S.K. Ren
Prince
So I thought I would lay out my initial impressions of the Mayans from my current G&K binge.
Unique Building
Pyramid(Replaces Shrine): +2 , +2 :faith:, 1 upkeep
This looks to be amazing. An extra 2 that early per city is really nice plus you get an additional faith over the norm. [****]
Unique Ability
The Long Count: After researching Theology, every 394 years you gain a free Great Person of your choice. You can only pick each type of Great Person once.
This means you can have up to 7 free Great People. This ability is a double edged sword. Let's look at the Pros and Cons
Pros
Cons
Really ability is an all or nothing deal. If you Bee-line it, then you get the full tactical advantage. Settle that early G. Scientist and Found/Enchance your religion with that G. Prophet. The others you can slide into whatever role you wish, I prefer to settle G. Engineers and Merchants and pop Artists for a Golden Age. However if you bee-line Theology, you don't have much in the way of defense... or do you.
Unique Unit
Atlatlist(Replaces Archer): Available from start and 4 cheaper than the Archer.
I love this unit, for a lot of reasons. The first being I can ignore Archery almost forever until I'm ready to plow through the lower half of the tech tree to Crossbows and eventually Gatling Guns. While 4 hammers doesn't sound like much it can make a difference in the long run. I honestly think it could stand to be 4 cheaper (For a total of 8 (10%) cheaper but that's just my opinion) [****]
So does anyone agree with me or think I'm crazy?
Unique Building
Pyramid(Replaces Shrine): +2 , +2 :faith:, 1 upkeep
This looks to be amazing. An extra 2 that early per city is really nice plus you get an additional faith over the norm. [****]
Unique Ability
The Long Count: After researching Theology, every 394 years you gain a free Great Person of your choice. You can only pick each type of Great Person once.
This means you can have up to 7 free Great People. This ability is a double edged sword. Let's look at the Pros and Cons
Pros
- Free GPs (Up to 7)
- Fast generation early in game
- Early Great Scientists/Great Prophets can really give you an advantage.
Cons
- Requires Theology
- You don't get GPs for missed Long Count years. The later you get Theology the fewer GPs you get and the come slower as the years per turn decrease.
- Early free GPs will outpace natural ones, cutting them off. New in G&K, 'free' GPs aren't as free as they used to be as each one increases the number of GP points required as if it were a natural one.. [***]
Really ability is an all or nothing deal. If you Bee-line it, then you get the full tactical advantage. Settle that early G. Scientist and Found/Enchance your religion with that G. Prophet. The others you can slide into whatever role you wish, I prefer to settle G. Engineers and Merchants and pop Artists for a Golden Age. However if you bee-line Theology, you don't have much in the way of defense... or do you.
Unique Unit
Atlatlist(Replaces Archer): Available from start and 4 cheaper than the Archer.
I love this unit, for a lot of reasons. The first being I can ignore Archery almost forever until I'm ready to plow through the lower half of the tech tree to Crossbows and eventually Gatling Guns. While 4 hammers doesn't sound like much it can make a difference in the long run. I honestly think it could stand to be 4 cheaper (For a total of 8 (10%) cheaper but that's just my opinion) [****]
So does anyone agree with me or think I'm crazy?