Turn 120 125 AD adopted
I steal a worker near Coventry and set Si Satch on growth at the cost of gpt and a slight hit in production, but we get a massive food boost for that. Now it's time to get some pop for specialists. (I disbanded that worker next turn, could have made a road to Coventry but its only 2 pop and we can connect it later)
Turn 121
Golden Age!! We've gone from +1 to +31 gpt inclusing the new market in Sukhothai. > PT. 9 turns now the mine just finished. Yay.
And a lot of trading to do. All the horses are back.
I put 250 in Sydney before I forget, was 62/60.
NE situation actually isn't that bad. I will push on York.
2 iron for 2 horses from Catherine. She also has our other 4 horses for 130 + 30x1. The other civs are quite broke. I will let US save soem money for our marble. Although I don't like Washington already (he killed Cape Town!!)
I sign RA with Suleiman.
Turn 122
Policy is in. Legalism and we get 4 wats. Machinery drops a turn from 5 to 4.
I kill an archer around Muang with a NE that I am conservatively leaving there in case of counter attack. Probably not needed but anyway.
Muang Circus > catapult 5 turns
Turn 123
Elizabeth enters renaissance. How, Astronomy? I hope, don't wanna see longbows at all. She throws a coupel of archers and a pike our way.
Marble is back. I can't really sell it for anything good, and it's our only copy. We maybe might need it when we take England anyway but we are 23 happy now.
Si Satch has grown to 7. 7 turns til another.
Turn 124
Washington wants us to declare on Catherine in 10 turns. I say no. I fear he will take over her lands.
England and Egypt sign a RA. Too little too late lady.
Turn 125
Scout notices Suleiman has many iron units. There are more in the fog around Istanbul.
Englands has some small resistance. I think I've got it covered. Oh Im going for it!! bit risky but Liz now only has archers guarding her core towns and weakened pikes near our borders
Egypt and Ottomans are now friends
Turn 126
Ramesses builds Angkor Wat. Ottomans and India sign a RA. Hastings grows to 4. Hastings finishes Market > Granary
Machinery goes to Metal Casting.
Some more pikeys pop up but my NEs are pretty tough. 3 have attacked York now and done major damage.
Hastings is cultural expanding in stupid places. I'm tempted to buy the river grassland but it's 130 gold. So I build a lumber mill around Hastings for want of something better to do
Turn 127
Washington builds the PT!!! bah.
We have 2 Xbows now. 1 defensive and 1 on the front but the defensive 1 can move up to Canterbury later.
Muang catapult > catapult
Sukhothai goes on granary then and quite growth oriented. I put 2 guys in Wats.
York is ours puppeted.
Turn 128
Ghandi wants in on Elizabeth too the cheap skate. He declares.
Scout sees Grand Mesa down near Ottoman lands. Sydney will like that.
Lots of XP for our elephants, 3 upgrades this turn. Naresuan geezer I never really know what to get but I will stick to the line we chose before. OK 2 x drill II and 1 x Drill I + medic. Earlier I made a shock II.
I was an idiot and overextended my catapult thinking it was on the safe side of the river. A pike hit it, but it survived. That pike lost his life to a Xbow, but the cat had to pull back to Muang. to heal.
I'm healing up ready to hit London.
Metal casting is done and we go physics. Chemistry bulb soon.
Granary in Sukhothai is done. I don't know what to build. I'd get an aqueduct but that is more of an economy game, so I build an Xbow instead. We can build Oxford Wat, but maybe we want to use it later.
Si satch. market > water mill.
Turn 129
Met Lhasa. Cultured, Hostile, Ottoman.
Liz offers everything for peace. I say no. I hope Egypt doesn't sneak attack us. But it seems like he's going for Canterbury.
Our catapult gets promoted after his run in with the Pike. I give him siege.
Turn 130 375 ADmy games getting well buggy. I cant see tile icons and popups arent occuring.
But what I can see.
Muang, Sukhothai and Si Satch all grow.
Hastings finished granary and goes onto Water Mill.
Si Satch puts guys in the Wat and goes back on CdP after the growth. This can all be changed of course for the next player.
Sukhothai is still on food.
There are some elephants that can get within ranged attack of London that can still move. It depends on the next if they want to or not or move all at once.
The front.
I steal a worker near Coventry and set Si Satch on growth at the cost of gpt and a slight hit in production, but we get a massive food boost for that. Now it's time to get some pop for specialists. (I disbanded that worker next turn, could have made a road to Coventry but its only 2 pop and we can connect it later)
Turn 121
Golden Age!! We've gone from +1 to +31 gpt inclusing the new market in Sukhothai. > PT. 9 turns now the mine just finished. Yay.
And a lot of trading to do. All the horses are back.
I put 250 in Sydney before I forget, was 62/60.
NE situation actually isn't that bad. I will push on York.
2 iron for 2 horses from Catherine. She also has our other 4 horses for 130 + 30x1. The other civs are quite broke. I will let US save soem money for our marble. Although I don't like Washington already (he killed Cape Town!!)
Spoiler :
I sign RA with Suleiman.
Spoiler :
Turn 122
Policy is in. Legalism and we get 4 wats. Machinery drops a turn from 5 to 4.
I kill an archer around Muang with a NE that I am conservatively leaving there in case of counter attack. Probably not needed but anyway.
Muang Circus > catapult 5 turns
Turn 123
Elizabeth enters renaissance. How, Astronomy? I hope, don't wanna see longbows at all. She throws a coupel of archers and a pike our way.
Marble is back. I can't really sell it for anything good, and it's our only copy. We maybe might need it when we take England anyway but we are 23 happy now.
Si Satch has grown to 7. 7 turns til another.
Turn 124
Washington wants us to declare on Catherine in 10 turns. I say no. I fear he will take over her lands.
England and Egypt sign a RA. Too little too late lady.
Turn 125
Scout notices Suleiman has many iron units. There are more in the fog around Istanbul.
Spoiler :
Englands has some small resistance. I think I've got it covered. Oh Im going for it!! bit risky but Liz now only has archers guarding her core towns and weakened pikes near our borders
Egypt and Ottomans are now friends
Turn 126
Ramesses builds Angkor Wat. Ottomans and India sign a RA. Hastings grows to 4. Hastings finishes Market > Granary
Machinery goes to Metal Casting.
Some more pikeys pop up but my NEs are pretty tough. 3 have attacked York now and done major damage.
Hastings is cultural expanding in stupid places. I'm tempted to buy the river grassland but it's 130 gold. So I build a lumber mill around Hastings for want of something better to do
Turn 127
Washington builds the PT!!! bah.
We have 2 Xbows now. 1 defensive and 1 on the front but the defensive 1 can move up to Canterbury later.
Muang catapult > catapult
Sukhothai goes on granary then and quite growth oriented. I put 2 guys in Wats.
York is ours puppeted.
Spoiler :
Turn 128
Ghandi wants in on Elizabeth too the cheap skate. He declares.
Scout sees Grand Mesa down near Ottoman lands. Sydney will like that.
Spoiler :
Lots of XP for our elephants, 3 upgrades this turn. Naresuan geezer I never really know what to get but I will stick to the line we chose before. OK 2 x drill II and 1 x Drill I + medic. Earlier I made a shock II.
I was an idiot and overextended my catapult thinking it was on the safe side of the river. A pike hit it, but it survived. That pike lost his life to a Xbow, but the cat had to pull back to Muang. to heal.
I'm healing up ready to hit London.
Metal casting is done and we go physics. Chemistry bulb soon.
Granary in Sukhothai is done. I don't know what to build. I'd get an aqueduct but that is more of an economy game, so I build an Xbow instead. We can build Oxford Wat, but maybe we want to use it later.
Si satch. market > water mill.
Turn 129
Met Lhasa. Cultured, Hostile, Ottoman.
Liz offers everything for peace. I say no. I hope Egypt doesn't sneak attack us. But it seems like he's going for Canterbury.
Our catapult gets promoted after his run in with the Pike. I give him siege.
Turn 130 375 ADmy games getting well buggy. I cant see tile icons and popups arent occuring.
But what I can see.
Muang, Sukhothai and Si Satch all grow.
Hastings finished granary and goes onto Water Mill.
Si Satch puts guys in the Wat and goes back on CdP after the growth. This can all be changed of course for the next player.
Sukhothai is still on food.
There are some elephants that can get within ranged attack of London that can still move. It depends on the next if they want to or not or move all at once.
The front.
Spoiler :