Xcalibrator
Ultraviolet Catastrophe
T76--All espi back on Japan. 0% research.
Bolly start library; Drona add forest, start axe; Delhi 1-whip granary; Bombay start axe.
Warrior5 NW; axe1 (Woody2 in NW) W to hill--all clear; axe4 (Bombay) toward Vijay; all Drona units fortify, and give 2XP axe2 C1 promo.
FW3 continue wheat farm, FW1&2 finish Delhi cottage, FW4 N to start chop by Drona.
What the heck, gift gold (resource) to Hammy.
IBT--Toku stack onto hill SE of Drona. Barb archer appears NW of Axe4, and barb axe appears 2N of Axe4. On the bright side, Hammy does not DoW.
T77--Delhi granary-->axe, Bolly to pop 6 (add mine), Drona 1-whip axe (lose forest and change farm to vacated unpillaged corn)
FW1&2 2E, start cottage, cancel; Warrior5 N onto road; axe4 reaches Vijay.
Axe1 (on hill west of wheat) has not moved, nor FW3, but the axe4 in Vijay has used its movement for this turn. FW3 could start a road and have it finished in time for the axe(s) to use it, or just continue with the farm, which requires another 3 turns. (I will not finish it while the barb htreat remains because they would pillage it.) We can revolt to Theocracy next turn.
I have stopped to discuss barbs--have not uploaded the save because the screenies explain the situation.
Bolly start library; Drona add forest, start axe; Delhi 1-whip granary; Bombay start axe.
Warrior5 NW; axe1 (Woody2 in NW) W to hill--all clear; axe4 (Bombay) toward Vijay; all Drona units fortify, and give 2XP axe2 C1 promo.
FW3 continue wheat farm, FW1&2 finish Delhi cottage, FW4 N to start chop by Drona.
What the heck, gift gold (resource) to Hammy.
IBT--Toku stack onto hill SE of Drona. Barb archer appears NW of Axe4, and barb axe appears 2N of Axe4. On the bright side, Hammy does not DoW.
T77--Delhi granary-->axe, Bolly to pop 6 (add mine), Drona 1-whip axe (lose forest and change farm to vacated unpillaged corn)
FW1&2 2E, start cottage, cancel; Warrior5 N onto road; axe4 reaches Vijay.
Axe1 (on hill west of wheat) has not moved, nor FW3, but the axe4 in Vijay has used its movement for this turn. FW3 could start a road and have it finished in time for the axe(s) to use it, or just continue with the farm, which requires another 3 turns. (I will not finish it while the barb htreat remains because they would pillage it.) We can revolt to Theocracy next turn.
I have stopped to discuss barbs--have not uploaded the save because the screenies explain the situation.