And finally, here is version 2.6. From now on I'll focus on balancing and fixing things and maybe adding some more flavour. For the time being, I'll try to refrain from adding new, big features. It's somewhat "complete", yeah.
- Added the Light Tank unit from Road To War (BtS), altered the stats a little.
- Added the Heavy Tank unit from Road To War (BtS), altered the stats a little.
- Gave some of the Light, Normal and Heavy Tanks some ethnic flavour graphics. These skins come from Road To War (BtS) and the download section here.
- Gave some of the Fighters, Jet Fighters and Bombers some ethnic flavour graphics. These skins come from Road To War (BtS) and the download section here.
- Added the Chinese Cannon from Chinese Unification (Warlords) and renamed it to Hand Cannoneer. Since I don't want to have too many choices for units to build and since the unit skin looks too distinctively Asian, I added it in as a special unit that you can only receive when certain conditions are met. In this case, the player who gets to Gunpowder first receives a free Hand Cannoneer.
- Added the Arathnid from Defense, Gods of Old and Age of Ice (BtS). Because it wouldn't fit in very well as a normal, buildable unit, I put it in as a special event. When the event occurs that a giant spider is signaled in a forest near your city, you can either ignore it, kill it or catch and tame it. This is the only possibility to get an Arathnid in the game (they're meant to be unique).
- Added the Raider unit from Crossroads (BtS), but gave it different graphics so it's not a copy of the Carthagian UU.
- Made the Horseman a tad stronger, for balance reasons (7 strength instead of 6).
- Added the Military Encampment from Charlemagne's Wars (BtS). To reduce it in power, they now work as Cathedrals: you need a number of Barracks to build one.
- Added the Archery Range from Age of Ice (BtS), but gave it slightly different graphics and different text to fit better.
- Added the High Walls from Peloponnesian War (Warlords) as a national wonder.
- Added Advanced Sailing from Peloponnesian War (Warlords) as a new technology. It's situated between Sailing and Compass so in order to balance things, I reduced the research costs for these two technologies.
- Barter Economy has been reallocated to Advanced Sailing.
- Added the Ancient Drydock, renamed it to Shipyard and assigned it to Advanced Sailing. Obviously, these become obsolete when you research Steel and you can build the modern Drydocks.
- I noticed that there are quite a few alternative religions in the existing mods (for example Egyptian Mythology, Greek Mythology and Zoroastrianism). Some of these even had their own buildings (the Fire Temple for instance). I decided to implement these religions as local, minor religions (call them folklores if you wish). They're represented as a wonder, a temple that provides several small benefits and it triggers an event where you can choose for a Priest (new unit that uses the skin of the "Generic Missionary" and acts as a healer that can go along with your stacks) or a free specialist in your city.
Issues:
* I'm still trying to figure out how I can prevent players from building more than one of these unique wonders in one city (help please?)... To be honest, I'm not 100% happy with the way these seven "local religions" have been implemented yet so I'm open for suggestions. If I don't figure something out, perhaps I'll just leave them out totally.
* Can anyone find out why the Selection sound for the Arathnid unit isn't working properly? It worked in Warlords..