Some more answers:
@ ungy:
I also have made the unpleasent experience that in BtS, Barbs try to sneak by my fortified units quite often... ...but I think now that it has to do something with the chances of winning, IF they pick the fight or NOT:
In my experience, a barb archer will usually attack my hill fortiefied archer, a warrior will try to sneak by. Therefore I dont use static defenders any more, if an archer approaches stay fortified, if a warrior commes move to a nonhill forest tile (then they attack most times... ...and die), else just follow them with your archers and kill them once they reached your improvements (attacking on flat land without forest)
...
@ MrFelony:
Walls require construction and provide only 1.000 soldiers (I think) at that time you´re better off building another axe (3.000 soldiers I think)
...
@ madscientist:
What a heap bad luck... ...this is by the way the random event I hate most... ...axes, spears or even swords you can usually stop because the need some time to reach your cities, but harchers... ...bah... ...I can only second MrFelony opinion there
...
@ lilnev:
I even switch to caste if I cant generate the GS fast enough under slavery
... ...your strat is slower first, but later, when I´m having huge trouble getting a GE for exemple, yours will be better
...
@ Norvin_Green:
There was one open game here (deity with holland I think), where I did the same.
Stuffing the first 3 cities into the jungle to get some more land... ...but I changed the researchpath there to ...bronze, IRON, writing...
Don´t worry too much about the GL, if Aest wouldnt be so good for trading, I would skipp the GL myself. Simply run Caste & Pacifism for some turns and have the city with the most food run 5-7 scientists and you will get heaps of them
...
@ CellKu:
Depends on level, I only know for deity (or better more or less know
), so no guarantee here:
a) 3500 BC but they will enter your territory only around 2500 BC
b) No time at all close to enemy capital (=you will never make it) and up to around 1500 BC elsewhere
c) only after they have run out of land (around 500 BC - 1 AD normally) But simply close borders if you see a settler near your blocking cities
d) Bad luck: around 400 BC, luck around 100 BC)
e) Bad luck around 500 AD, luck around 1300 AD)