I was wondering, is every random event a kick in the nuts?
There are research boosts and resource spawns, but they are somewhat rare early on compared to the "bad" events. Later on they get more balanced.
I was wondering, is every random event a kick in the nuts?
What is the resource +5/per turn that banditry gets you? Tried to look in the civilopedia but it crashed the game
Just so I am not all questions and criticism, wanted to let you know I am really impressed by and grateful a for all the work put into this mod, or collection of mods. There si a lot going on and I am enjoying the learning.
I know dale's combat mod has archer ranged attack. Can that be added?
I know dale's combat mod has archer ranged attack. Can that be added?
The Civ you choose at the start has little meaning in C2C except that it determines your base culture area. Depending on resources and your base culture a city might be able to build a culture "wonder", which would then give you access to the unique units of that culture.Hi there,
first, my problem
I cannot create unique units, no matter which civ I choose.
So, I want to build Praetorian, I play Romans, there are no other Romans in the game; still, I cannot build Praetorian even if I have everything (techs, resources etc.).
It says "Requires Roman", "%player% has 0".
I use v24 + patch.
Spoiler :Other thoughts: I am playing Civ since Civ I (1990, old school) and obviously I played all versions through time. I've seen many, however, this mod is awesome, and you are doing a great job keeping up the Civ 4 engine. Civ 5 looks like a child/console game compared to this.
We are there and we appreciate your job.
Thank you.
Hi there,
first, my problem
I cannot create unique units, no matter which civ I choose.
So, I want to build Praetorian, I play Romans, there are no other Romans in the game; still, I cannot build Praetorian even if I have everything (techs, resources etc.).
It says "Requires Roman", "%player% has 0".
I use v24 + patch.
Spoiler :Other thoughts: I am playing Civ since Civ I (1990, old school) and obviously I played all versions through time. I've seen many, however, this mod is awesome, and you are doing a great job keeping up the Civ 4 engine. Civ 5 looks like a child/console game compared to this.
We are there and we appreciate your job.
Thank you.
Can do. was just posting as I played so I would not forget. By the way any answer to this question.No offense, because i know you are kind of new here to posting, but could just PLS edit your post from now on and not post so many in a row, thx
What is the resource +5/per turn that banditry gets you? Tried to look in the civilopedia but it crashed the game
No. Just started playing this version. I saw the + and just figured it must be a positive thing.Have you noticed that the AI doe Not build bandit's hideout?
Caveman2Cosmos is different. The nation you choose at the start is not your culture. You need to build a city near the resources and features needed for the culture and then build the culture wonder. Only then will you be able to have the unique units.
there has been much discussion on
1) making map scripts that place the resources etc for people to have the culture that matches the initial nation chosen
2) make all initially available generic and let you build up the type of leader that you want as the game progresses. Allowing you to choose your traits and base culture as you progress through the tech tree.
Both are not easy, so neither have been done.
No. Just started playing this version. I saw the + and just figured it must be a positive thing.
Have you noticed that the AI doe Not build bandit's hideout?
The volcano event needs to be made more rare than it currently is. I'm playing my second test game and early in both games I've played this event has happened right next to my first city. In my current game I have a volcano that provides medicine.
Most of which has been fixed in the SVN next copy.
Also, starting a marathon game in renaissance resulted in a start year of 50000 AD.
Yes that is NOW the new normal starting year.
In general this mod seems overwhelming in it's details. It is quite hard to focus on the big picture with the constant need for building new minor buildings, and the amount of buildings is so high it would take a long time to remember which ones are the ones I want to build first. The mod is such a behemoth I don't find it enjoyable to play.
The biggest praise I can give is that I didn't have a single crash during my playtest, which is great for something that offers as much as this mod does.