Argos.
Another road at Montréal.
Two mines at Dalanzadgad.
New mine near Chicago.
Begin to irrigate with Move1 slaves at Choibalsan.
We find Scandinavia, but we cannot read the name of the city.
[IBT]
Preboot from the Vikings due to our snoopy Frigate.
Longbow tries to outshoot Muskets at Hohhot and fails (25 of 37).
Tabriz: bank -> town clock in 8.
Edmonton: bank -> royal barracks in 5.
Byzanton: hospital -> courthouse in 9.
Dalanzadgad: hospital -> courthouse in 5.
Halifax: library -> royal barracks in 3.
Quebec: hosptial -> light industry in 20.
Regina: town center -> vRilfe in 8.
Baruun-Urt: hosptial -> academy in 6.
Ephesus: academy -> royal barracks in 9.
Charlottetown: courthouse -> royal barracks in 8.
Autoproduced US Cavalry in Philidelphia.
We build one, also.
Fredericton: courthouse -> vUSC in 5.
Seattle: light industry -> royal barracks in 4.
Houstson: christian community -> academy in 20.
5 1724 AD
Seattle is cranky; hire a geek and swap tiles with Choibalsan.
Late Pike 1NW of Hohhot (forest).
Firelancer and Warrior 2SW of Hohhot, on roaded forest.
Five units left Matsuyama.
War
vUSC burns Firelancer outside Hohhot (26 of 38).
eCannon picks off the accompanying Warror (27 of 39, 0 of 3e).
Name the units in Philadelphia US Cavalry_1724A and US Cavalry_1724B. One of them was built by hand and the other autoproduced. No way to know which is which. One of them should be able to attack multiple times on a turn.
This campaign against Japan feels like the Allies advancement up Italy in WWII; slow and difficult.
Workers
Another mine near Chicago.
Roads at Ottawa and Charlottetown.
New road at Montréal.
New mine started at Montréal.
Mountain mined at Victoria.
Two hill roaded at Dalanzadgad; one of them gets a mine, too.
We find Nyköping (9), Scandinavia, on a 3 tile island.
Germany and Britian are in the IA. Inca still lacks Industrialization. Carthage could use Free Artistry. Need to check on these things.
Our Furs for Incense trade wtih Britian ends in 4 turns.
We lose our Dyes and 72 gpt from Carthage in 8 turns.
Sell Industrialization to Germany for 313 of 313 gold and 169 gpt. Not sure if they are our next target after Japan, but we may not be finished with Japan in 20 turns, either. Especailly at our present rate of progress.
Sell Industrialization to Inca for 272 of 272 gold and 144 gpt.
Sell Free Artistry to Carthage for 73 of 73 gold and 76 gpt.
Britian has 1550 gold and Coal for techs, but no gpt. Coal we will have connected next turn. And why sell them something at half-price? Even the Incas are paying over 3000 gold for Industrialization.
We have 19 civs with which we have no embassies. It would cost around 2500 gold to establish embassies with all of them. We haven't made a big deal about embassies, so we'll continue to do nothing about this for now.
Cycle through the cities another time, rushing and short rushing buildings.
[IBT]
Outside Hiroshima we lose a Knight to a Cannon but retreat a second cannon (28 of 41).
Babylon comes begging for our attention; 17 cities, 25 gold and they want an ROP and MPP. Nope.
Karakorum: academy -> royal barracks in 4.
Montréal: library -> light industry in 8.
Daidu: town center -> town clock in 27.
Kazan: library -> vRifle in 4.
Almalik: royal barracks -> vRifle in 5.
Uaanbaatar: academy -> light industry in 18.
Delphi: town center -> town clock in 20.
Mandalgovi: town clock -> academy in 8.
Pfarsalos: academy -> courthouse in 6.
Choibalsan: academy -> royal barracks in 8.
Victoria: royal barracks -> vUSC in 3.
Chicago: academy -> light industry in 13.
Mississuaga Mil Acad: light industry -> vUSC in 3.
Surrey: library -> vUSC in 8.
Sapporo: town center -> academy in 5.
6 1726 AD
Athens is cranky; hire three geeks.
Daidu is also upset; hire 3rd geek.
Compound Steam Engine in 6; we gained another turn with our science buildings.
Asian Musket 2NW of Houston.
Late Pike 1SW of Hohhot (roaded forest).
Four units that were 1SE of Matsuyama moved north into the grey.
An Asian Musket and Cavalry are 1SE of Hiroshima, heading for either Choir or Hakodate. Neither city can be attacked this next IBT.
War
eCannon mows down the late Late Pike blocking the road out of Hohhot and becomes *Cannon of Hohhot* (29 of 42, 1 of 4e)
We gain MGL Lee.
Four rush options for Lee in Houston; The National Exchange (149 turns), Capitol (249 turns), Great Palace (149 turns) and Battlefield Medicine (249 turns).
Capitol acts like Forbidden Palace in C3C (reduces corruption); Battlefield Medicine is the same here as in C3C. Great Palace also acts like the Forbidden Palace, just cheaper, and National Exchange is similar to C3C's Wall Street.
Rush Capitol in Houston.
*Cannon of Hohhot* is fortified in Hohhot.
Move 3 USC into Choir.
eHussar hacks down the rAsian Musket outside Hiroshima (30 of 43, 1 of 5e).
Lawyer tries to subpeona the now exposed and alone rCavalry but becomes the habeas corpus instead (30 of 44).
eHussar crossed back into friendly land to heal.
Move vRifle, vUSC, vMusket and eMissionary to 1S of Hiroshima.
Since Japan appears to be focused on Choir/Hakodate, and has been removing forces from around Matsuyama, we plan to attack that city. Move 11 USC and 1 Hussar into Houston's garrison; they will attack next turn.
Workers
Road a hill at Ottawa.
Road a forest at Frederiction.
Make a mine for Seattle.
Start a mine for Choibalsan.
Begin roading the just irrigated plain at Choibalsan.
Road a forest for that city, too.
Start a mine for Buffalo.
Coal is connected. It is not in anyone's city radius, so National Coal Mine cannot be built.
New mine for Philly.
Start a mine for Argos.
Start a mine at Mississauga - Mil Acad.
Two roads and one mine for Dalanzadgad.
ö = ALT+246
ä = ALT+228
We find Väsjö (10), Scandinavia. Its island is bigger.
Rubberplantage and Marine Academy are available for building in Quebec.
Begin working our workers/slaves back towards Washington to start railroads in a few turns.
[IBT]
Wounded Cannon knocks off our wounded eHussar (30 of 45).
Supreme Court in Toronto produces a Lawyer.
Tabriz: Paddle Wheeler (!) -> courthouse in 8.
Byzantion: courthouse -> town clock in 7.
Dalanzadgad: courthouse -> light industry in 8.
Baruun-Urt: academy -> royal barracks in 8.
Ephesus: royal barracks -> vUSC in 8.
Charlottetown: royal barracks -> vUSC in 10.
Thermopylae: town clock -> academy in 6.
Rhodes: library -> courthouse in 14.
San Francisco: courthouse -> academy in 6.
New Amerian Wonder
Capitol is completed in Houston.
Houston: Capitol -> academy in 10.
7 1728 AD
Asian Musket now 1NW of Houston, on a desert road.
Redlined Cavalry 1W of Hakodate (hill).
Around Hiroshima are five units.
Asian Musket and Cavalry are 1SW of Hiroshima (hill).
Samurai is 1S-1SE of Hiroshima (hill/border).
Cavalry and redlined cannon are 1SE of Hiroshima.
Their eyes are on Hakodate, which has 2 Knights defending.
War
Matsuyama
vUSC surprises Asian Musket (31 of 46).
So does 2nd vUSC (32 of 47).
Good News
Matsuyama is now ours, again. It is size 1, so flip risk will minimal.
There is a Saltpeter near the city that was inside Japan's borders but is now in no mans land.
One cannon retreats from the Asian Musket at Houston, but not the followup (33 of 49).
Move two Muskets from the Houston garrison towards Matsuyama.
Move 5 USCs into Matsuyama.
Send a monk to Matsuyama.
Closest workers are Move1 slaves. They arrive at the Houston garrison, movement expended.
Move 4 USC and Hussar from Houston's garrison to Choir's garrison.
vUSC in Choir snuffs out the redlined Cavalry that tried to threaten Hakodate (34 of 50).
vMusket blindsides the rCav 1SE of Hiroshima and becomes elite (35 of 51).
eMissionary is too much for redlined Cannon; we gain a Japanese Monk (36 of 52).
Send 4 USC and Rifle to 1S of Hiroshima.
Disband the Paddle Wheeler in Tabriz to help with the courthouse.
Send a monk to Matsuyama.
Workers
Start a mine at Ottawa.
New road at Mississuaga - Mil Acad.
New mine at Buffalo.
New mine for Seattle.
Two new mines at Dalanzadgad.
New mine started at Chiobalsan.
Find Helsingborg (8) not too far from Väsjö. They are on the same 9 tile island.
We spot a Portguese Catapult Ship and Galleass in ocean tiles.
[IBT]
India, with 0 gold and 9 cities, wants to chat. MPP and ROP; NWJ (No way, Jose).
Germany, with 40 gold and 17 cities, follows India. They want us to pay 130 gpt for an ROP and MPP. Keep dreaming.
Athens: town center -> courthouse in 12.
Sparta: town center -> town clock in 14.
Tabriz: courthouse -> town clock in 8.
Edmonton: royal barracks -> vUSC in 7.
Pfarsalos: courthouse -> royal barracks in 3.
Halifax: royal barracks -> vRifle in 4.
8 1730 AD
Culture expansion at Erenhot.
Matsuyama is now Japan's focus.
Firelancer, Late Pike, 2 Longbow and eSamurai* are 1NE of the city.
A Cavalry and Samurai are within striking distance on the IBT.
Lone Asian Musket is 1W of Hakodate (hill).
War
We lose twice, retreat once but finally clean out the Japanese garrison NW of Matsuyama (37 of 56).
Hiroshima
USCs retreat, die, win and win (39 of 60).
eMissionary destroys crippled Cavalry (40 of 61, 1 of 6e).
vUSC ravages Heavy Artillery and promotes (41 of 62).
Good News
Hiroshima (2) once again belongs to the good guys. One resister, zero gold. Move in some of the attackers.
Use nearby Rifles to block easy road/hill access to Hiroshima.
USC makes the lone Asian Musket feel less lonely (42 of 63).
Culture bomb Matsuyama; it is more vulnerable to counter attacks at the moment.
Take out the Firelancer and Late Pike 1NE of the city (44 of 65).
USC (wounded) and Horsearcher fail to kill the eSamurai* (44 of 67).
Send a Musket into Japan to take pressure off of Matsuyama.
USCs in Choir's garrison return to Houston's garrison to continue to Matsuyama next turn.
Workers
Move Move1 slaves next to Matsuyama to road next turn.
New mine for Bulgan.
New mine for Buffalo.
[IBT]
At Matsuyama, wounded Samurai moves 2N into Japan.
Japan's Cavalry beats USC (44 of 68).
Our Musket retreats Samurai (45 of 69).
Both Longbow move 1W...dunno.
Supply Shipment (Iron) in Philadelphia.
Resistance in Hiroshima ends and the city does not riot.
Matsuyama: christian community -> flag in 10.
Seattle: royal barracks -> vUSC in 5.
9 1732 AD
Two Longbows 1NW of Matsuyama.
Redlined Samurai 1NE of Matsuyama.
Yellowd Cavalry 1E of Matsuyama.
Firelancer 1E-1SE of Matsuyaman, heading to Hohhot (forest).
Asian Musket 1E-1NE of Matsuyama, also heading to Hohhot.
War
Road to Matsuyama is completed; another Saltpeter connected.
Both US Cavalry_1724A and US Cavalry_1724B attack Longbows at Matsuyama and win, but neither can attack a second time (47 of 71).
eUSC picks on the redlined Samurai, wins and becomes *USC at Matsuyama* (48 of 72, 2 of 7e).
Sherman is our MGL.
Atlanta is too far away, so we rush Battlefield Medicine in Matsuyama.
USC whallops yellowed Cavalry (49 of 73).
USC skewers yellowed Samurai inside Japan's borders (50 of 74).
We send some forces towards Nara, two stacks. This is mostly just scouting in force, not a main attack group.
Workers
One new mine at Bulgan.
Mostly they move to Washington.
We set Hiroshima to starve, from 2 to 1.
Rush some buildings, but not many.
The Furs for Incense exchange with Britian is offically over, but still continues anyway.
[IBT]
Well, I spoke too soon. Britian's officals wake up and stop the flow of Incense into America. Potpourri prices skyrocket and commodity speculators invest heavily in scented candles and odor covering air sprays.
Near Nara, Schneider75 ravages our eHussar (50 of 75).
Musket retreats Cavalry (51 of 76).
Calvary bests USC (51 of 77).
Musket fights off something unseen (52 of 78).
Karakorum: royal barracks -> vUSC in 5.
Calgary shuts down. Geek -> clown (Big Bang Theory?) and things settle down.
Hovd shuts down. No quick fix there.
Byzantion shuts down. Hire a geek.
Dalanzadgad shuts down.
Pfrasalos shuts down.
Halifax shuts down.
Thunder Bay shuts down.
Hiroshima starves to size 1.
Hiroshima: christian community -> flag in 5.
Rhodes shuts down.
New American Wonder
Battlefield Medicine is completed in Matsuyama.
Matsuyama: Battlefield Medicine -> flag in 10.
Sapporo: academy -> library in 8.
10 1734 AD
Earlier we lost two luxuries and nothing like this happened. I'm puzzled.
We can get Incense from Britian or Germany. Britian would be my choice, but since this is the last turn I'll defer to the next player's decision.
Firelancer 1SE of Matsuyama (forest).
Asian Musket 1E-1SE of Matsuyama (forest).
War
USC cannot upset Japanese Cavalry, though a vHussar can (53 of 80).
Yellowed Musket then retreats the Schnieder75 into Nara (54 of 81).
Send some units in across the borders SE of Nara and westward from Hiroshima.
Workers
Iron shipment arrives in Washington.
Workers arrive around Washington and get parked in stacks.
And the save is attached.