Turn1: I have a scout with movement and a barbcamp close, I can win at 3/6, but I wander a little bit further so I won't get killed by any backup barbs. The area seems noninfested, so I might attack next turn.
Spear moves W, find a barb hanging around, but he can't attack.
Check city, change production focus to default, lock in another stone. We get the worker in 4 turns still, but we will grow a little. Pottery in next turn.
Our 4 AI's are all content and neutral, nothing for them to complain about...yet. Our policy is due in 4 turns, I better mover the scarcher back home.
Turn2: Pottery in -> Writing. Have to micro the Capitol again, it's useless keeping things as they are on default, so I'll check every turn.
Scouting around the barbcamp reveals no extra barbs, but I see CS-borders up north. I think I will kill off the camp anyways, we need the money. Spear walks W. Catherine would buy our OB for 5 g, hmm I'll wait.
Turn3: Kill barbcamp for 75g, a newly spawned barb is sitting the, but he won't move until next turn.
Turn4: We meet Tyre up north and Hanoi east, 30 coins for us. Capitol expanded border to fur last turn btw.
Turn5: We build worker -> archer. Worker to improve cows right away. Grab a settler with policy, he and scarcher are going to blue spot. I wouldn't mind settle next to the mountains, but in this case I will go for the original spot. Realize that the scout only have 5hp, but he can sneak around for a couple of more turns, we know very little about the northwest.
Turn6: We find Greece borders a fair bit east of England. All AI are still Neutral.
Turn7: We meet Rome, neutral too...whats' wrong with these AI? Rome is NW. We meet Genoa.
Turn8: Rome wants us to war against Russia, Nah, not right now.
We settle Tomboucto on the blue spot and we go from -1g to 3g, start monument there - 20 turns. I make a decision and buy a worker in Tomboucto, I have a plan.
Turn9: Spearman takes out a camp and gives us 75. Move scarcher to another camp. Do we really need to wait for CS to ask ofr help and stuff, sometimes it can take ages. But Askia can grab 75g from every camp.
Turn10: Writing in -> Calendar. We will need happy very soon and the bought worker can give us 3 luxes in the next 20 turns. We need trapping for the furs too, so that might be the next tech after the ones above?
I set Cap to Great Library in 21 turns, but that can be changed.
I bought the goldtile and a worker is on it to start improving it next turn. We might be unhappy for 1-2 turns, then everything will turn to the better. Calendar in 8 turns, let the Cap-worker improve the horses, sell them and before GL is finished (if we want that?) we can buy a library in Tomboucto.