New info from the BNW pre-load (July 2nd 2013)

Is Dostoevsky's work supposed to be Crime and Punishment?
 
Wow, terracotta seems interesting, although I'm not certain how it works
Terracotta Army:Creates a copy of each type of military land unit you control and places the unit near the city where the Terracotta Army is constructed.
With "type", do they mean one melee type, one ranged type, etc.?
Or do they mean something like one warrior, one spearman, one archer, etc.
 
Was seriously expecting Sun Tzu, as well. You have to admit they had a difficult task choosing.

True, i just expecting it since it's been in the series as a wonder before. Then Machiavelli for the prince which is a guide for ruling essentially and fits in with ideologies. Alduous Huxley for obvious reasons:p
 
There are enough Americans on the list.

Eliot took British citizenship. And is far more worthy than several Americans on that list. I suppose that they need a similar number per age... in which case they should have got rid of HG Wells or L Frank Baum. Having those in and not Eliot is absurd.

But, I suppose it doesn't actually matter that much. It's not the most important feature.
 
Wow, terracotta seems interesting, although I'm not certain how it works
With "type", do they mean one melee type, one ranged type, etc.?
Or do they mean something like one warrior, one spearman, one archer, etc.

It is possible that terracotta army effect applies to land units built in later era as well? otherwise why bother build it when the hammer costs do not even add up to the wonder cost. early hammer worths more so only.more units later can compensate for the cost of this wonder.
 
Wow, terracotta seems interesting, although I'm not certain how it works
With "type", do they mean one melee type, one ranged type, etc.?
Or do they mean something like one warrior, one spearman, one archer, etc.
If its the first then i'll be disapointed because it would be worse that the original one. If its the second i think its a very cool idea. :D
 
Some more stuff:

Lighthouse:

+1 Food from Coast and Ocean Tiles. +1 Production from Sea Resources worked by this City. Each source of Fish worked by this City produces +1 Food. City must be built on the coast.
Harbor:

Forms a City Connection with the Capital over water (if they're not already connected by land). Sea trade routes originating from this city have a 50% increase in range and produce an additional 2 Gold when connecting to another civilization. City must be built on the coast.

Bank:

The Bank is a Renaissance-era building which increases the city's output of Gold. A city must possess a Market or Bazaar before a Bank may be constructed. Trade routes other players make to a city with a Bank will generate an extra 2 Gold for the city owner and the trade route owner gains an additional 1 Gold for the trade route.

Airport:

Allows airlifts to or from this city. 50% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +50%.

Bazaar:

Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provides +2 Gold. Trade routes other players make to a city with a Bazaar will generate an extra 2 Gold for the city owner and the trade route owner gains an additional 1 Gold for the trade route.

Statue of Liberty:

Requires Freedom. +1 Production from Specialists in every city. 1 Free Social Policy.

Great Firewall:

99.9% reduction in effectiveness of enemy spies in the city in which it is built. All other cities in the civilization get a 25% reduction in enemy spy effectiveness. Negates the Tourism bonus from other players' Internet technology.

Printing Press:

Allows you to build the Zoo, a building which increases Happiness in the empire and makes Golden Ages more likely. Also unlocks the ability to found the World Congress.

Internet:

The Internet automatically doubles the Tourism output of all your cities, helping you advance toward a Cultural Victory.

Compass:
Allows you to build the Galleass, the first ranged naval unit. Also allows you to build the Harbor, which creates city connections from cities to the capital over the water, producing Gold. Additionally, the Gold yield from Fishing Boats is increased.
 
Wow, Arabia is really buffed - the Bazaar looks so powerful.

Also, I can see why they said that Carthage is indirectly buffed by BNW.
 
What about the Market? Other than the bonuses it had from vanilla, is the Bazaar equal to it in terms of trade routes?
 
What about the Market? Other than the bonuses it had from vanilla, is the Bazaar equal to it in terms of trade routes?

Yes. The Bazaar is the same as the generic market in terms of trade route bonuses.
 
What about the Market? Other than the bonuses it had from vanilla, is the Bazaar equal to it in terms of trade routes?

Not quite.. it seems

G+K Bazaar= G+K Market +Oil, Oasis, Resource bonus
BNW Bazaar= BNW Market +Oil, Oasis, Resource bonus - 25% gold - specialist

The 25% gold output and specialist seems missing from the bank as well (which makes me think it is just not in that tool tip)

so the Bazaar and the Bank Probably have the specialist and the 25% gold



What is the entry for the Banking tech?..
it, Engineering, Combustion, and Railroad still have unknown bonuses.
 
What about the Market? Other than the bonuses it had from vanilla, is the Bazaar equal to it in terms of trade routes?

There doesn't seem to be any update for the market but...

National Treasury:

Must have built a Market in all Cities. The cost goes up the more cities there are in the empire. Trade routes other players make to a city with an East India Company will generate an extra 4 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 2 [ICON_GOLD] Gold for the trade route.


Arabia seems to be a really interesting civ now. As long as you dominate the trade routes you'll have gold, religious dominance and science.
The desert bias will also make it likely to get Petra which is yet another boost to trade routes.
 
Strange request, but could a generous soul give the civs city-list please ?

As you wish

Spoiler :
Venice
Rabat
Fes
Casablanca
Tangier
Sale
Ouarzazate
Meknes
Agadir
Oujda
Kenitra
Tetouan
Essaouira
Safi
Taroudannt
Mohammedia
El Aaiun
Beni Mellal
El Jadia
Ksar El Kebir
Taza
Fquih Ben Salah
Khouribga
Nador
Settat
Berrechid
Larache
Khemisset
Guelmim
Dakhla
Chefchaouen
Ben Guerir
El Kelaa Des Sraghna
Erfoud
Jakarta
Surabaya
Medan
Makassar
Batam
Denpasar
Mataram
Ambon
Bandung
Kupang
Depok
Palembang
Trowulan
Semarang
Jayapura
Tangerang
Bogor
Pekanbaru
Bandar Lampung
Malang
Padang
Samarinda
Ternate
Banjarmasin
Pontianak
Cimahi
Balikpapan
Jambi
Komodo
Rio de Janeiro
Sao Paulo
Salvador
Brasilia
Fortaleza
Belo Horizonte
Manaus
Curitiba
Recife
Porto Alegre
Belem
Goiania
Guarulhos
Campinas
Sao Luis
Maceio
Duque de Caxias
Natal
Campo Grande
Teresina
Florianopolis
Nova Iguacu
Sao Bernardo do Campo
Joao Pessoa
Osasco
Jaboatao dos Guararapes
Sao Jose dos Campos
Contagem
Uberlandia
Aracaju
Cuiaba
Feira de Santana
Juiz de Fora
Joinville
Macapa
Lisbon
Porto
Braga
Coimbra
Funchal
Leiria
Goa
Vila Nova de Gaia
Aveiro
Luanda
Evora
Faro
Castelo Branco
Bissau
Guarda
Viseu
Praia
Braganza
Beja
Tomar
Maputo
Tavira
Figueira da Foz
Viana do Castelo
Sao Tome and Principe
Silves
Sintra
Dili
Lamego
Ponta Delgada
Warsaw
Krakow
Lodz
Wroclaw
Poznan
Gdansk
Szczecin
Bydgoszcz
Lublin
Kaunas
Katowice
Bialystok
Gdynia
Sweidnitz
Czestochowa
Radom
Torun
Kielc
Gliwice
Klaipeda
Bytom
Olsztyn
Rzeszow
Bielsko-Biala
Ruda Slaska
Rybnik
Plock
Elblag
Gorzow Wielkopolski
Opole
Siauliai
Walbrzych
Zielona Gora
Wloclawek
Ulundi
Umgungundlovu
Nobamba
Bulawayo
Kwadukuza
Nongoma
Ondini
Nodwengu
Ndondakusuka
Babanango
Khangela
Kwahlomendlini
Hlobane
Ethekwini
Mlambongwenya
Eziqwaqweni
Emangweni
Isiphezi
Masotsheni
Mtunzini
Nyakamubi
Dumazulu
Hlatikulu
Mthonjaneni
Empangeni
Pongola
Tungela
Kwamashu
Ingwavuma
Hluhluwe
Mtubatuba
Mhlahlandlela
Mthatha
Maseru
Lobamba
Qunu
Assur
Nineveh
Nimrud
Kar-Tukulti-Ninurta
Dur-Sharrukin
Halab
Carchemish
Kanesh
Harran
Imgur-Enlil
Shubat-Enlil
Qatna
Sareisa
Sam’al
Qarqar
Til Barsip
Sultantepe
Erbil
Hamath
Guzana
Turuspa
Nasibina
Arpad
Kelashin
Tadmor
Urartu
Sabata
Hit
Moson Kahni
Te-Moak
Agaidika
Goshute
Pohokwi
Washakie
Timbisha
Hukandeka
Duckwater
Tukudeka
Kuchundeka
Yomba
Kamudeka
Ely
Yambadeka
Nampa
Bannock
Yahandeka
Tetadeka
Deheyaeka
Pengwideka
Winnemucca
Skull Valley
Big Pine
Duck Valley
 
As you wish

Spoiler :
Venice
Rabat
Fes
Casablanca
Tangier
Sale
Ouarzazate
Meknes
Agadir
Oujda
Kenitra
Tetouan
Essaouira
Safi
Taroudannt
Mohammedia
El Aaiun
Beni Mellal
El Jadia
Ksar El Kebir
Taza
Fquih Ben Salah
Khouribga
Nador
Settat
Berrechid
Larache
Khemisset
Guelmim
Dakhla
Chefchaouen
Ben Guerir
El Kelaa Des Sraghna
Erfoud
Jakarta
Surabaya
Medan
Makassar
Batam
Denpasar
Mataram
Ambon
Bandung
Kupang
Depok
Palembang
Trowulan
Semarang
Jayapura
Tangerang
Bogor
Pekanbaru
Bandar Lampung
Malang
Padang
Samarinda
Ternate
Banjarmasin
Pontianak
Cimahi
Balikpapan
Jambi
Komodo
Rio de Janeiro
Sao Paulo
Salvador
Brasilia
Fortaleza
Belo Horizonte
Manaus
Curitiba
Recife
Porto Alegre
Belem
Goiania
Guarulhos
Campinas
Sao Luis
Maceio
Duque de Caxias
Natal
Campo Grande
Teresina
Florianopolis
Nova Iguacu
Sao Bernardo do Campo
Joao Pessoa
Osasco
Jaboatao dos Guararapes
Sao Jose dos Campos
Contagem
Uberlandia
Aracaju
Cuiaba
Feira de Santana
Juiz de Fora
Joinville
Macapa
Lisbon
Porto
Braga
Coimbra
Funchal
Leiria
Goa
Vila Nova de Gaia
Aveiro
Luanda
Evora
Faro
Castelo Branco
Bissau
Guarda
Viseu
Praia
Braganza
Beja
Tomar
Maputo
Tavira
Figueira da Foz
Viana do Castelo
Sao Tome and Principe
Silves
Sintra
Dili
Lamego
Ponta Delgada
Warsaw
Krakow
Lodz
Wroclaw
Poznan
Gdansk
Szczecin
Bydgoszcz
Lublin
Kaunas
Katowice
Bialystok
Gdynia
Sweidnitz
Czestochowa
Radom
Torun
Kielc
Gliwice
Klaipeda
Bytom
Olsztyn
Rzeszow
Bielsko-Biala
Ruda Slaska
Rybnik
Plock
Elblag
Gorzow Wielkopolski
Opole
Siauliai
Walbrzych
Zielona Gora
Wloclawek
Ulundi
Umgungundlovu
Nobamba
Bulawayo
Kwadukuza
Nongoma
Ondini
Nodwengu
Ndondakusuka
Babanango
Khangela
Kwahlomendlini
Hlobane
Ethekwini
Mlambongwenya
Eziqwaqweni
Emangweni
Isiphezi
Masotsheni
Mtunzini
Nyakamubi
Dumazulu
Hlatikulu
Mthonjaneni
Empangeni
Pongola
Tungela
Kwamashu
Ingwavuma
Hluhluwe
Mtubatuba
Mhlahlandlela
Mthatha
Maseru
Lobamba
Qunu
Assur
Nineveh
Nimrud
Kar-Tukulti-Ninurta
Dur-Sharrukin
Halab
Carchemish
Kanesh
Harran
Imgur-Enlil
Shubat-Enlil
Qatna
Sareisa
Sam’al
Qarqar
Til Barsip
Sultantepe
Erbil
Hamath
Guzana
Turuspa
Nasibina
Arpad
Kelashin
Tadmor
Urartu
Sabata
Hit
Moson Kahni
Te-Moak
Agaidika
Goshute
Pohokwi
Washakie
Timbisha
Hukandeka
Duckwater
Tukudeka
Kuchundeka
Yomba
Kamudeka
Ely
Yambadeka
Nampa
Bannock
Yahandeka
Tetadeka
Deheyaeka
Pengwideka
Winnemucca
Skull Valley
Big Pine
Duck Valley

Thank you ! You are a generous soul^^

Well, tey weren't very inspired for the portuguese cities ... 7 of them are colonies, and Guimarães, the very first portuguese city, is not even in the list ...
 
I hope, from Harbor's wording, that it doesn't give the bonus for City States - only for actual civilizations. I get that connecting to CSes and denying other civilization the gold should be a viable option, but I'm happy for any incentive to trade with other civilizations - it makes the game much more interesting and more dependent on good relations with your neighbours.
 
What is the entry for the Banking tech?..
it, Engineering, Combustion, and Railroad still have unknown bonuses.

Banking, Engineering and Railroad give +1 international trade route.

Combustion, not sure, still digging.
 
List of salvageable artifacts

Spoiler :
Beads
Pottery Sherd
Axe Head
Shield
Arrowheads
Mask
Amulet
Coin
Spear Tips
Greaves
Javelin Tips
Necklace
Pendant
Longship
Short Sword
Breastplate
Crossbow Bolts
Chalice
Statue
Doubloon
Two-Handed Sword
Plate Armor
Cannonball
Crown
Figurine
Belt Buckle
Bullets
Saber
Artillery Shell
Earrings


They are rather non-descriptive...
 
Here's the entry for Motherland Calls:

Code:
		<!--<Row>
			<Type>BUILDING_MOTHERLAND_STATUE</Type>
			<BuildingClass>BUILDINGCLASS_MOTHERLAND_STATUE</BuildingClass>
			<Cost>1060</Cost>
			<PrereqTech>TECH_RAILROAD</PrereqTech>
			<PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType>
			<Description>TXT_KEY_BUILDING_MOTHERLAND_STATUE</Description>
			<Quote>TXT_KEY_BUILDING_MOTHERLAND_STATUE_QUOTE</Quote>
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_MOTHERLAND_STATUE_TEXT</Civilopedia>
			<Help>TXT_KEY_WONDER_MOTHERLAND_STATUE_HELP</Help>
			<ArtDefineTag>ART_DEF_BUILDING_MOTHERLAND_STATUE</ArtDefineTag>
			<NukeImmune>true</NukeImmune>
			<HurryCostModifier>-1</HurryCostModifier>
			<MinAreaSize>-1</MinAreaSize>
			<DisplayPosition>2</DisplayPosition>
			<FreePolicies>1</FreePolicies>
			<IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas>
			<PortraitIndex>9</PortraitIndex>
			<WonderSplashImage>WonderConceptMotherlandStatue.dds</WonderSplashImage>
			<WonderSplashAudio>AS2D_WONDER_SPEECH_MOTHERLAND_STATUE</WonderSplashAudio>
		</Row>-->

Regarding that Giskler, I just noticed it myself but those <!-- and --> at the start and end mean that the code is hidden.
The Motherland Calls wonder apparently was cancelled.

Perhaps you did notice, but just pointing it out for those who can't read codes ;)
 
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