4.29H+ patch A
.. seems to run fine - at least I was able to continue without any crashes 'til 350BC.
I found some oddities, though:
- Warriors of the celtic empire upgrade to Axemen, not Gallic Warriors (which are supposed to replace them)
- "view (scale) slider" from bug-interface messes with the topmost event icon on the right side when run in 1280x1024
- Great Library is way too good: with +25 research, it easily (more than) doubles the research output of a capitol, and adds 1/3 or more to the total research output
- Upgrading units with high xp gives strange results: Warrior (Combat I, II, II : 8/13 XP) upgrades to Spearman 4/13 XP ... with only barracks present (3 XP); 4/13 does not correspond to 3 promotions, nor barracks !?
- AI has troubles to get out of "minor" status; dunno if this is because of lack in research (at least one has the same points as me), or some bug?
- it's too easy to get lots of money: 500BC, I'm having quite more then the free amount of units, but am still running 90% research
I have some more remarks, which are a more a matter of preference then actual oddities, about
map
You said it's a "huge" game, yet I'm only playing on a "large PerfectWorld2g" map.
That map seems to produce too small continents (like sea level "high"), but big jungles and tundra/taiga areas simulating mountain highlands and too many ressource plots, surrounded by vast empty (= boring) water stretches.
All that damaging terrain makes barbarians pretty tame, it seems, and the regular AI too, as the scouts and warriors seem to die off before "accomplishing" anything.
The big oceans wouldn't be that bad with some changes to the ships:
ships
Have you ever thought about making all ships a bit faster - maybe as fast, or even faster, than mounted units on unpaved roads? I've read 'bout historical sources which tell that even mounted messengers couldn't outpace the vikings sailing up the rivers enough to give meaningful warning ... and game-wise, it would make coastal shipping much more interesting and less tedious
Oh, speaking of Vikings - they had "LongShips" ("Langschiffe" in German), not "Longboats" ("Beiboote" in German) .. ( http://en.wikipedia.org/wiki/Longboat )
And while we're looking at "sailing up the Seine" .. why not make all sailing ships able to explore enemy territory? Historically, until the age of the ironclad, there was nothing one could do against ships sailing along the coast, other than putting ships to sea and trying to sink those strangers - why not portray that in game, and make early shipping much more useful, which normally is "shut down" by cultural borders quite fast.
It was only in the age of ironclads that diplomatic structures (and artillery ranges ) grew to such an extent that coastal shipping could be (somewhat) effectivly "prohibited".
But, as I said, this is pretty much a thing of personal preference ...
PS: How does one get the "eskimo" promotion? I really really need it because nearly the whole middle of the main continent is mountain-framed "highland" (tundra/taiga), which kills off all my scouts ...
.. seems to run fine - at least I was able to continue without any crashes 'til 350BC.
I found some oddities, though:
- Warriors of the celtic empire upgrade to Axemen, not Gallic Warriors (which are supposed to replace them)
- "view (scale) slider" from bug-interface messes with the topmost event icon on the right side when run in 1280x1024
- Great Library is way too good: with +25 research, it easily (more than) doubles the research output of a capitol, and adds 1/3 or more to the total research output
- Upgrading units with high xp gives strange results: Warrior (Combat I, II, II : 8/13 XP) upgrades to Spearman 4/13 XP ... with only barracks present (3 XP); 4/13 does not correspond to 3 promotions, nor barracks !?
- AI has troubles to get out of "minor" status; dunno if this is because of lack in research (at least one has the same points as me), or some bug?
- it's too easy to get lots of money: 500BC, I'm having quite more then the free amount of units, but am still running 90% research
I have some more remarks, which are a more a matter of preference then actual oddities, about
map
You said it's a "huge" game, yet I'm only playing on a "large PerfectWorld2g" map.
That map seems to produce too small continents (like sea level "high"), but big jungles and tundra/taiga areas simulating mountain highlands and too many ressource plots, surrounded by vast empty (= boring) water stretches.
All that damaging terrain makes barbarians pretty tame, it seems, and the regular AI too, as the scouts and warriors seem to die off before "accomplishing" anything.
The big oceans wouldn't be that bad with some changes to the ships:
ships
Have you ever thought about making all ships a bit faster - maybe as fast, or even faster, than mounted units on unpaved roads? I've read 'bout historical sources which tell that even mounted messengers couldn't outpace the vikings sailing up the rivers enough to give meaningful warning ... and game-wise, it would make coastal shipping much more interesting and less tedious
Oh, speaking of Vikings - they had "LongShips" ("Langschiffe" in German), not "Longboats" ("Beiboote" in German) .. ( http://en.wikipedia.org/wiki/Longboat )
And while we're looking at "sailing up the Seine" .. why not make all sailing ships able to explore enemy territory? Historically, until the age of the ironclad, there was nothing one could do against ships sailing along the coast, other than putting ships to sea and trying to sink those strangers - why not portray that in game, and make early shipping much more useful, which normally is "shut down" by cultural borders quite fast.
It was only in the age of ironclads that diplomatic structures (and artillery ranges ) grew to such an extent that coastal shipping could be (somewhat) effectivly "prohibited".
But, as I said, this is pretty much a thing of personal preference ...
PS: How does one get the "eskimo" promotion? I really really need it because nearly the whole middle of the main continent is mountain-framed "highland" (tundra/taiga), which kills off all my scouts ...